Jump to content
Dustloop Forums

shtkn

Administrators
  • Posts

    3,554
  • Joined

  • Last visited

Everything posted by shtkn

  1. i got an oversized actuator for my stick: http://www.focusattack.com/kowal-1mm-oversize-actuator-for-sanwa-jlf-series-joystick/ and i feel like i'm missing my 623 motions more... is it just me or is there something wrong with teh actuator?
  2. more 1.10 notes! this time Makoto, Valk, Plat, and Relius http://www.famitsu.com/matome/bbcp/tyousei4.html
  3. i've compiled the patch notes from the famitsu page on the wiki: http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma_1.10_patch_notes let me know if i missed anything! also, added a section explaining 1.10 on BBCP's main wiki page http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma
  4. SoWL did a translation: http://www.dustloop.com/forums/showthread.php?17720-CP-News-Gameplay-Discussion&p=1607287&viewfull=1#post1607287 Only difference between what he translated and what i translated were the notes on fubuki.
  5. i hope i'm translating this correctly: Negative penalty resistance 6 -> 4 Ground throws are now dash cancelable and are still special cancelable j.C and j.2C stun on ground hit 19F -> 17F. Air hitstun unchanged. 6A attack level 4 -> 3, recovery 20F -> 22F. Now -8 on block, +1 on hit, +8 on counter hit 236D 9F faster recovery (+0 on block, on hit +22F) Time needed to become charged version reduced by 9F 623B, startup 6F -> 8F, start of Head Invul 4F -> 5F. P2 changed from 82% -> 89% 214D starter rating Normal -> Short 623D (1) starter rating Normal -> Short. 623D (2) starter rating is the same (Normal) i don't think i understand the notes on 236D correctly, but i'm pretty confident on the others
  6. circ said he changed it so everyone can create threads in the xrd section earlier today. let me know if you're still having problems.
  7. i saw a ky get that symbol late after his vapor thrust was blocked or whiffed (i don't recall). probably a YOU CAN'T RC THIS MOVE marker is my guess.
  8. what combo options do you think are possible off stun dipper (2) RC > 3H? does that even work? also, j.D > ground stun edge does work http://youtu.be/HuFWeppx1AE?t=1h28m19s he also does j.D > CSE later http://youtu.be/HuFWeppx1AE?t=1h30m30s
  9. yes, that was my plan, but oh well. which ground seal are you talking about? 5D or 236D?
  10. can you do low j.D into ground stun edge? would be a safe way to fight zoners
  11. j.S hit crouching Valentine in this video... maybe the report was mistaken http://www.youtube.com/watch?v=TDPTOwYfWpk @2:28 and @2:41
  12. haha whoops my bad, got my numbers crossed
  13. So that means it's -1 on hit. Not sure what it would be on block... -6 or worse probably Sent from my phone
  14. exclamation marks appear when the opponent blocks wrong, just like bb and p4
  15. yeah, that's a mistranslation, google translate says 6A recovery increased. also, it's not 236A that's faster: it's 236D
  16. can YRCing at neutral be used as a "pause button"? can you basically pay 25 meter to see if your opponent is committed to an action and react accordingly?
  17. i do hope 236D gets buffed somehow because right now it's pretty pointless outside of OD gimmicks. then again it was never much use in the previous games
  18. yeah... not hitting crouchers is a pretty big nerf and makes no sense to me.
  19. pretty sure 5A just loses to all low profile moves (most sweeps, narukami slide, akihiko command dash, etc.)
  20. you guys apparently didn't read the first post very carefully: i didn't want to bind a macro since i'd be screwed if i ever went to japan and play in the arcades (which i have done in the past and intend to do again).
  21. ah, good catch, technically only 5AB performs crush trigger, holding 6AB would give you 6B. i'll change hte example to C+D, but the principal is the same
  22. Ok, I've struggled with this for a while, and even considered binding a shortcut for overdrive, but i've found a way to cancel into overdrive without fear of accidentally RCing! when you press a button, the game check if all 4 buttons are held down and if so, counts it as an overdrive activation. This means you don't need to press all of the buttons at the same time to go into overdrive! EX: hold C, then press A+B+D to activate overdrive EX: hold C+D, then press A+B to activate overdrive so make sure you're holding down A or B or C and then press the remaining buttons and you'll never RC hope that helps everyone!
  23. just thought i'd share that 5B(1) > 2C > j.2C > j.C works on the 3 characters that couldn't be looped before. yay!
  24. This is some interesting stuff, thanks for putting in the detective work!
  25. What does CSb means? i would recommend adding a notation guide somehwere.
×
×
  • Create New...