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shtkn

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Everything posted by shtkn

  1. you also need to delay 5B against some characters
  2. 3? where'd you see this?
  3. we meet up at the salt mines: http://www.sandiegofgc.com/
  4. side swap combo off CH 623C for 2.4k 623C, 5B (1) > 5C > 2C > 2D, run under 5B > 5C > 3C > 214B~C need to time the 5B(1) so that it hits the opponent when they are about at half of jin's height also, not sure if this is optimal or not, but 6C CH about half screen away + 25 meter leads to 4.4k: 6C CH > 214D(whiff)~C, 66C > 214B, 5C > 6C > 6D, 6C > 22C, 22C pretty easy to confirm off air CH
  5. i heard you can get through story mode in a a few hours if you jsut skip all the text. i think glod is doing that right now, he can probably give a better estimate than me. (i paid for an unlock)
  6. i have a digital copy with kagura and terumi unlocked
  7. yeah, that was amazing. jin might have some more interesting stuff than i thought haha
  8. interesting, i'm pretty sure second hit of ice car has minimum damage 200 when the 1st hit connects
  9. some of us do play AC+R friday nights. we also play bb, p4, ah3, and most other random stuff
  10. that combo only works on standing fatal in extend as well. there's a couple of possible reasons why: 1. hitboxes acting funky 2. can not attack asap after jumping 3. something else? i don't know which one is right
  11. i think it's worth it. you gain almost full corner carry with this as well as oki (assuming you end your combo with a knockdown).
  12. need rips from the disc so i can clean them up a bit. still working on 1 more edit: done!
  13. they added a win counter to the character select screen. not viewable mid match, but good enough for me! now all we need is retry!
  14. i think a few other themes have that same problem, i'll take a look when i have time. if i don't get to it within a week, remind me.
  15. pending any life altering events, you have my support
  16. if we can't move the date, maybe we can use the aksys offices for the "release date" party? wouldn't be the first time
  17. please add it to the calendar yourself. the instructions are in the first post
  18. seems like most of the regulars will be out this week then . guess i'll have to bring the wii u and nintendoland to keep things interesting!
  19. I wonder how they'll localize the title P4: arena ultimax? P4: arena again (P4:A2)? P4: applopletic rumble entwining new adversaries (P4:ARENA) Sent from my phone
  20. this is what i want to see. i think this glitch is dumb and if it were up to my personal feelings i'd ban it/patch it out, but we have a process: everything is valid until its demonstrably shown to break the game in real world scenarios, like HDRemix with Akuma. the macro glitch very well likely needs a ban, but who knows, maybe it'll just become part of the game like cvs2 roll cancel and p4 SMP loops (though very unlikely imo).
  21. unfortunately, i think the best i can do is disable it for everybody, which i would not like to do. your best bet is to kindly ask the person in question to change it.
  22. that wave moved REALLY fast, but it also looked like it has sizable startup
  23. i'm looking at the mook right now and it definitely says his backdash has total duration 13F. of course the mook could be wrong. where did you get 25F from?
  24. except supers means plenty of time to react to his attacks unless they're all 0F after the superflash
  25. jeux video has a video of kagura and terumi in action. includes kagura's astral http://www.jeuxvideo.com/reportages-videos-jeux/0004/00046107/blazblue-chrono-phantasma-playstation-3-ps3-tgs-2013-l-arcade-rejoint-le-salon-00115865.htm
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