SoWL Posted June 19, 2015 Posted June 19, 2015 http://www.nitroplus.co.jp/game/tokyonecro/Aaand it's coming out on 27th of November now. So it doesn't look like will see Echika in Nitro Blasterz until then.Actually, I don't know why they wouldn't release her before the actual game. As long as her moveset doesn't have any heavy spoilers, it should be fine - and if they cared about spoilers that much, Muramasa wouldn't have been playable in the first place. Just give Ethica a generic ranbu Lethal Blaze, and I think it's going to be fine. They can also time her release to the demo, and who knows when that's going to come out.
milkmandan Posted June 19, 2015 Posted June 19, 2015 Has anyone here been able to go to E3 in LA, California? XSeed has a demo at their booth currently. Yeah I saw the demo at their booth. Only one demo station and they were kind enough to actually provide fight sticks. Very awesome person working at Xseed booth was very helpful, I forgot his name. D: I spent at least a 30-45 min each day and played their demo. Feels a lot better than say Aquapazza. Pretty fast paced. E3 build only had like 6-7 characters. Fun to combo EX, and both supports. :D
Dreiko Posted June 19, 2015 Posted June 19, 2015 Did the demo have Homura in it? I was wondering how they handle her fire mode.
milkmandan Posted June 19, 2015 Posted June 19, 2015 Did the demo have Homura in it? I was wondering how they handle her fire mode. The roster was pretty limited. No Homura, iirc.
Sojoro Posted June 21, 2015 Posted June 21, 2015 snip If you're talking about the guy who is cut out to the left, then yes he's pretty nice. He went to my school and I have played some other anime fighters with him. Glad he's working on this game. Wish I could've gone to E3 though.
MikuruX Posted June 21, 2015 Posted June 21, 2015 Just a small heads up, I'm currently working on getting XSeed to attend AWA (Anime Weekend Atlanta) to have NBIHD on display during the con. I'm a long time staffer for the video games department and my director and I are trying very hard to make this happen. If we do manage to pull this off, would anyone attend (if ya around the area in September)? I'll have more on this as this progresses.
hellsoldier Posted June 22, 2015 Posted June 22, 2015 Just a small heads up, I'm currently working on getting XSeed to attend AWA (Anime Weekend Atlanta) to have NBIHD on display during the con. I'm a long time staffer for the video games department and my director and I are trying very hard to make this happen. If we do manage to pull this off, would anyone attend (if ya around the area in September)? I'll have more on this as this progresses. If this actually happens then I'd be willing to make the drive up there to check it out.
nadakaineko Posted June 22, 2015 Posted June 22, 2015 I think I am going to AWA this year... Also, MikuruX, a friend of mine is also speaking with XSeed and seeing if they can come out to AWA. If you'd like, maybe you'd wanna talk with him to see if you guys can coordinate? He was the one who got XSeed to show up to a recent Senran Kagura panel at Momocon.
MikuruX Posted June 22, 2015 Posted June 22, 2015 I think I am going to AWA this year... Also, MikuruX, a friend of mine is also speaking with XSeed and seeing if they can come out to AWA. If you'd like, maybe you'd wanna talk with him to see if you guys can coordinate? He was the one who got XSeed to show up to a recent Senran Kagura panel at Momocon. Nadakaineko, if you can give me some sort of way to contact him, I will try my damnedest best to get this to happen. I already talked to my department director about this and he wants to do it also and having someone on board who has had experience with dealings talking with XSeed would be of big help.
Sojoro Posted June 23, 2015 Posted June 23, 2015 Why yes hello! First ever Saber footage along with Expelled from Paradise's Angela and another assist (forgot her name).http://www.4gamer.net/games/285/G028583/20150623051/ Nadakaineko, if you can give me some sort of way to contact him, I will try my damnedest best to get this to happen. I already talked to my department director about this and he wants to do it also and having someone on board who has had experience with dealings talking with XSeed would be of big help. Not sure if it helped, but I also told my translator friend who works at XSeed. No response yet.
Tokkan Posted June 23, 2015 Posted June 23, 2015 http://www.famitsu.com/news/201506/23081568.html Main character Saber (Fate/Zero) and partner characters Angela Balzac (Expelled from Paradise) and Yuki Takeya (School-Live!) will be added to the playable roster on July 2nd for the arcade version. The update also fixes bugs, adds new colour palettes for main characters and adds new stages.
SoWL Posted June 23, 2015 Posted June 23, 2015 Nice to see the Kikokugai stage a bit more colorful than last time (even though that means it's either in the past or located in Ruili's head?).And I won't be surprised if this game's popularity doubles thanks to Saber.
