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Zinac

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Everything posted by Zinac

  1. Rachel vs Taokaka
  2. Rachel vs Litchi
  3. Rachel vs Hakumen
  4. Rachel vs Jin Punishes Blocked 623C Shoryu: 6B > ground combo (note: Jin's C shoryu is in counter state for the hole move. You can easily punish on block) 214A (ice car, 1 hit) > 623C Shoryu: Instant Block ice car hit > 5B > ground combo (note: It'll stuff the shoryu. Its actually safer just to block the shoryu then punish) 214C (ice car, 2 hits): Block first hit, Instant Block the second > 5B > ground combo
  5. Rachel vs Tager
  6. Rachel vs Ragna Tactics Punishes Hell's Fang - IB Hell's Fang>2C to punish the follow-up (Maybe only if its delayed).
  7. Rachel vs Bang
  8. Rachel vs Noel
  9. Rachel vs Carl
  10. Rachel vs Arakune Punishes 2b seems to be Arakune's beam super after its startup (to be confirmed).
  11. This thread will keep track of all posted old and new rachel videos. I'll listed them by dated added, and by dated recorded. Please use the other thread to post/discuss videos. Combo Videos MSY Combo Video http://www.youtube.com/watch?v=bSBt7FrkZ1I Unknown http://www.nicovideo.jp/watch/sm7657424 http://youtube.com/?v=Z625-691tSY 7-4-09 ShoryuAlucard(RA) vs Denpa(TA) ShoryuAlucard(RA) vs DAI-CHAN(RG) http://zoome.jp/game41event/diary/30/ ShoryuAlucard(RA) vs Asahi(JI) OKA(RA) vs Myonta(TA) http://zoome.jp/game41event/diary/29/ Buppa (HA) vs Matsu (RA) http://www.youtube.com/watch?v=kDXUY9a5k7M&feature=PlayList&p=DC8621CE5CEE593D&index=9
  12. Its in the frame data. http://rclacas.googlepages.com/rachel.html (accidentally hit the edit button on your post sorry)
  13. Welcome to the Rachel Forums! Use this as a starting point for all your Rachel forum needs. Rules: 1. Read top of stickied threads first before asking for help. 2. Please do not create unnecessary threads. 3. Create posts under relevant threads. 4. Don't create threads about tier discussion! Resources: Notation Guide: http://www.dustloop.com/ggac/data/conv.html Rachel Basics Guide: http://www.dustloop.com/forums/showthread.php?t=5999 Rachel Combos: http://www.dustloop.com/forums/showthread.php?t=6360 Rachel Discussion: http://www.dustloop.com/forums/showthread.php?t=5343 Rachel Matchups: http://www.dustloop.com/forums/showthread.php?t=6092 Move/Frame Data: http://rclacas.googlepages.com/rachel.html Japanese Rachel Wiki: http://www27.atwiki.jp/reityeruwiki/pages/1.html Japanese BlazBlue Wiki: http://www40.atwiki.jp/blazblue/pages/1.html #blazblue and #blazblue-rachel on EFNET.
  14. All Rachel character specific matchup discussion should go here! (Generic Rachel matchup discussion should go here!) (Anything character specific should go to the appropriate Character thread)
  15. Post anything non-Gameplay related here.
  16. Zinac

    [CT] Rachel Basics

    Oh btw please don't post in this thread until I'm done. I want to be able to organize the basics nicely :D
  17. Zinac

