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Everything posted by Henaki
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How about I'm using "Strong Player" as a justification for people that would know what the hell they are talking about, and not a reason to just randomly give them an award, which was pretty much the ENTIRE REASON of implementing the award system in the first place. Not a jerkoff prize but a "hey stop telling this dude hes terrible at fighting games and has no idea what he's talking about and listen up" or "Pm this guy if you have a random question about your character" or "hey this person's opionin should be weighted more heavily because he places top 8 a whole fucking lot". For example I have posted numerous times shooting down terrible mindsets and posted random GOOD information in the Tager forums, despite this I think Shine is a better Tager player than myself and if he talks about something related to Tager, someone should listen to him because he knows more about the character than me despite the fact that he rarely dispenses advice. I nominated Shervin because I was genuinely impressed with his level of play at the one tournament I saw him at and I believe he lost to an extremely strong player and myself in the most random mirror match in the game, and felt that hey, if this person opens his mouth on dustloop, he probably has far more of a clue than most. I'm going entirely by standards that justify respect for that person's information providing background, not "OH GOD THIS GUY IS COOL." Besides, is Jourdal the best Jin player in America? He got an award for providing information that has less to do with strategy. What if he posts about strategy that's inferior to another player and they didn't get an award because they don't place top 2? Doesn't that seem kind of weird? I want to help end misinformation. Perhaps there should be a seperate "Community Information" award and a "Guy Who Knows What Hes Talking About" award for that matter.
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There's no "sprites" involved here (until I actually do my part of the job), it's doing traditional line work animation. http://www.youtube.com/watch?v=SWghksKXQjA This was the best example of something I could find on youtube in 5 minutes. Note that keyframing with important inbetweens is more important than striving for absolutely fluid, 60fps animation. The linework is the most important part as I can make sprites based off consistent and clear artwork, and would split the load of work between artists, rather than placing the burden entirely on one person. Doing hundreds of frames for a single character is tough as hell, and so is drawing hundreds of colored images manipulated down to the pixel. Shading notation (extremely thin lines dividing the primary lit and shadowed areas) would be ideal. http://www.youtube.com/watch?v=NwUX4lsb8GY This is a similar example I found on youtube, although the proportions of the characters are much more cartoony and the linework is less clean, obviously all the art would all be done from the same point of view and with no dynamic camera angles. I hope that clears things up. Edit: We're not in a rush to get into this project either, we can line up other stuff to keep ourselves occupied, so if you are busy, myself and the programmer are simply going to make another game over the course of a few months instead. We just figured we'd try and go for one last push before moving on temporarily. Edit: Oh, forgot to mention the 3D method we would instead use: http://www.4gamer.net/games/111/G011100/20100820077/index_2.html Scroll down a bit for an idea of how it would work based on the images. 3D model is exported with consistent lighting source/camera as individual 2D images, which I would then tune up into proper images to use in game.
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Style problem? But yeah, thank you for asking around, I really appreciate that
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Would prefer one artist to do linework, as I can do sprites based off the linework. obviously anything that speeds up the process would be preferred (one animator doing keyframes and others doing inbetweens) along with other cleanup artists. As for estimations... about 300-400 frames of animation per character, that was kind of a lowball estimate though. We have no time limit for the time being, but we were hoping to make a complete character to show off the engine by Final Round, this was months ago however. We were thinking a (mostly) complete character over 4 months for the time being though, though we aren't insanely picky depending on what situations arise. It was a bit difficult to discern what you meant, though, if I interpreted something poorly, feel free to rephrase that question.
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Sorry, your best animation doesn't really fit the quality we're looking for. You should keep working at it though. We're seeking someone who actually has some experience in linework animation, either a budding student or a strong hobbyist would be ideal. Considering most of the work would be transferred through the internet, that is obviously a problem.
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Honesty? PM me your animation work.
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Are you actually good at animation? I just dislike shitty posts, otherwise I'd hate Zidane IRL too.
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case in point: i was (am?) top 200 PSR on xbox.
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oh yeah, stunedge needs like, every award possible. (well, gg/bb and translation anyway).
