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Everything posted by Zinac
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Guys, do I have to make a Faust player debate thread?
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This a is locked thread that is targeted towards teaching people how to use Faust as soon as possible. All questions and discussion should go here http://www.dustloop.com/forums/showthread.php?t=2293 People new to the forum should check out the rules http://www.dustloop.com/forums/showthread.php?t=3143 Terms --------- Drill Cancel - Faultless Defence Canceling Faust's jumping 2K. Executed by holding down-back (Numpad 1), pressing and holding K and then, as quickly as possible, pressing Slash, Punch, or HardSlash. Refer to this Post http://www.dustloop.com/forums/showpost.php?p=199811&postcount=3 Mettakiri - The name of a special move executed with 214HS. It acts as a command throw. Activates against the opponent if they are not in hit or block stun on the ground. After the move actives, the hits are unblockable. How to use Faust ---------------- Long-Range: 41236K, Item Throw, Drill Cancel j.HS (punishes low air-dashes) Mid-Range: far.S, 2HS Close-Range: 2P,5P, Throw, Mettakiri. Anti-Air Attacks (attacks which counter enemies who jump i[finput][/finput]irdash in) ---------------- Basics: 6P, 5K, 2K 6P: On counter-hit, increased recovery time for enemy, cancels into item throw. 5K: On counter-hit, Blow-back Wall-stick effect, cancels into item throw When enemy is right above you 2S: good against Sol's low to the ground j.D 2K: works well against Baiken's j.HS, May's j.2HS, and Potem's falling "butt" attack Enemies who jump straight in: 5K: works well again May's long distance dolphin, near airdashes 5P: Baiken's tatami 2D: Milla's low to the ground, air-dash j.D ----------------- Now that you're done reading this, you should check out the Encyclopedia. http://www.dustloop.com/forums/showthread.php?t=3136 Also checkout the Okizeme (wakeup mix-up game) info here http://www.dustloop.com/forums/showthread.php?t=3278
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R.F. is a minimalist. He wins with the same basic tools Faust has had since #R. These tools have remained powerful throughout slash and now AC. He has experience, and thats what counts.
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update
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Don't underestimate the power of far 5S and 2HS pressure. Properly space and time the attacks and she'll never get anything out, and she may air dash right towards you just begging to be air thrown.
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added some new vids.
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Update: Added some Baiken tips to the first post.
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Woops, my bad. Fixed.
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Update 23on23
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Update: Counter to Anji's 6P, front page.
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None of these problems are Faust specific. You're just Jump canceling too late after the ground combo, attacking too late after the jump cancel, or a combination of both. Both which can be solved in practice mode. Now for Dust combos, you continue to hold up because the system allows you to jump cancel any normal move for a certain number of frames, but in Faust's standard dust combo, you only need to hold up in order to cancel the 2 j.HSs. For millia you must delay the homing jump, after connecting with 5D, before you do the first j.HS, or you're likely to miss the attack.
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Sorry I posted an invalid combo, and somereason I can't edit my post 5D > j.HS > (JC) > j.HS > (JC) > j.K > j.K > j.K > (JC) > j.K > j.S > j.HS should be 5D > j.HS > (JC) > j.HS > (JC) > j.K > j.P > j.K > (JC) > j.K > j.S > j.HS
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Testament Options against Forward Exebeast: 1. Jump over it > over head combo 2. (FB) 214D
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5D > j.HS > (JC) > j.HS > (JC) > j.K > j.P > j.K > (JC) > j.K > j.P > j.HS Is the most basic, high damage, most easily excuted dust combo which 99% of the time. Two variations, that require a bit more control of distance are. 5D > j.HS > (JC) > j.HS > (JC) > j.K > j.K > j.K > (JC) > j.K > j.S > j.HS 5D > j.HS > (JC) > j.HS > (JC) > j.K > j.S > j.K > (JC) > j.K > j.S > j.HS The Impossible Dust combos for this game that actually do more damage are too impractical to use. Just do the normal AC dust homing combo.
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She does it, its called zoning, both Faust and Bridget do it well. Since bridget is my main competition I'm going to post a writeup about this particular matchup, hope you can wait.
