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Everything posted by Henaki
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[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
As a reactionary option. What I think will be interesting though is there will be situations where you can IB to create a hole in a block string, then BS out, since you're no longer in blockstun. That kind of situation will absolutely be high risk, but I think that sounds like a pretty balanced defensive option. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
That iist is like saying the same two things four different times. Not disagreeing with it, but I made it a bit more honest sounding, because it really felt like you were struggling to come up with a lot of downsides. I don't really like the sound of the mechanic, TBH. It's like, high reward, low cost, low risk in a lot of situations. Also, i don't think you can do it while blocking? Which is a pretty important point, it's a good meta option to beat stuff that beats your stuff I think, which won't make the game more defensive necessarily, but this option sounds like it reduces a lot of options. A 25% reactionary punish that's easier than doing say, a VV with higher reward... -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
it'll probably be the arcade release date? anyway, it's cool that there's two full character models in the intro, since this is arcsys, can we assume they are the sub-final boss and under time release? -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
Xrd makes sense on Xbox since it's a new entry in a well respected franchise that's a lot less niche. P4U is the niche of two niches, which is why it should have only been on PS4 in the first place IMO. Like 95% of that marketshare owns a PS3 (obviously made up number but yeah, extra resources not justified really). -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
Danger Time being removed put a lot of faith in me. A lot of games will add a mechanic and go "well, it sucks, how do we retool this thing?" and instead, Arc just scrapped it basically. Capcom would have tried and failed to rework the mechanic, just look at SFxT lol. It's super, super fucking scary to spend development time on something and just gut it completely, but it's better for the game's health. A lot of development is just reiteration, but you have to know when to just cut something totally. It's the equivilent of removing a scene in a movie because it doesn't fit the tone or themes presented already. It cost money, and people are scared to waste that money. A really hard part about development is separating what needs iteration, and what needs to be removed. Arc made that distinction very well, and scrapped a shitty mechanic. Good on them. That tells me they have smart designers. I'm pretty sure they removed it, or at least the dumb version they had a loketest ago, from what reports said. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
He never said it sucks, he just said he likes the older games better. But maybe he does think that, who knows! I think the older games are better designed, fundamentally, but I think Slash and AC have way better balance and characters are in general, more powerful in a more homogenized way that's not obvious. The people who like #R more tend to enjoy character strength and variety more than anything. Power for the sake of power isn't as interesting when it reduces decision trees. What's hard to argue is if the old games, if they were balanced through character strength instead of making everyone vortexworld into 60% (which is how AC is balanced, generally), would have more options. I actually think the older games have better character variety, but because of balance issues, are about as interesting as AC. I would rather have character variety and balance, tho. If Daisuke's in charge as the game develops further, I think it will stay that way. He likes broken stuff and high character variety from how he designs. Slash through AC had more emphasis on balance as the highest priority. The reason I dislike AC is the 25% meter options are basically the best options all the time, so you rarely see supers or RCs. They added mecahnics that were too powerful and made other mechanics way less useful. It's better if the more powerful mechanics are versatile rather than one dimensional (emphasis on RCs over Force Breaks), because then there's more options in teh game. This is a really general philosophy tho, and it's not super absolute with how AC turned out (some things definitely added more variety and decision trees). I just think alternate universe AC where it used #R design philosophies would be a lot better is all. AC ain't a bad game though. At all. It's better than most FGs by a long mile. I just think older GG design philosphies are way better, and they are showing in this new game which I like a lot. -
i'll try and go but no promises. i might have cookies.
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[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
pretty sure ICPM does actually stand for that. It makes the most sense. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
flick dat back, obviously. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
both hammerfall yrc and icpm yrc seem like really good tools. He gets really strong movement for meter, which is fine. I'm just concerned about his up close game and methods of dealing with meaniefaces like Eddie. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
5p duckable? The hell? -
i havent see the hitbox or the follow ups, I need that before making any sort of judgment on that change making a huge difference. Very few videos have a clear example of the change (that i've seen). If you hav a good video, I'd be happy to be wrong. Did the sweep change make it into the final game? It's hard to tell, that was a pretty good one. You're welcome to PM me if you want so we can drop more Kanji silliness hogging up threads.
