PozerWolf Posted May 7, 2009 Posted May 7, 2009 I need some advice. How the hell do you beat a Jin player? This Jin player does a lot of really solid corner pressure and I can't seem to get out of it at all. Not to mention it seems really hard to punish most of his moves (Litchi's standing B w/ staff is so slow). It's so tuff to punish his Ice Ride move unless I Instant Block it. Not to mention it feels like anything Jin does just straight up out pokes me. Jin's 5C and 5D are so good and have so much range, I don't know what to do against it. Any advice or tips on how to beat a Jin player? And if possible, some vids too?
kousaka Posted May 7, 2009 Posted May 7, 2009 from experience only, haven't looked at the frames IBing ice ride for punish is fairly easy since you can react to the startup of the move. IBing jin's 5D isn't punishable unless they dash cancel in which case I think I used 5BC to punish
Jthan Posted May 7, 2009 Posted May 7, 2009 jin players know blocked ice ride is unsafe. good players will not do it unless they plan on RCing . Or maybe they just do A version and block, is A version if ice ride safe??? IBing jin's 5D will only work once or twice depending on how much attention the other person is paying. If jin does anything besides dash cancel, you whiff a 5B.
TheSlyMoogle Posted May 7, 2009 Posted May 7, 2009 I need some advice. How the hell do you beat a Jin player? This Jin player does a lot of really solid corner pressure and I can't seem to get out of it at all. Not to mention it seems really hard to punish most of his moves (Litchi's standing B w/ staff is so slow). It's so tuff to punish his Ice Ride move unless I Instant Block it. Not to mention it feels like anything Jin does just straight up out pokes me. Jin's 5C and 5D are so good and have so much range, I don't know what to do against it. Any advice or tips on how to beat a Jin player? And if possible, some vids too? Wow... I get it now.
Diveman Posted May 8, 2009 Posted May 8, 2009 Litchi Range ---> Jin Range Mist Stance through Jins ice swords projectiles Manten 2B dodges ice swords IB ice car or tsubame his ass if you see it coming He has DPs but no real followup unless he RCit or does a super or uses 25 meter to FB DP which he can only follow in the corner or with ice slash super. plus, your DP is better than his.
Jthan Posted June 16, 2009 Posted June 16, 2009 Litchi Range ---> Jin Range Jin at close range >>>>>>>>>>>>>>>>>>>>>>>> Litchi at close range.
CrimsonDisaster Posted June 16, 2009 Posted June 16, 2009 Playing this matchup very casually, I see it as pretty even tbh. Jin up close has a funky stagger/frame trap game, a crappy overhead, and BB throws... so you block low and FD/IB as the situation calls for it, and you look for throws. FD helps open up bigger gaps to get out by forcing Jin to make up for the pushback, IB helps open up gaps because IB is so strong in BB. Chicken blocking isn't too bad in BB either; not great but it works. The system gives Litchi plenty to work with, and having Tsubame with staff and Hatsu without gives her some panic buttons; of course they can be baited, but that's not a matchup thing anymore. Litchi range advantage is more than "lol I can poke him from halfscreen and he can't poke me (except with 5D and fireballs)," it gives you control of the match in otherwise neutral situations because Jin has to take the risks to figure out a way through your midrange pokes. It's not impossible to learn to see things like, say, Jin whiff 5D and punish with like 5/3C into combo or even ittsuuC if you were REALLY looking for it. If he just jumps and airdashes from midrange, you can usually jump and jC him on reaction or something, or at least move and change the spacing in your favor. Or if you plant the staff, you can throw it at him. etc. etc. However if Jin jumps over a poke, it's hard for Litchi to keep him out. That's when you just need to step up your blocking and patience, really. Keep in mind that Jin still has to take some fairly big risks to navigate through midrange and get into a range where he can run his safer offense. But unless you make it HURT each time he takes a risk and it doesn't pay off, he can just keep bulldogging his way in until you slip up. Once he gets in, he has the advantage. That's just how it is, Litchi isn't supposed to be the best at every range. Suck it up and step up your defense if it comes to that. No sense whining about how a midrange character isn't as good up-close as a mid-to-close range character. Sure there are some specifics that have been mentioned, but I don't think Litchi/Jin is a particularly special matchup. Plenty of characters have scarier/more varied close-range games than Jin, plenty of characters have better approaches against Litchi (Jin has triple ice, but it's not like Litchi is the only one who has to deal with it). Litchi doesn't even really have to do any particularly special combos on Jin either. It's a pretty normal matchup that can go either way.