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Dates are for when videos are posted, not when they were original recorded. Senkei's Youtube channel with Faust video Archive. --------------------------------------------- http://www.youtube.com/user/Senkei33 Combo Videos ---------------------- "Dr. Baldhead" http://www.youtube.com/watch?v=FFaP_2JxbAE "The Man Behind the Mask " Elvenshadow (GGXX) ---------------------------------------------- http://www.youtube.com/watch?v=FJPoMddRoWk 9/10/07 --------- Chase(FA) vs. Aoi_Nagi(TE,KY) Memphis Tournament #01 http://www.youtube.com/watch?v=dDh6qRS4Jhs Zinac(FA) vs. Steve(TE) Memphis Tournament #11 http://www.youtube.com/watch?v=oCOcBBnLGKw KY GGXXAC Ranbats: Zinac(FA) vs Kyle(MA) http://www.youtube.com/watch?v=Yqv5Tg66VNY 12/15/07 ---------------- A-cho Teams (same character) [some Millias] vs Karisuma, RF http://youtube.com/watch?v=s33FChjLCDw A-cho Teams (same character) [Dei, Mint, Shounen] vs [Karisuma, OosakaB, R.F.] http://www.youtube.com/watch?v=9lsQKcelVsM A-cho: RF(FA) vs Unknown (PO) http://youtube.com/watch?v=L_4mzl78x18 A-cho: RF(FA) vs Ruu(BR) http://youtube.com/watch?v=2PsouigiHGs A-cho: Shonen(TE) vs RF(FA) http://youtube.com/watch?v=KdlXVTzGgls 12/24/07 ----------------- Defure(FA) vs Takuan(MA) Defure(FA) vs Nezu(RO) http://www.filebank.co.jp/guest/honnnori/fp/abc password: neyagawa 1/9/08 ------------------- [Doragon(SO), Piasu(ED), Dei(TE)] vs OosakaB (FA) http://www.youtube.com/watch?v=UPS1xXIxLfA 1/11/08 ----------- New Faust Combo Video http://www.youtube.com/watch?v=ChwqDMek8G4 2/6/08 ----------------- Osaka B(FA) vs Ogawa(ED) http://www.youtube.com/watch?v=iVFD-z2-nv8 Kawin (PO) vs. Nemo (FA) http://www.youtube.com/watch?v=APkyfI1NUos Suzume (JO) vs. Nemo (FA) http://www.youtube.com/watch?v=0Vuq5AywztU Koinuma (MA) vs. Nemo (FA) http://www.youtube.com/watch?v=wUm_eVRM_Gs 2/26/08 ------------------------ Kazou(FA) vs MIZ(VE) / Okoko no Daishi(PO) Kazou(FA) vs Kurimukin(PO) Kazou(FA) vs Mangyo?(DI) / JyoniO(JO) JyoniO(JO) vs Kazou(FA) Mangyo?(DI) / JyoniO(JO) vs Kazou(FA) / Kuriru(SO) Mangyo?(DI) vs Kazou(FA) Mangyo?(DI)vs Kuriru(SO) On this guy's Youtube account http://www.youtube.com/profile_videos?user=xDragonInstallx&p=r 2/15/09 ----------------------- Roz(KY) vs Defure(FA) http://www.youtube.com/watch?v=wWZkSc6xuqs Roz(KY) vs Defure(FA) http://www.youtube.com/watch?v=wWZkSc6xuqs Defure(FA) vs Hachisu(DI) http://www.youtube.com/watch?v=PA4hqczNu5A 3/7/12 --------------------- Roi(Sol), Asagami(Eddie), Ain(Ky) vs Nage(Faust), Satou(Johnny), Tsucchi(Millia) http://youtu.be/Dby8FvWa28k?t=47s GGXX AC 2012 1/5/12 Mikad Wed. 3 ON 3 Tournament Kui(AN)Jongari Ako(FA)Taichou(FA) vs Uddei(TE) Wadakou(JO) Mikachuu (KY) http://youtu.be/MGgZpn99K9A?t=8m59s
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Thanks for the anti-Faust advice yo.
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In general, most american players need to work on their defense.
