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Halcyone3

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Everything posted by Halcyone3

  1. his 2D guards up, so u can 2C/3C it, and he'l be crouching after it so even on block it's favorable for you. I also heard that if u do 214A he dosen't hit you and dosen't recover on time to CH you, but i never tried. his 6D blocks low, but u'll rarely find a bang who uses it outside of his BnB, and if you block his BnB attempt and he still goes for it, you can easily 2D over it and CH him. his 5D blocks all, but the time between end of invincibility and the active frames are larger and u can beat it with 5A mash (at least i seem to do this quite often, maybe im just lucky). his j.D blocks high, but 6A->6C beats it, he blocks the 6A but the 6C always seems to hit. if ur mashing 5A on his drive, the short freeze on each hit really helps you react to it on time and throw him, but it gives him a chance to teleport.
  2. ur so off my 5
  3. fine ill rephrase it 90% of the noels that i can name and that i've fought already
  4. so continuing on my quest to mess around with haida combos cuz i just love dribbling my opponent, i found this for rachel in corner only: 6B->6C->2C->3C->22BC (x3)->66C->5D->5B->6B->5C->236D->6C->2367C (a little bit more than 5k) though apparently 2C hits either once or twice at random (i think it has to do with whether u were dashing before the 6B), but if it hits once u still do almost 5k damage, plus only 1 hit from 2C makes the rest of the combo less timing-tight. And if you screw up the timing of the 236D and it hits only once, u still got ~4.5k damage plus kd. rathe situational so probably not very useful, but just thought i'd share
  5. time to jump on the wagon list: 90% of the noels i can name
  6. i wish though that was a rather blunt way to put it
  7. to be more specific, once j.214D is able to hit the enemy you can no longer use C to cancel it.
  8. that win didnt count, it had lag, dont add me to the list DX
  9. i've been wondering soemthing, i see that CH now translates across a whole move if it has multiple hits (like noel's 2C and such). Does that happen with lambda's swords too? as in if i do 5DD CH, even the second sword would get the increased stun.
  10. http://www.youtube.com/watch?v=PswRRKt121A pretty one-sided if u ask me, starts at 3:33
  11. and the black lambda coming a bit ahead of reria imo.
  12. looks a lot like the 1 vs noel, ill try it out :D i tend to end up air throwing litchi's quite a bit
  13. i did not know about the reduced blockstun, though now that i think about it, it was sort of a no brainer >.< thnx for the info he's just trying to get nu mains to complain about bang being op and make them seem like idiots.
  14. judging from his posts in the match-up sections here, he played bang now: her 5DD->4DD dosent combo anymore, but can it be used as a small mix-up on block? B parser (the low hitting 1 i think) and 4DD to mix-up if the enemy is too far to do 2147D or something? or is it slow enough that its blocked easily on reaction.
  15. mmmh, i could have sworn the whole cast teched out when i tried the extra 6C, must have messed up the timing :x
  16. yes it is 4080 max damage, and if in the corner, dont do 66C, just hold 6 for a very very small time to get in 6C range and then 6C, if u dash ull get too close to 22B/C them, forgot to mention that part. honestly, i usually have time to step forward a bit and u tend to end up too close to 22B/C in the corner so spacing can be an issue. I don't know whether to rush to training mode to test this out or bang my head on a wall for not thinking of that first
  17. i always thought thats how the actual 22B/C move was called in the japanese version o,o and also thanks for the props another universal one i learned: 6B->6C->2C->3C->22BC->66C->22B->22C->66C->22C->jc->j.C->j.236C for like another 4.2k damage, wich off a 6B always seemed rly nice to me, and it can be done both mid-screen and corner and against everyone except carl (doh) or litchi(6B->6C whiffs and puts her at a bad distance, i think it's still doable changing the spacing and 22B/C reps t accomodate, but i fail it o,o). Its basically a better version of the corner one before that can be used everywhere now :x just throwing that 1 out there, specially since i've replaced that corner combo i posted earlier with this one completely.
  18. they leave the opponent at your complete mercy for quite a long period of time, don' rly think a damage boost would be necessary.
  19. if by amplifying damage u mean leaving himwide open to whatever u can think of, then yes, otherwise, no, not rly, same damage.
  20. its the exact same rly, same author and all
  21. if i remember correctly bang is faster EDIT: now im not sure, gimme a sec, ill look the info up EDIT2: ok, bang and nu have better speed but slower start-ups for the dash, so i guess overall roughly same speed............................ argh i can't read this worth shit, some1 else interpret pls -,- http://www.gamefaqs.com/coinop/arcade/file/958720/56115 it's a bit down in the page, in the movement section of the system guide
  22. 6C can only be blocked mid-air with barrier or IB
  23. the second 6B in the drive combo should always have a small delay
  24. the thing with fighting noel with nu is, if ur gonna get close to her, u should do it only if u know her mix-up well and are confident that u can keep her on the defensive, if she gets an attack through she can get more than 3.5k damage rather easily, and if the noel is good at haida looping it can go over 4k. I honestly have a much harder time as a noel vs nus that play more ranged, a single messup in melee can leave u almost half ur hp down and knocked down. and as a nu, i find the match to be pretty hard if i don't focus hard on keeping my distance, but that may just be me not being good enough with nu.
  25. allright thnx, ill try around some combos with that in mind and see what i like best
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