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Like I said, I was going off incomplete video information. I did mention the tackle seems pretty amazing and is currently not being utilized to its proper potential, that move seems ungodly versatile. 5C -> 2D is a chain? Thats pretty baller and changes a TON actually. I still think he'll get dumped on at mid range, but that's reallllly nice along with the dash cancel. That probably takes away half of that space where he's like in close to do stuff but gets crapped on super bad. That magic mid range spot will still destroy him, but that might be enough counterplay to at least fight some of the mid range gods. I was just saying the personaless grab was funny, it's an improvement but it sounded way better than it is in reality haha. That's just a perception thing, not saying it makes him worse. I thought that was like, a HUGE buff and it turned into an okay one. Like my gut is he's still gonna be like, bottom 2, but a condensed bottom 2 which isn't really the worst thing. You definitelly have more complete information than me on the matter because you can read stuff I can't ArcSys has always made an effort since BB to err on the side of weakness for grapplers, and they never add anything that fixes fundamental weakness (where it should be fixed), but instead try and fix it with weird little gimmicks to adhere to anti-frustration which is fine, but annoying for a grappler player. Maybe the tackle is that good though, and I'm wrong about that. Thanks for adding more information though, preciate it. I'd rather be wrong :P
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Opinions from a washed up old man who hasn't touched P4u in a while from watching vids: He lost some key things: jB -> beatdown combo seems to not work unless in certain circumstances. His new auto combo seems good. The loss of a persona card is pretty big, there's a lot of times where, IMO, Kanji squaked out a lot of wins from the 3/4 difference. Thankfully losing a person at low persona levels seems to return it faster? not sure. His new charge move seems very good, and it's not being utilized to the full potential it seems. Command throw working while unable to persona seems... bad lol. It just chucks them full screen and does like 100 damage. At least that's situationally useful. The biggest issue though is none of his changes seem to attack his big problem: good mid range crushes him, and he still has bad answers to projectiles. A lot of changes also didn't make it through that were listed it seems. I haven't een j.C fatal recovery if it's actually there. I'm pretty sure 5c is still fatal on ch (unless i missed something in the vids). The overall weaker sentiment is probably less from his changes, but more contextually. There's room to grow from what I've watched, but considering mostof the chars that wrecked him don't see much worse, or even got better, while his changes don't address fundamental issues (*COUGH* TAGER *COUGH*), he might be less terrible, but he's probably still bottom tier. In short: Arcsys hates grab people.
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[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
Random thought: Maybe Deja Vu is the move you used before? So if you do say, Task A, then Task B. If you do Deja Vu after Task B, you would do Task A. That could be an interesting mechanic. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
He hovered in the B-/Arguably C+ range for most of the game. He absolutely was not shit, but he wasn't S either. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
And by shit, you mean B tier? -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
I would rather they chill on releasing the console version until they have like, 20 characters in the arcade version or something. It would probably take them an extra few months to develop those characters (considering the speed so far, I'd say like 7 months assuming characters are in production cycle when the arcade version is released), then release a console version that will actually stick and do yearly updates on PS4 that cost some money, but lag very little behind the arcade version. HOS and Robo-Ky should be dropped and their themes/playstyles should be given to new characters. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
If a high and a low hit you on the same frame, the normal attack prioritized first, so the second frame the projectile would hit. So you block the way Zato attacks, then immediately switch to the way Eddie attacks. So if Zato does an overhead and Eddie does a low at the same time, you block high->~low asap. It's pretty hard to do... -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
Maybe Kaneto Shiozawa (Zato's VA) has a son who does voice acting! Okay, that's too much of a stretch, probably. -
[Xrd] News & (Theoretical) Gameplay Discussion
Henaki replied to Shinjin's topic in Guilty Gear General
The silhouette looks like a bed or high chair, three chains protruding a hand, yoyo and guitar??? they also have some sort of nail sticking out of their neck. based on characters we've seen, they're either an old character that's been injured heavily, zappa (maybe he's restrained himself?), or bridget (least likely). guessing new character, final boss? that would be pretty lame :/ Hopefully there's at least 16 for console.