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shtkn

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Everything posted by shtkn

  1. for those of us not in the facebook group: we're starting to charge a venue fee now ($1) to pay for utilities. also, get Nidhogg everyone! game has quite a lot you can do even if it doens't look like it at first glance.
  2. you're confusing teh character page (the one with pictures, combos, strats), with the pure frame data page. look at all the other on that page and you will see the difference. our terumi mod should copy the frame data to the incomplete page... i'll have to get on his case about it.
  3. you guys couldn't have run a round robin?
  4. i can provide a console with bb/p4/acr as well as an asus
  5. barrier block is A+B. why are you pressing C? A+B+C is an option select that breaks throws (briefly), but as a downside, you can get TRM'd
  6. addendum: if the winners of the two matches are from different teams, then they play a tiebreaker match and the winner's team advances.
  7. the shadow mitsuru does both a normal myriad arrows and a SB myriad arrows in that combo, and both myriads extended the freeze time somehow. but later in the video mitsuru does SB myriad arrows as a reversal and the opponent does not get frozen at all, so there is something more at play here. maybe this is a passive buff that mitsuru gets while mabufudyne is active? maybe this is a shadow berserk exclusive thing? i haven't seen any mabufudyne cobmos from normal mitsuru yet...
  8. crossfire: i totally forgot about this, i'll take care of it tomorrow sowl: i took a quick look, but didn't see any options related to it. i'll look into it again later. as for the warning messages that appear, that is nothing to be worried about. vbulletin apparantly was always throwing those errors, now it's actually showing them.
  9. I got some training mode time in the other day and was able to list what combos work on who for the following combos. Let me know if I got anything wrong. Throw > j.2C > j.C > j.2C > j.C Amane, Arakune, Azrael, Hakumen, Hazama, Litchi, Mu, Ragna, Relius, Tager, Terumi, Tsubaki, Valkenhayn 5C > j.2C > j.C Fatal Loops Carl, Izayoi, Jin, Kagura, Noel, Nu, Platinum, Rachel, Taokaka, all of the above Throw combo except Ragna 5C > 2C > j.2C > j.C Fatal Loops Bang, Bullet 5B > 2C > j.2C > j.C Fatal Loops Kokonoe, Makoto, Ragna
  10. haha, akihiko's shadow is still visible after the instant kill is over
  11. air hit also works. CH 2B > 6C also works
  12. sho and persona-sho each take up a char slot also neither shadow labrys nor elizabeth have shadow modes
  13. is it just me or is mitsuru's run speed slower?
  14. ok, this needs specific shoutouts because it was fucking amazing. my memory is fuzzy but a quick recap: *whenever 3 players lose on one side (or 1 kokonoe), the team captains and co-captains take shots of vodka and wear a bicycle helmet (skd + kid viper vs. huey + brkrdv) *nano (pad player) beats 3 people easily on stick, forcing skd+kv to drink. huey then unbinds a button for each game nano wins to prevent a clean sweep. nano wins 3 more games and is left with only the A button, a throw macro (to break throws), and a burst button. he barely loses. *skd's team had 4 people purposely lose just to get them drunk faster *kv calls in stickbug to play for huey's team thinking he'd be a pushover and forcing huey and brkrdv to drink, but instead alan wins a few matches! kv openly regerts teaching alan anything about bullet. *kv plays a zoning hazama to give him and skd time to sober up *inspired by killerkai's quote on killer instinct, the final score isn't used to decide the winner of red vs blue. instead, the captains play rock paper scissors you had to be there
  15. i know you need to change your timing to beat slayer j.H, it's probably the same issue here too. the frame data 6P is: Startup 9F, Active 5F Upper body invincible 1~6F Above knees invincible 7~13F you probably just need to time the 6P so that you are above knees invincible when they are about to hit you. try doing 6P earlier.
  16. after watching a few vids, i saw 2 persona breaks and noticed that: 3 card break lasted for 8 in-game-seconds 6 card break lasted for 11 in-game-seconds which thanks to algebra, means persona break lasts for (5 + number of cards) in-game-seconds not sure on the accuracy on this. could some others pay attention to vids and see if they see the same thing as i do?
  17. Home run super does not give full bases, it's just like a real homerun and everyone on base automatically scores plus the hitter. So if you have 3 ppl on base and hit a homerun, you get 4 points. If you have no one on base and hit a homerun, you get 1 point Sent from my phone
  18. 5B feint sounds really strong. what's the command for it?
  19. kyubikirby, i work in the point loma area by the naval base, but i don't live there. i could probably give you a ride to + from the saltmines a few times, but it'd be better if you could find a more consistent mode of transportation. i know one person takes the bus home each time, maybe you could look into that?
  20. thanks for reminding me that this isn't mentioned in the wiki, adding it in. also, i don't know what happens when two projectiles would hit (eg, eddie does an overhead and zato does drill). edit: let's take this to the +R thread instead, don't want this thread to get too sidetracked
  21. his donation link is buiried deep in this thread http://www.dustloop.com/forums/showthread.php?16395-Xrd-News-%28Theoretical%29-Gameplay-Discussion&p=1567288&viewfull=1#post1567288 according to his page, he's at $90
  22. my guess is cloning is involved
  23. Dengeki articles on Aigis and Kanji out
  24. yeah, i think you're right: https://twitter.com/XiePlus/status/402941008423292929
  25. looking at junpei's command list here: http://dengekionline.com/elem/000/000/750/750574/ he has a super that occurs automatically when he gets 10 points in his baseball gauge.
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