Lord Knight Posted June 16, 2009 Posted June 16, 2009 Only thing Litchi has to worry about in neutral is Jin 5D, it beats 6B[m] pretty well.
Brent-quest Posted June 20, 2009 Posted June 20, 2009 Guys I'm seriously considering changing to Bang. This matchup is TOO hard. :psyduck:
Poizonous Flour Posted June 20, 2009 Posted June 20, 2009 Distance j.C rocks vs. Jin. I usually like keeping the staff cause it is easier to get him to the wall that way. IB is incredibly useful vs. Jin. Flinging the staff at Jin (or any character really) usually ends up with a lot of damage on my end, Jin comes into her so quickly afterward and she has nothing to keep him back with. Tsubame used to be great, but they just wait for it now. 2B is nice only when they are using projectiles mid-range. I think spacing is the hardest thing to master with Litchi, I dunno how many j.B's and 5B i barely missed vs. Jin...
Lord Knight Posted June 22, 2009 Posted June 22, 2009 Anti-air 2C is also really good on jump-ins, just watch out for the 25 meter ice swords.
Brent-quest Posted June 27, 2009 Posted June 27, 2009 I was joking, kind of like this whole thread. Jin is ez sauce.
individuals Posted June 27, 2009 Posted June 27, 2009 at the bb cabinet around here its mostly me and my friend and another guy that doesnt come as much. at least when im there. but my friend plays jin, so i have plenty of practice with that matchup. eh, if i think about it its kind of hard to realize what i actually do against jin specifically, since only other decent skilled matchup i went against is arakune, and thats a totally different fight. i think poizonous is right about j.c with staff, i dash in with that a lot when i anticipate icecar to get the CH and put him in corner.
MagnetoManiac Posted July 4, 2009 Posted July 4, 2009 I've just played the match today. I found myself using running 5B, zoning with some movement and jC's...and near the end I definitely stopped using 6B[m] because it appears that he was running under it or something. Otherwise, most of my hits, if not from counter hits were from running 5B, and jB's from air dashes or double jumps around and stuff. I'm not a good player by any means, just thought I'd share how I land hits.
chipp_damage Posted July 7, 2009 Posted July 7, 2009 her 6C is usually quick enough to knock down the ice cars, usually takes him when she has the staff. a guy i casual with is a Jin player, if you keep her away from him it's a pretty even match. use the 63214 return to staff commands for a quick get away if he's rushing you down. and keep your staff planted. if you are playing a rushdown Jin, open with a J.5D a few times and (if they leard) they won't run into you every time, giving you time to place your staff.
EyeLovePumpkins Posted February 25, 2010 Posted February 25, 2010 I think it's 6-4 in Jin's favor. Someone please disagree with me, and here is why I think so. Jin's frame traps might as well just be 'pressure' on Litchi because her normals are all so slow, it's almost impossible for her to punish anything. Hell, she has to IB Ice Ride in order to even get a decent punish off it. She has no real strong anti-air aside from her 2C (which has some akword range), so the Jin player can jump in on her all day without any worry. Even her uppercut can only save her so much, but it such a risky thing to use for an Anti-Air (not recommand). Jin's 5C would beat out anything she tries to poke with (and this is with the staff). Without the staff, I don't even think she stands a chance against Jin aside from getting some random mix-up on him and hope for the best. His 5D just out beat anything she can do on the ground, and when it comes to Air vs Air game, Jin has that covered too. Litchi air normals, as good as they are, they can easily be out ranged with jump B. So yeah, Jin's favor. Discuss! So now you are having trouble beating a Jin player? Your other post would contradict you.
Cornix Posted February 25, 2010 Posted February 25, 2010 The entire post was a giant troll. Basically read it all as sarcasm.
EyeLovePumpkins Posted May 7, 2010 Posted May 7, 2010 What's the best way to beat Jin's j.B pressure except Tsubame?
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