9:02 PM Posted June 23, 2015 Posted June 23, 2015 Why yes hello! First ever Saber footage along with Expelled from Paradise's Angela and another assist (forgot her name) I didn't see a video on that page. Did I miss something or were you talking about the screen cap?
Chipp12 Posted June 23, 2015 Posted June 23, 2015 Has anyone here seen any footage with Amy/Mugen? I've only seen some with Akane and she still wasn't used that often.
MikuruX Posted June 23, 2015 Posted June 23, 2015 Why yes hello! First ever Saber footage along with Expelled from Paradise's Angela and another assist (forgot her name).http://www.4gamer.net/games/285/G028583/20150623051/ Not sure if it helped, but I also told my translator friend who works at XSeed. No response yet. Sojoro, any inside help assistance will help big time in our case as we're only 3 months away from the con. I need to get as much inside help as I can.
Chipp12 Posted June 24, 2015 Posted June 24, 2015 http://www.famitsu.com/news/201506/24080493.html New interview.
MikuruX Posted June 28, 2015 Posted June 28, 2015 Well, sent a email off to XSEED so here's hoping I'll hear something in regards to getting them to attend AWA. With that being said, got a favor to ask. Anyone mind explaining a few mechanics for me (mostly about Shi Attack & Variable Rush. This is so that I can add the information to my page: http://www.animetoshokan.org/forums/forums/topic/28-nbhd-information-mechanics/)?
SoWL Posted June 28, 2015 Posted June 28, 2015 Shi AttackNot sure where you got that translation from, but if it's about the second-to-last picture, it's called Heavy Action. It's performed with 5E and blows the opponent away; if you hold down the button, the attack can't be blocked by anything but Vanishing Guard. 2E is a sweep that knocks down, nothing too fancy there.As for Variable Rush, I explained it not too long ago:Well, now that I'm at my PC, I can elaborate a bit on Variable Rush. It can be broken down into three different parts: the starter, the linkers (one for each button) and the enders (again, one for each button). The starter almost always has start-up invulnerability, but can also have some other properties: for example, Saya's starter tracks the opponent on the ground, while Ignis's guard-crushes. The difference between the linkers isn't that great when you land a starter (as they are pretty much guaranteed to connect, you just perform the most damaging one over and over again), but if they block the starter, you can keep hitting buttons to keep the mix-up going. For example, Ein's linkers include a low, an overhead and a cross-up; on the other side of the spectrum, Saya can't perform any linkers at all if her starter is blocked or whiffed. Lastly, the ender only happens if you actually landed the linker. Again, they have different properties, so use the one that fits your needs at the moment. Saya's enders include a launcher (so you can follow it up with an air combo), a hard knockdown and eating... err, recovering health.Overall, it's a good mechanic for those who just picked up the game and had no time to learn the combos, but it's a bit less prominent at higher levels, since most characters can convert their meter into much better damage (especially with Assists).If you want a literal translation of the picture, I can do that, too.
MikuruX Posted June 28, 2015 Posted June 28, 2015 Not sure where you got that translation from, but if it's about the second-to-last picture, it's called Heavy Action. It's performed with 5E and blows the opponent away; if you hold down the button, the attack can't be blocked by anything but Vanishing Guard. 2E is a sweep that knocks down, nothing too fancy there. As for Variable Rush, I explained it not too long ago: If you want a literal translation of the picture, I can do that, too. Well, a translation would help in a sense cause even I'm kinda confused just a tad bit when I look at the image and read your detailed version. Sorry for asking too much out of ya. ~ _~ Also, I'm assuming from the videos I've watched that Variable Guard works like the impact guard from Eternal Fighter Zero? I'm pretty sure someone explained this also but I just want to verify before putting this down.
SoWL Posted June 28, 2015 Posted June 28, 2015 Okay then, here's the direct translation of the picture: Variable Rush *Requires 2 stocks of the Power gauge You can perform a powerful combo by simply pressing various attack buttons. C + E (press the buttons simultaneously) On hit, mash A or B or C As for Vanishing Guard (not Variable), it does a few different things. Pros: - Nullifies chip damage from special moves. - Can block air-unblockable attacks in mid-air. - After blocking a non-projectile attack, you gain a 3-frame advantage over the opponent. - You can activate it while already blocking. Cons: - You cannot switch between low and high blocking after activating it. - You cannot break throws. - There is a small recovery after deactivating it (you can break throws by then). - If you land while using the mid-air version, you have additional landing recovery. At least that's what the wiki says. While I'm at it, allow me to point out a few errors in your post: - A typo in Hakubou no Dendoushi. - Two different Spicas from two different Sumagas (Spica = Supika, Sumaga = Star Mine Girl); this should be fixed in the OP, too. - Ishima Kaigen (from Hanachirasu) is missing; again, just like in the OP. - D button should be denoted as Escape Action, and E button is Heavy Action. - Escape mechanics are called Escape Action; 5D and j.D is a projectile-invulnerable roll/dash, and 2D is a short hop that allows you to use aerial attacks quickly.