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Updated first post.
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c.5S doesn't gattling from 2S, and it definently doesn't link.. so.. is this a typo?
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2k (any hit) will combo to 2D IF the opponent is crouching, otherwise its just the third. Pretty sure this works on every character. This is useful because you can cancel the 2nd hit to reduce damage scaling from the 3rd into your sweep > B&B
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Yeah I was about to get a super mod to do something about it :P
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I've noticed alot of people who've been the most active posters on the Faust forum are relatively new to playing Guilty Gear, so I've started this thread to assist people on an aspect they're probally missing out on. I would like to assemble a list of the most useful okizeme, so called meaty attacks. You're welcome to post your own suggestions, criticisms, or additions that may be included here. I'll start by posting 1 useful okizeme a day with several possible followups, and hopefully I'll complete it soon, unless someone beats me to it. Btw using Guilty Gear Matome, http://wiki.livedoor.jp/ggxx_matome/d/FrontPage, as a base to start from. Useful vocabulary: Drill Cancel (canceling j.2k with Faustless Defence), Mettakiri (Faust's command throw [214 HS] Aerial ( a combo leading from any move that launches your opponent int othe air [2D, 2D>2S>5K, etc] ) 2K: a 3 hit attack. Only first hit can be jump canceled, but all of them can gattling. Follow ups: >2P>2S>2D>JC airial B&B [ may want to K>j.D for knockdown] - the 2P is a link after third hit of 2K (if guarded everything) > 5D - please don't abuse this, might not work on high level players. (if guarded everything) > Mettakiri - again, not to be abused, but great for shaking a player up. Make sure to stay out of your opponent's normal throw range. (Whiff all 3 hits) - Used to bait reversals on wakeup. Useful against many supers, such as Johnny's JC first hit > Drill Cancel j.K - Useful because the opponent may be expecting the third hit (low) from 2k. Ofcourse it has its own numerous followups based on combos in the combo thread. Drill Cancel Kick: Considered Faust's best overhead. Its quick, leads to high damaging combos or knockdowns, and difficult to react against. Against opponents who adjust to this, you have the option of Drill canceling low, landing then 2D, normal throw, or Mettakiri. Note: You must not do Drill Cancel too close to Millia, otherwise you will land before your jump cancel activates. This is because Millia's crouching hitbox is very low, and thus most of these followups will be very difficult to do on her, or just impossible. What you may want to do is just land after the Drill Cancel Kick, then start your followup from there. On Hit (if they're crouching) > JC j.2k > 5P > 2D > Airial combo (you can follow the 2D with a pogo combo in the corner on all female characters besides ABA) - Okizeme that works on a crouching opponent. - One of the most basic follow ups to Drill Cancel kick, and ofcourse there is a larger list variations on this in the combo thread. (Potemkin specific) > JC j.k > j.S > j.HS > (standing) 5P > 2D If you whiff the drill cancel, prepare to eat a Pot buster. (Potemkin&Johnny specific) > JC j.2k > 5K > 2HS > 236S > RC > 2S > 5K> JC > aerial B&B close Slash: Startup is 8 frames, and +2 frame advantage on block. This may be not a low, high, or even a crossup, but it does have frame advantage and gattlings into a low (2D), and you can JC it for a quick Drill Cancel Kick. Even so, 2K is considered a better option. > 2D > aerial combo (crouching opponent) > 5P > 2D > aerial 5HS > 2D > aerial JC > Drill Cancel K > j.2K > 5P > 2D > aerial 5P > JC > Drill Cancel K > j.2K > 5P > 2D > aerial 5P > 6HS Gattling > 5D (if the j.2k follow-ups are blocked) > Mettakiri or Normal throw
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You should spend some time reading all of this before you make another post. http://www.dustloop.com/forums/showthread.php?t=372
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I've varified this combo myself. The only issue you would have hitting the first Slash is spacing. j.S does not hit up close, so you must not be too close when the 5.D hits. On smaller characters that this combo is harder to hit on, you have larger damage dust combos anyway. I tend to use the B&B KSK>KSHS. You just have to delay the homming jump a bit to make the slash hit a bit easier.