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Everything posted by Urichinan
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So, we need a rules section, willy nilly pointless thread making like this is something I think we should be trying to avoid. =/
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I'll handle that. =)
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Rapid > Norm That's it. EDIT: I was playing around with a new combo part: Stuff > Staff Recall (2D Set) > Hatsu > Release > Dash > Hatsu > Staff 2 > Stuff, but I can't find a ender that works besides just doing 6C(2) and then it ending. =/ Staff recall combos mid-screen are really ass.
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5A is her main punisher because it's her fastest move, 5C is her second go to punisher, but it's slower so the attack your punishing has to be very unsafe. After 3C it depends on the situation, you can 22C for damage and then dash up for pressure or run away and try to poke/zone. Same thing can be done with the bubble, but with the bubble there's a chance they could tech into it and you get a free combo. You can also set-up tick throws with her command grab using the bubble oki. It's all a matter of situation, timing and the other players choices. You can use the B and C bubbles for oki, B bubble allows you to create pressure and mix-up and it also catches techs. The C bubble allows you to create anti-jump setups and covers more space, however this one doesn't catch techs and will not touch the opponent until it falls down. So keep experimenting with stuff and hopefully you'll find what's right for you.
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(Staffless) 5B > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop (Staffless) 6A > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop (Staffless) 2B > 2C > 5C > 3C > Haku > Chun > Dash > 5B > j.BCB Loop (With Staff) ItsuuB> Dash > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB >Dash > 6B > j.BCB Loop (With Staff) CH 2C > ItsuuA > 6Kote > Haku > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop (With Staff) 3C (Close) > Tsubame > 5B > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop (With Staff) j.2D (Cross-up) > Dash > 6C(1) > 4Kote > Dash Under > 2C/5B > (TK)Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop That should be enough starters for you to practice.
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Combos that involve the 16t Hammer will be noted as such, the section is named that so people know that all the combos involving the Hammers will be in there.
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Sorry for the double post, but I just have to say... I REALLY love the new layout you guys just did, putting all of the characters forums into the Gameplay Discussion sections is a really nice way to keep things organized and make things easier to use. I also think that it makes the site look a lot more professional then having everything thrown on the main page. +100 guys, it looks really good.
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There isn't much else you can do because they'll be out of range, you can mix it up by doing a C Bubble instead of a B Bubble to create a anti-jump situation as well. Most of the time they'll try to jump out (Or DP) so I just run up > 6A them for a combo. =D So much you can do! It's all about your opponents mindset though, you have to be able to adapt to the situation, ya' know?
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I tend to either Mami if I have Heat (You might hit them out of their tech, or they might be able to block) or I chase after them and 3C. (Often times that will hit them too) If my 3C gets blocked I like to Dramatic Sammy because the bubble will keep me covered. =) She has all kinds of traps like that, most of the time they'll be able to block if they back-roll, but there are always those occasions where they'll be hit out of their tech. I've been meaning to post up a video of some Oki traps and command grab set-ups... I'm just lazy. XD
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It's really all about how comfortable it is for you, but yes it does work. You can't TK into Swallow Moon unless you delay your TK after the move you're jump canceling (Just like Lambda) so by doing the 360 motion, you're really just adding the delay by using inputs instead of actual timing. Personally I like to do 236[9]C, but again it's really all a matter of personal opinion.
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You need to keep it fresh, train them into thinking your going to do Swallow Moon after 5A, 6A or 5C and then go into 2A, 2B or 3C. I was timid about this too because I was getting 5A'd out of it, but after learning to mix it up a little bit I found that it's still very good.
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Hazama got in contact to the Kaka Clan through sorcery to obtain Litchi's drug?
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You need to make sure you're hitting with the end of 22C's active frames, that way she recovers faster and you can hit with 5C. There are better uses for Heat, so comboing into CDT isn't worth it unless you are going kill them with it. The reason it's good to use after the Hammer loop is because it knocks the combo off at a whopping 7.3-5K, so it's definitely worth it there. As for Miracle Jeanne we're still working on compiling those.
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You need to delay your super after 5C. I was having the same problem at first, but it works.
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Nope, I think it would be a really good twist to both of their stories. Remember, Pyrrha still has more of Sophitia's moves than she does her own, so what you see is mostly Sophie, just faster. And the super meter is is still pretty early in development it seems, it looks very interesting though.
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No man, it's still really useful. If you do it quickly Platinum will fall under the sword and you can continue to approach from there. I've scored too many Dash > 3C > Bubbles like this. It's quite useful.
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IB her swords and Heart Car over them, don't get too happy with this though because they can start to bait these. IAD > Swallow Moon > Barrier works for anti-air happy Lambda's. I'm doing a lot of studying with this match-up. It's very challenging, but it's very fun.
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Platinum does wear panties, look at her sprites.
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Larger, HQ versions of Mitsurugi and Pyrrha's art: http://xbox360media.ign.com/xbox360/image/article/117/1173530/soulcalibur-v-20110607100306613.jpg http://xbox360media.ign.com/xbox360/image/article/117/1173530/soulcalibur-v-20110607100352720.jpg
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So far I've been able to connect 5B without the dash on Ragna, Hakumen, Tager and I think I got it on Valkenhayn once.
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You got it! Also I made a quick tutorial on the dash > 5B link: http://www.youtube.com/watch?v=kUXGgUBT6Sk
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Litchi 236A > 236C > Dash > 5B Link Tutorial Video: http://www.youtube.com/watch?v=kUXGgUBT6Sk
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People, I'm working on part 2 to my combo video. Are there any requests for something you'd like me to test around with to see what I can get for the vid?
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MORE LIKE!!!!!
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I feel like Jin is still a really uphill battle, he has lots of advantage, good pokes, great pressure, lots of damage, a million ways to get out of pressure and the worst of all, he can zone her too. I don't think he rapes us, but he sure beats the hell out of her. I'd say 5.5-4.5.