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i'm actually going by who plays blazblue and does well in tournaments or beats people who do well in tournaments. nj players have a brain but they don't really know the intricacies of the game generally. if there were a "has half a brain" award, i would nominate most of jersey
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Shtkn approved! (not nominating mods here) blaz: alzarath - top player. has won numerous tournaments in the nyc area. stickbug - strong player. has a brain. places top 8. mr. biscuits - probably the only arakune worth a damn in the north east. places top 5 repeatedly. shine - strong tager player from nyc. doesnt go to a lot of tournaments but is probably the best tager in the north east. henaki - strong tager player from nj, has placed top 5 repeatedly. SKD? (dunno his forums name) - strong ragna player from nyc. nas - very strong noel. consistent placement in tournaments. coma - hes matt fucking coma. probably the best blaz player in maryland. overall strong anime player. shervin? - good tager player from pa. mynus - really strong litchi. xaqshinor - best mu player alive (better than pulsr!) guilty gear: mynus - best i-no ever xaqshinor - xaqshinor
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Similar to Guilty Gear, we don't need a lot of extremely elaborate + pretty animation, we're aiming for more effective use of resources seeing as we aren't professionals. Basically, if it gets the point across, we're happy.
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No, we just speak with each other frequently. We have known each other on IRC for a while and have talked for a long time now and share extremely similar design philosophies. The game currently has an editor (it's not clearly shown by the video due to the quality, sorry), which allows for hitbox manipulation, the animation/frame data is handled through basic scripting. The hitbox data is stored along with this, and allows others to change the characters as long as the graphical data is in the game. We could also use a background artist, but that is less important for the time being, above all else we would like to make at least one playable, original character to show off the game and build a team/gather interest off of that.
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Alpha Engine Footage: http://www.youtube.com/watch?v=_nCdcefcorc Hey guys what's up, it's your friendly neighborhood Henaki. You probably know very little of what I do in my spare time, but myself and a programmer (Anotak, known for Street Fighter 4: Remix) are creating a fighting game. What we need (desperately) is an animator. 3D (rendering then tracing, like KoF12/13 and BlazBlue) or traditional 2D are equally acceptable. I myself would transition either linework or prerendered images into spritework. If you would like to see a small sample of my work: http://henaki.sadlife.net/?page_id=36. Notably: http://henaki.sadlife.net/?attachment_id=38 and http://henaki.sadlife.net/?attachment_id=39 for an example of stuff in a traditional fighting game style. As you can see, I can handle it to a degree, but having an animator with a stronger sense of anatomy would go miles in making the project work. The design is fairly straightforward and can be summarized simply as: "Put in as much bullshit as possible without creating many 3-7 matchups, homogenizing characters or leaving no room for expansion". Character design would be done in collaboration with the artist. We have set archetypes and general design goals for them, but the best character designs convey gameplay information through the art of the game itself, and thus, nothing has been set in stone in this regard. This is our ideal goal along with 8 playable characters (for the time being). The game is being programmed in XNA and our goal is for a commercial release (likely through digital distribution on PC and Xbox 360). Yes, we are aware of how absolutely time consuming this project will be, and are both extremely willing to go through with it. We are looking for a like-minded individual who is perhaps hoping to put some heart and soul into making something they really want to, similar to ourselves. If you are interested, or even know someone who might be interested, please leave some contact information in this thread. If you have any questions, I will be glad to answer them. For the record I cleared this thread up with shtkn and he said it was okay. If you need to contact me: aim: alotofeffs email: ken squires at g mail dot com or use a PM or leave a message in this thread.
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look man im trying to be generous here. i know some people can be a bit slow.
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yes. if you aren't from nyc/nj or named zong (who is basically ec) you don't have a valid opinion. truth.
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guys there's something wrong with the tager matchups, i have created a brand new chart for tager that should help you understand his troublesome fights:
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you are terminally ill. sad to say it is hard to cure the disease of being born without a functioning ability to comprehend reason or critically think. well there is one cure, it's called your 5th birthday. isn't there a TOS for this forum that makes it so anyone under the age of 13 can't post? might wanna enforce that.
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i could probably write a list of 100 people who deserve a gameplay badge above skye, but that would be really hard. just imagine i went through the effort of writing that list.
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why does skye have a gameplay badge. what the fuck.
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farranpoison i remove any opinion rights you are entitled to. no one listen to him and argue about something else equally stupid please.
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yo motherfuckers. drink some tea, smoke a blunt and take a nap. yall arguin bout some dumb shit.
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damn did i not hit up the right house a few days ago? people gettin stars like candy. also jesus christ what the hell happened to this thread in like 1 day.
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ah, that explains why it's such a cesspool.
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im glad you guys changed the tager matchups to what they should be. idk if that was my input but hey whatevs.