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Henaki

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Everything posted by Henaki

  1. you live in my state. despite this fact, who the fuck are you?
  2. exactly.
  3. 9: HD Cloud 9: Crazy Master Hand 9: EscapingJail 9: Carey Chiumento 13: Mac Chaos oh okay. congrats on placing under such stellar players as uh, that.
  4. well i didnt see your name in top 13 in the freest tournament in the world so.......
  5. didnt you get like last place at summer jam
  6. im sorry japan is right and you are wrong
  7. REMINDER SOGOS GOT BANNED BUT THIS THREAD ISNT BANNABLE notcaps
  8. tager is 3.5 vs bang and litchi. i dont think haku is that bad...
  9. I would welcome a 2.5d Guilty Gear. The number one problem with AC is actually it's too hard to make a proper sequel to. This is because from a gameplay standpoint (mechanics wise), it is nearly perfect and only in need of adjustments, and even then it is a damn fine game. The best way to make a new Guilty Gear would be to make it NEW again. Old characters could receive revamps (condensing design, adding new tools, adding more "cool" stuff), and a complete graphical overhaul. Honestly, the personal difference from GG graphics to BB graphics isn't a huge deal. They're both quite large and barely qualify as anything but really good looking animation with slight resolution limitations. Going with 3D graphics would be the perfect way of doing this. Anyway the general "newb" improvements are a drop in the bucket. Removal of FRCs and Slashbacks isn't a huge deal. FRCs can be "worked around" in weird ways and with character revamps done you can do stuff like making moves that were once meter intensive unsafe into Force Breaks, have "additional parts" that are Force Breaks, Buffers, etc. Slashback isn't overly used even at high level play (but is still quite useful as a predictable option limiter/risk to take). The loss of Slashback wouldn't be a huge deal IMO at anything but the highest level of play and even then... it doesn't seem like a huge loss. The rest of the game can be as unforgiving as ever really. The knockdown system, harder IB, length of hitstun/stop etc all favor better players. If they keep that stuff in while simultaenously just removing the evident features that are hard to do for an idiot (which are few, honestly). The game would be fine. Also most of the problems with SF4 and BlazBlue have to do with things that aren't immensely obvious, such as screen size, length of hitstun, knockdown not favoring the attacker as much, speed of everything etc. There's a lot of subtle nuances that make the games slow, boring, and more defensive oriented. Basically I think ArcSystems could do a good job... if they wanted to and are very intelligent with their approach. Basically remove any "obvious hard" from the game and keep the "subtle hard" that is very rich in Guilty Gear, beyond a few things, Guilty Gear is actually a very beginning friendly game if you can wrap your head around the amount of options, most people can do most of them, but only a few options are very hard to a novice (assuming you can do basic stick inputs)
  10. sorry, no tier lists are allowed to be made from this point because of "blatant ec bias". even if zong makes it, he posts in the nj thread, he's secretly ec.
  11. I'm actually curious, why don't you guys add Melty Blood to this? Have all the anime in one animefest, if you will.
  12. if this wasnt ass deep in brooklyn i would go to the next one. that or ill just play marvel 3 all day. i guess.
  13. for the record spirit, no one has actually made a compelling argument as to why hazama isnt #3. im sure WC #1 could easily come up with a well thought out, well spoken argument as to WHY this is the case. but instead all i receive is "nigga u ec". i implore you provide a small, reasonably well made post by someone (anyone by the way) as to why another character is CLEARLY better than hazama. this post can not be from more than 3 months ago when america did (and in many cases still does) think ragna is #3. but of course, basing my thoughts on intelligent discourse is pretty difficult, when im illiterate due to my coastal region, or something. until then, im basing my fact of hazama #3 due to the metagame (him having the least bad matchups out of the other characters competing with his spot, making him a much stronger metagame character).
  14. do you live in the same fantasy universe as hellmonkey?
  15. no, spirits too busy locking threads because of "blatant ec bias" without actually making an argument spose he could lock this thread for that though.
  16. tagers 2c is ass. ragnas 2c and hotaru are likely the best.
  17. wow congrats. oh hey yankees are gonna win another world series in the next 10 years. I CALLED IT.
  18. should i go this...? nah. ill just play ex slayer on netplay.
  19. lol ironically pot is like one of the few characters eddie CAN'T one shot if he hits the first mixup. that matchup still sucks but not for the reason you think.
  20. i dunno why biscuits wouldnt want to run singles its not like he.. oh. right.
  21. jin is the main character in the way im the best tager player in the us.
  22. according to my shit japanese: 6a faster startup, has armor, no longer jcable (but he's not sure on the JC part). potemkin but with the eddie matchup being 4-6 instead of 3-7.
  23. twitter user name ushidonburi This twitter has a list of changes, hes updating it live while hes at the show right now BTW. stuff: Tager 6a chargeable, even when you gatling it from 5C. litchi 3c (staff) techable. PS please don't follow it or anything, you never know what might happen if a bunch of gaijin sub him suddenly. thanks to LK for the account/TL btw.
  24. that has very little to do with potemkin being good though.
  25. actually a lot of characters in AC go toe to toe with eddie. hth. the nature of the character design (double character and large/slow grappler) just fundamentally dont work well together. one will get raped, and trust me, its better the grappler gets raped. you forgot normal moves that lead to combos if the other person tries to jump out and gets hit, and actual damaging bread and butters off safe oki pressure.
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