-
Posts
3,554 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by shtkn
-
neither do i... then to be on the safe side, i will have to say no. i appreciate teh offer though.
-
if you've watched videos, you should notice taht autocombos are used, but i really don't htink any hardcore p4u players consider the mechanic scrubby, it's just a simple, flashy, suboptimal combo with a super (and the super isn't exactly free)
-
yes, we will be running this friday. gg will start at noon, p4 will start at 4. signups for gg end at 11am, signups for p4 end at 3. basically an hour before pools for each game is supposed to start also, tentative schedule in the first post.
-
correct
-
lokadero: we can use it if it's got < 16ms lag
-
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
i don't know if that actually comboed or not... you can't combo into gold burst, not sure if rejected state counts as a special type of stun or not -
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
Usually around 10-15 ppl and we have a tournament + casuals for BB. We also have other games here like GG and arcana Sent from my phone -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
ah that's what you mean, ok. -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
how does that eliminate your question? aksys said "we don't know, asw is doing it". -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
allyofjustice has been banned for a week (again). please get back on topic -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
what a coinicidence! i made these diagrams explaining this stuff a few days ago! http://www.dustloop.com/wiki/index.php?title=Attack_Attributes_(GGXRD)#Invincibility -
My advice for this matcup is: -use max range 2B or 3C as footsie tools to beat her ground normals (5B, 5C). As 2B and 3C low profile both of those attacks fairly well -noel can use her air super to snipe a win, be careful -don't let her start D-D-D-Dancing, her damage is good -default oki is 2A because it hits her out of wakeup 4D, and if they wakeup 2D, jin recovers in time to punish with counter hit 5C. 2A still loses to wakeup super, so be careful
-
why can't you charge it? can you use hte D button at all? can you go to button settings and make sure the D button is set? why didn't you ask this in the makoto section? please continue this conversation there
-
Persona 4: The Ultimax Ultra Suplex Hold Story Thread (spoilers)
shtkn replied to Vulcan422's topic in Zepp Museum
i was able to work on him because they posted clear screenshots http://www.gamer.ne.jp/news/201406170044/ find me ones of similar quality for rise and ken and i can start on them too -
Persona 4: The Ultimax Ultra Suplex Hold Story Thread (spoilers)
shtkn replied to Vulcan422's topic in Zepp Museum
-
did elizabeth's ziodyne make her cheap? i really hope people start thinking rationally instead of blindly going HYPEHYPEHYPE ADACHI LOOKS OP
-
i'm disappointed in the trailer, it barely showed antyhing. i guess if you're already hype for him, then it's a sufficient teaser, but i really don't see how anyone can discern what his playstyle or gameplan is from this trailer.
-
yeah, i'm going to make a copy of hte 1.0 stuff we've got on the wiki tonight. need to find a tool that will copy pages including their revision history. feel free to start updating to 1.10 tomorrow.
-
San Diego's thread of meetups every Friday Night at SD Saltmines
shtkn replied to shtkn's topic in West Coast
so apparantly the saltmines are not avaiable this friday night, so i shall be hosting instead. unforutnately, i won't be back home till 830 or so. if you dohn't have my address, pm me or ask around. -
correct, but as far as i know, no official frame data for 1.1 was released correct? i would also like to save off the 1.0 data for archival purposes on the wiki as well.
-
if that's really your mindset to combos in BB then you're only sticking to beginner+intermediate stuff. some combos require you to time things based on the opponent's position, which can vary based on starting positions or timing mid combo. bb has an input buffer that helps with links so for hte most part, bb combos are easier compared to gg, but it certainly isn't dial-a-combo as you suggest. frcs generally have a 2-3 frame window, so those will be difficult for players not used to doing links.
-
glad they showed a clean sprite of him. makes my job easier
-
i don't recall that setting in the old forums, i had to change them manually and i eventually got sick of it because of people abused the privelidge.
-
Personal Issue With Quotes and Pasting
shtkn replied to RifleAvenger's topic in Site Feedback and Suggestions
try clicking the lightswitch button at the top left of the textfield when you experience taht problem. i bet the forum software is trying to be "smart" with copy paste and bringing in colors/fonts and it's messing up the paste somehow. toggling the lightswitch button lets you see all the tags that are used in your posts -
[Xrd] News & (Theoretical) Gameplay Discussion
shtkn replied to Shinjin's topic in Guilty Gear General
it's fine to have dissenting opinions, but i'm starting to get flashbacks to the BB vs. GG flamewars of the past. If i see anymore of that behavior, i'm not giving you a warning, i'm banning you for a week. thankfully it seems that's died down. whether you think xrd/bb/+r/p4/etc. is good or bad, treat each other with common decency.