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Posted

I am not meeting any good Faust players online, so in order to learn the match-up, I'll just learn the character.  When I was playing around with him in training and challenge mode, I saw the j.2k to faultless defense option select.  I can see great uses for it, but it will take some time for me to get used to.  By the way, what makes Faust so good in Xrd?  I know he has a good neutral game, but there is more to Faust that just that.

 

It's not an option select, just a cancel. OS is one sequence of actions that can have different outcomes depending on what the opponent does.

ie. one button throws are an OS by themselves.

SF4's jab~sweep, sweep doesn't come out if jab hits due to hitstop, if the opponent backdashes, jab will miss and sweep press will be timed so you can act => immediate sweep after jab whiff catches backdash.

In KOF13, Mr. Karate's jump cancels only work on hit so you can do: 5C jc flying kick. If it gets blocked, no harm no foul just a 5C. If it hits, the air kick will combo and launch them, giving you enough time to confirm EX super for ~40% of their lifebar.

 

The drill cancel doesn't act like that. It's not an OS.

 

 

Faust has high damage off counter hits, is great at building R.I.S.C. gauge and also has deceptively strong pressure.

 

Yeah, you wouldn't think of it at first but he has nice frame traps, can pressure in a ghetto zato/millia style with certain items and has an actually good mixup game with drill cancel j.K / low / mettagiri and mettagiri tic throws. It's simplistic but it works.

He has decent, piss easy damage for no meter. The burst damage potential from meter sucks ass, but he deals damage by scoring a lot of openings instead because he's good at both space control and mixups.

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Posted

So is it confirmed that the "you can do j.2k lower to the ground" is a buff in the loketest? I was worried that was actually a nerf making it so he can't whiff drill into hacknslash etc. up close for silly mixup anymore. also I think the whole increase in recovery on "love" is because you can tk it and IB to build meter atm which is kind of dumb.

Posted

So is it confirmed that the "you can do j.2k lower to the ground" is a buff in the loketest? I was worried that was actually a nerf making it so he can't whiff drill into hacknslash etc. up close for silly mixup anymore. also I think the whole increase in recovery on "love" is because you can tk it and IB to build meter atm which is kind of dumb.

 

I am theorycrafting that it might make it so he can't whiff drill into hacknslash as easily but it might stop whiffing on moves like el's 2h and ky's stun dipper.

Posted

How does being able to FDC earlier prevent you from doing Hack'n'Slash? If anything, it gets better, as you can do it sooner, making it harder to react to.

Posted

How does being able to FDC earlier prevent you from doing Hack'n'Slash? If anything, it gets better, as you can do it sooner, making it harder to react to.

I'm not talking about fdc, I'm referring to the ability to whiff j.2k right in yr opponent's face without hitting them. Being able to fdc earlier is the implied buff, whereas j.2k hitbox coming out sooner/lower is the implied nerf. that's exactly what I'm trying to figure out. It's translated strange to me, because as it stands, it doesn't seem like it would be possible to make j.2k come out any lower. I thought the slower timing of fdc from xx lies in the window you can cancel the animation into fd rather than the height that the move comes out.

edit:

I'm thinking it's exactly what keeponrockin said where it's actually a hitbox change. It seems as though there's no hitbox whatsoever when you're really close to the ground. I don't know if it's a proximity thing or what, but changing this would be a nerf to his mixup (whiffing j.2K at close range) and a buff to its overall use (no longer being low-profiled by stun dipper etc.) I think that makes more sense than what people are saying about it just being a change to fdc timing.

Posted

Call me a scrub, but how do you input the Infamous Faust FDC stuff? like FDC j2K for that instant fall or his FDC j2K into his jH stuff?

Posted

I'm not talking about fdc, I'm referring to the ability to whiff j.2k right in yr opponent's face without hitting them. Being able to fdc earlier is the implied buff, whereas j.2k hitbox coming out sooner/lower is the implied nerf. that's exactly what I'm trying to figure out. It's translated strange to me, because as it stands, it doesn't seem like it would be possible to make j.2k come out any lower. I thought the slower timing of fdc from xx lies in the window you can cancel the animation into fd rather than the height that the move comes out.

edit:

I'm thinking it's exactly what keeponrockin said where it's actually a hitbox change. It seems as though there's no hitbox whatsoever when you're really close to the ground. I don't know if it's a proximity thing or what, but changing this would be a nerf to his mixup (whiffing j.2K at close range) and a buff to its overall use (no longer being low-profiled by stun dipper etc.) I think that makes more sense than what people are saying about it just being a change to fdc timing.