Dreiko Posted June 29, 2015 Posted June 29, 2015 Are there character movelists anywhere? I'm trying to figure out if Saya's long arm poke and hair command grab are followups to a stance Hazama style or what since I see her do a similar startup animation before going into them.
SoWL Posted June 29, 2015 Posted June 29, 2015 There was this old imgur album put together by me, but that was before the game's release, so some things might not be accurate. And, of course, there is the wiki:http://npblasterz-wiki.net/nbfan/沙耶To answer your question, she does have a stance with follow-ups (performed with 214A/B/C), but she can only do the hair grab after it. That is, pressing A makes her perform the anti-air grab, while pressing B makes her perform the ground grab. However, you can also cancel the stance with C and follow up with any attack you want (like 5C, the long arm tentacle normal).
Dreiko Posted June 29, 2015 Posted June 29, 2015 Haha, ok! This was "exactly" what I thought she was doing. I am happy to see I understand this game to at least some level considering I never played it. Her long arm poke did seem like a normal which was the only odd thing out but I could see them using it in such a way so as to make them try to jump the grab only to get poked during jump startup, which is a type of mixup I like to go for myself so I could recognize it. Also thanks about the movelist. You offer a ton of helpful info about this game, if we ever get our own board you should be our mod :D.
SoWL Posted June 30, 2015 Posted June 30, 2015 It went under everyone's radars again, but we just had a Famitsu stream with first footage of the patch. Luckily, I did watch it and got the rip right here:https://mega.co.nz/#!3VhCHBba!wclgJmuWEJSgzDeksoG2AwvMNcGAvGCbZaHufgVNTQoA short summary of the new characters:Angela - Automatic Smartfire (30 sec cooldown). She summons her Arhan mecha that flies into the sky (with an anime cutscene!) and starts tracking the opponent, marking the ground as they stand or walk around. After a while, many lasers shoot the market spots from above, filling the air with hurt. To put it simply, it discourages excess movement, as it becomes more difficult to dodge the lasers if the marks are spread out.Yuki - Everyone in the Class (20 sec). Yuki charges forward and trips, hitting the opponent (with two mid hits). After that, a wave of zombies follows her, trampling her into the ground. The zombies keep coming out for quite a while, but you can kill them with any attack. Note that they come out even if Yuki doesn't hit you.And a rundown of Saber's movelist:Rising Slash: 623A/B/C. Your usual DP. The stronger the button, the higher she jumps.Mana Burst - Assault: 236A/B/C. Saber quickly (very quickly!) dashes forward and performs an overhead sword swing, knocking the opponent down. Does not actually hit overhead. Start-up duration and distance traveled increase along with the pressed button's strength.Mana Burst - Assault (low): 214A/B/C. Saber quickly dashes forward and performs a low swing. Actually hits low, knocks down. Start-up duration and distance traveled increase along with the pressed button's strength.Mana Burst - Assault (Midair): j.214A/B/C. Saber teleports diagonally to the ground, hitting the opponent and knocking them away in the process. may switch sides depending on the distance. Start-up duration and distance traveled increase along with the pressed button's strength.Helm Crash: j.22A/B/C. Saber falls directly downwards with an overhead sword swing, knocking the opponent down. You might remember this if you have ever seen Dante in MvC3. Start-up duration increases along with the pressed button's strength; I assume the same goes for the damage.Invisible Air: 236AB. Saber makes her sword invisible. This buff lasts indefinitely, and while it is in effect, all her attacks deal increased chip damage (even the normals). She starts every round with it already in effect. Can be used as an RC.Strike Air (during Invisible Air): 236AB. Saber shoots a fast whirlwind across the entire screen, blowing the opponent away and making her sword visible. Deals lots of chip damage.Combination Air: j.214AB. A super-version of midair Mana Burst - Assault. If Saber hits the opponent, she performs a short combo that crumples the opponent.Excalibur: 236236BC. To no one's surprise, Saber shoots forward a huge laser that takes about 70% of the screen. Like any Lethal Blaze, the damage is severely prorated in combos, but she can combo into it without too much trouble.They also showed all of Saber's palettes, and she's got lots of references there. Not only to the endless Saber palette swaps, but even to Gil. I couldn't quite make out the BGM, and her Variable Rush was only used once, with the ender being Strike Air (so it can make your sword visible, too).
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