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Zinac

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Everything posted by Zinac

  1. Thanks for the support Kyle, and congrats on your new mod-ship! Anyway I decided to post team Poland's Slash Faust Tutorial vid, for the benifit of people who didn't play Faust back before AC. Its still great, and much of it still applies. I was thinking of producing an updated version, but I'm not sure if theres much to add. http://www.youtube.com/watch?v=IlcVYK7SPrs
  2. updated First post, and theres some RF vids on A-cho. Someone needs to find me a way to download those A-Cho vids of RF, so I can upload them to my youtube account for all your ongoing enjoyment.
  3. Only the 3rd hit goes into 2P.
  4. You indeed have to learn the timiing for it, so it might as well be a link even if the last frame or 2 are canceled, though I don't know if thats the case. The mook lists it as "not gattling-able" btw. To explain my reasoning for not calling it a gattling is that gattlings can generally be buffered, but not moves that cancel late. So at best it can be called a "late cancelable" move.
  5. Its a link, not a gattling.
  6. Too bad respect shinanigins will probally only work once, so save it for a tournament.
  7. 2P (counter) > 2D won't combo on a crouching opponent, thus it won't work on a standing opponent either. 2P > 2D is just a convenient gattling because its 2 lows in a row.
  8. 5P>2D will only combo on a crouching opponent, but also I assume it'll work on a counter hit.
  9. Don't give away those secrets, geez.
  10. Man I can understand those ABA shinanigins Moroha
  11. Update 10/2/07
  12. I would watch out for whiffing any long recovering normals mid screen, such as far.5S and 2HS, and whiffing 2P and 2S in close range because of Testament's 2HS invulnerability. Just try not to mess with it really. As far as forward EXE beast goes you got 2 options, 214.D Force Break, which will go over it, and you can also just go ahead and jump over it if you expect it coming, and just head on over to Testament to give him a nice how-dee-do. Rear EXE beast, if testament is close he's going to try to push you into his over head, so make sure to watch out and block it high. If he's full screen away, just block/jump over it. You don't want to get stuck guarding mixup after being hit by skull. So if you're not expecting a setup, go ahead and block the skull to get it over with! Take out the nets as Testament places them with j.HS and j.S, and sometimes back. Don't get stuck up in the air bouncing, getting hit by net after net. You'll eventually eat a skull. This generally works for me, but ofcourse like usual, my strat could have flaws.
  13. oh snap faust blog Post secret techniques of the Japanese, preeease.
  14. People need to realize that Marn hustles money. The only reason Marn asks for so many money matches is because he wants to make a profit, and theres enough people who are not experienced enough to take the bait. He ain't making money on tournament prizes, so why do you think he wants MMs? Damn, nobody really likes Marn anyway.
  15. You really should not be implying there is anything suspicious going on with the vids. Do you know for a fact if that match got recorded in the first place? And which TV?
  16. nothing but what you saw of me got recorded this weekend. I might record some stuff with my own crew this week, and then at SBII
  17. More videos guys
  18. I would like to have all vids archived on youtube in some way. I'm sure they'll get posted like the previous ones, then I'll update the first post.
  19. Lol thats team unbrockables in there.
  20. Woops, I ment 2K, not 2S, sorry about that.
  21. easiest thing to do is stand at max length of 5.S and if they block wait for that new counter of hers, and then 2S to punish. You can also use dust ofcourse. At this distance thats really the only counter that can touch you.
  22. It combos on a crouching opponent. Just go up to them, close.Slash>2.HS>pull and it will combo on Sol. Not sure about everyone in the cast so I can't say for sure.
  23. Well this is GG you can't combo into an air throw unless you're Anji But a common practice in GG is to setup tech traps. A very BASIC tech trap is to Mettakiri in the corner > 5P > (JC) > (Airthrow the tech). This setup in most instances is obvious, so its just an example, and you're throwing away damage from the air combo.
  24. Since when must air throws lead into a combo? If you're not already using air throws to punish near air dashes, and jump ins, a big hole is in your game. You're missing a big mixup opportunity. Without airthrows theres really no fear for anyone to just air dash out of a corner against Faust. Its also very convenient that you may option select between Faust's greatest air normal and air throw :D
  25. Yep, and here's a new Anji combo (Anji standing only) j.HS > 5.S > 5.HS > pogo > (RC) > run 2.S > 5.K > Air combo
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