    [CT] Rachel Basics

    Combos: Check out this list for now. http://www.dustloop.com/forums/showpost.php?p=383708&postcount=66 Combo Parts [B>C+D>C>A] [B>B>C+D>C>A] [B>C+D>C] [(air)B>C>(JC)>B>C>A]
  18. Health: 11000 Description: Rachel is a character specializing in using ranged weapons. Her normal attacks are short and not very good for close range fighting. Her Drive is the ability to start wind to control the movement of her weapons and effects opponents. She can move around all her projectile weapons including cannon artillery, frog, and pumpkin. These projectiles along with her lighting rods are used to hit and force the enemy into blocking. When the lighting rods activate they can hit her enemies. These tools can help her keep opponents in their place and the lighting rods can catch them off guard. One use of the wind requires 1/4 of the wind gauge. This means you can only use 4 winds in a row. Once you use up all of it you have to wait for it to recover while standing on the ground. The gauge refills 1/4 of its stock every 3 seconds. She a little weak at close range but has some strong tools. For ground to air attacks she has 2B, 6A. From above the opponent, in the air, she can use (air)C cannon or j.2C. For horizontal attacking she has lighting attacks and horizontal projectiles, which include her cannon and pumpkin which both can be shot across the stage by wind. Both can be used against grounded and air born opponents. 6B is also a very useful mid ranged normal attack. It puts the opponent in alot of hit stun on a counter hit. Normals: Rachel slaps her opponent with 2 hits. May not hit crouching opponents. + + Rachel's cat upper cuts. One of Rachels main tools, and most often used as an anti air. It has super armor and can eat projectiles. On counter hit opponents are left in an extended recovery state which allows for easy air combos. It will also launch grounded opponents. + A low short ranged attack. + Rachel's only ground overhead. Comes out slow. + Rachel's longest range ground normal. It will leave opponents in stun for a long time on counter hit. A move that is not very useful without the follow up C. (see C,C) > After hit or block with C, you can press C again for another hit that will knockdown your opponent. + Has a good bit of super armor. It can also absorb projectiles. It recovers slowly and you can't cancel into other moves unless you RC it. + A 3 hit low move that sweeps your opponent. +(hold) Hold C longer for more hits. + A multi-hitting move that puts Rachel into the air. It is usually combined with forward wind. Specials: Tiny Lobelia - From the ground, this move shoots an artillery shell up into the air and places a lightning rod where it falls. The distance increases from the A version to C version of the move. From the air it shoots the shells down to the ground. A and B versions shoot at an upwards angle, while the C version shoots downwards. George XIII - Rachel summons a frog which slowly approaches the opponent. Once it activate it releases an multi-hitting electrical shock then disappears. You can only place on on a screen at a time. The frog can be hit and destroyed if it receives enough damage or is hit twice. Rachel does not recover from the air version of this until she lands, so be careful. It is an effective tool against knocked down opponents. Impish Gypsophila Rachel summons a floating pumpkin that becomes a projectile when Rachels wind is activated. It can only hit once for every wind activation. It will disappear if Rachel is hit or blocks an enemies attack. Use it as safer means to approach your opponent full screen, or to apply pressure. Sword Iris A lightning bolt will be shot where each lighting rod is placed. It can be useful to catch opponents off guard. The height of the attack is infinite so even high jumping opponents will be hit. Drive: Silpheed You can control Rachel's air born items by holding any direction and pressing D. Rachel and her opponent are also effected by the wind. Jump and dashing opponents are effected much more than when standing still. Distortion Drive: Baden-Baden Lily This is a stronger version of Sword Iris, where both Rachel and the lighting rods create a bolt of lightning. The startup is long so it's not a good reversal attack.
  19. Who's gonna convince me to come to Louisiana next week?
  20. Thanks, fixed it.
  21. I wrote that guide nearly 2 years ago when the game just came out. You're going to have to give us more info on what you're having trouble with from Baiken specifically in order for us to give you advice. Is it her alpha counters? Are you just being pressured to death? Anytime you're close enough to poke Baiken you should be comboing into a knockdown or B&B.
  22. Once the swords come out they won't stop from coming out. I've knocked people into them so I imagine burst works too.
  23. You can't tech the command grab because its technically NOT a grab. It only is an unblockable move that activates in situations the opponent can be thrown.
  24. Update Removed dead links, and anything thats not youtube. I will no longer keep direct video links in the first post, because they are usually removed soon after being posted.
  25. Should I drive down there for thanksgiving or not?
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