 

after watching some gameplay stream today of 1.1, I saw a Faust player (Nage I think) use the 2K > Drill whiff at close range > Command Grab mixup, so this is still a thing

Posted

after watching some gameplay stream today of 1.1, I saw a Faust player (Nage I think) use the 2K > Drill whiff at close range > Command Grab mixup, so this is still a thing

You're right, I saw it too. I was paranoid for nothing. It also still whiffs on many low-to-ground attack animations/hurtboxes. The changes indeed must simply mean that you can input fdc quicker, and nobody's complaining about that! :D

Posted

Call me a scrub, but how do you input the Infamous Faust FDC stuff? like FDC j2K for that instant fall or his FDC j2K into his jH stuff?

 

Jump, hold down + back, press K and than piano link some other button that isn't D. S is probably the easiest.

Posted

So I made a video tutorial for faust's pogo mixups, it explains why pogo YRC command grab is so stupid good and shows how to use hop YRC properly

https://www.youtube.com/watch?v=GFeW_Wwb7zI

hopefully it should help people who tend to only rely on FDC j.k and frame traps to start varying up their mixup I know I'm pretty guilty of that


I haven't really commented on the faust changes so what I'll say is they'd have to hit him with a truck for it not to be worth the Zato nerfs. The recovery on bomb bag is kinda harsh though but the corner combos are cool, honestly pogo as a combo tool was really boring in this version

Anyway enjoy and I'll try to make more video resource stuff in the future

Posted

If you're looking for something like that keeponrockin did a pretty good tutorial on twitch, but the archive seems to be down now it might be worth bugging him to see if he still has the recording

http://www.twitch.tv/gg_keeponrockin

 

there was another tutorial a while back that someone put up right after the game came out but it was pretty bad compared keeponrockin's

 

this is still up, it's pretty useful 

http://pastebin.com/5xMiVTfK

 

should give a good idea of faust's basic pressure flow, if you have any specific questions I should be able to answer them, I'm more likely to answer people quickly on twitter https://twitter.com/GATK_Corro

Posted

I'm assuming you mean as oki. Honestly you have enough time to do pretty much whatever you want, meaty 3rd hit 2k probably makes the most sense obv mixup with drill cancel j.k etc into standerd pressure. Only thing of note is crossup j.d can be done meaty against most of the cast now which lets you get full combos of it way easier than normal. Timing will be a little off on stuff like bomb and poison if you go for the same chains that you're used to with pogo oki so be aware of that.

Posted

I have footage from locals and a couple of uk majors but honestly you'd be much better served looking at high level jap players like nage, gazou and kissha.

if you're talking about dragon install as a reversal it isn't frame 1 invincible so it won't beat meaties. if you're having problems with wake-up dps you just have to bait them when it comes to sol try things like drill cancel FD or crossup j.d to mess with his inputs. If he's already in DI then his dp is now slower to the point where a perfectly timed meaty 3rd hit 2k will bait all of his reversal options, very hard to time though.

Posted

No meaty against sol? Dragon reversal is strong

Have you got vs video of your faust?

 

At 25-49 meter, to meaty Sol, you can do a few different normals just inside DP range (Of the normal), and option-select YRC. If he does something invincible, the normal whiffs and cancels. While you'll still be in YRC recovery, the YRC animation immediately pulls Faust's hitboxes back, and he'll avoid the DP entirely. If he blocks, nothing happens. If you do this at 50-100 meter, you get RC, but continued pressure regardless of what happens. Timing for this is very strict, so watch out.

  • 2 weeks later...
Posted

Can anyone help me understand Faust's simulating fists of annihilation? How does the opponent choose which bell/cup they want? Everytime I land this on my opponent they mash buttons trying to change the bell/cup and try to get the angel but the <2p> doesn't move for them. Anyone know why? I tried looking this up and theres no explanation how to select.

Posted

AFAIK, you just move the cursor with the directional inputs.

Posted

Thats what I thought it would be but my opponent says they were moving the joystick and pressing buttons and the <2P> never moved. Hmmm...and they were moving their character around just fine so I know the joystick works...

Posted

Basically, the person who executed the super has to press either P, K, S, or HS rapidly in any order to mix the cups up (Each cup corresponds to each button). Now, the person that got hit by the super, has to guess which cup it is in, by holding a button down (P, K, S, or HS) until the end of the super when the cups stop shuffling. The cups are then lifted, to reveal if the person guessed correctly, although sometimes the opponent can get trolled with a fake Angel lol.

Posted

Thats what I thought it would be but my opponent says they were moving the joystick and pressing buttons and the <2P> never moved. Hmmm...and they were moving their character around just fine so I know the joystick works...

 

If you press a button before the super ends, you 'lock in' your decision. Your opponent was probably mashing and selected the first cup by accident.

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