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Everything posted by Urichinan
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Mohoko, the 17 year old Bridget player from ECT? It was male, if that's who you're talking about. (Most recent cosplayer I've heard about)
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Most of the time it's done off of Fatal combos, that's the only time I've ever seen it used, so I'm sure it has something to do with extended hit-stun.
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There is also a mistake in Valk's new frame data (The new ones with the hitboxes) you have [w]5B as [w]5D, which means you also have [w]5D twice.
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Incase none of you have noticed, I changed the layout of the combo guide, I'm slowly but surely adding in all of her best BnBs and advanced combos, Sunday was too short of a time frame to get it all done since she has so many variations. But keep in eye on the main 5 sections for updates. I just added her BnBs from B moves to her Mid-Screen section, I'm working on the close to corner variations now. Also feedback on the new design would be greatly appreciated.
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In order to land 6A as a followup to 22C you need to negative edge the dash, so you need to input the dash before you can actually dash, so she'll do it quicker and you can land 6A. It's very difficult but also has very good return for her mid-screen combos. Like Symphony stated, watch me video if you are having troubles with the timing for 6A > 22C and if you are continuing to have trouble with anything let me know and I'll try to record it for you.
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5C > 6A works on Noel, it works on everyone. You just need to time the Mami correctly.
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I'll change all the enders involving Air Combo/236B with slashes, I tested the combos on Hakumen, Tager, Ragna, Jin, Lambda, Mu, Noel, Carl, Hazama, Litchi and Platinum. (The Bubble combos) Pretty much every other combo was not originally posted by me, so those were copy/pastes. I still need to go through all of the other sections and re-write all of the combos with the character specific notes and different ender options. I've been putting off this task for a while but I've got a list stored of things I need to go over, my goal is to have the whole thread reorganized and optimized for easier viewing and a cleaner layout of combos by Sunday. I enjoy the feedback guys, any other suggestions you guys have are welcome, I've been trying to get in contact with Cirno to see what he thinks but he hasn't been around in forever. =/ EDIT: I updated the Bubble section and shortened it by taking away all the extra combos just for the Air Combos, some combos are pretty much the same just with a change of one or two moves, so I'm going to go back and see which ones do the most damage and generate the most Heat. Then I'll update it again, but for now it's too late, so I'll work on it in the morning.
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Nominate people for awards here:
Urichinan replied to Henaki's topic in Site Feedback and Suggestions
I think Hellknight10 deserves the Online Award for hosting BB Ranbats for CS1 and CS2 since November of last year. -
I always backdash C Bubble when I do an Air Persia ender, it keeps them from jumping out and if they forward or back tech you get free pressure.
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Here you are: http://www.youtube.com/watch?v=3BkwHHucKg8 Hopefully that helps!
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How to combo using 22C
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Platinum The Trinity: How to Combo Using 22C
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Pan is mainly just for big damage in combos, since the range is bad and it doesn't have any kind of invincibility it can't be used as a poke or a anti-air. The mixup she has with the Pan is basically what you're going for here. And there is no way of telling when they will Burst during a combo because it's entirely up to them at what point during each move they want to do it. Often times they'll do it during Mami, 5C OTG or during the animation of the Bubble. You can try for Burst baits, but you have to know EXACTLY where they are going to Burst at, so it's impossible to know "When is the most likely time" it's really more of "I think they might Burst during 5C, so I'll just jump > Barrier just incase they do" you just have to go off instinct with Burst Baits. Not to say they won't ever do it when you think they will, but often times they'll Burst when you have no options to bait it.
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You need to delay your 214C so they're closer to the ground, then do 22C as fast as you can after 6C without it whiffing. It can be a little hard to explain. I'm putting a video up in about an hour on how to do it, so check back later for a visual guide.
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Edited the mid-screen combo section with combos starting from Dream Sally. I'll be adding the Mid-screen to Corner combos tomorrow and Corner only combos should be coming tomorrow as well. Afterwards I'll begin working on the other sections.
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Pressure, TK is after 5A, 6A, 5C, Bombs, Missiles and Bubble Oki and you have instant overheads. If you do it during projectiles it creates a situation where it's hard to see the overhead coming, you can also feint your overheads into a Barrier Guard if you think they'll try to mash out.
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Guide on how to combo into 22C is coming with button inputs to show the timing. Hopefully this will keep people from constantly asking how to do it. And I know I've been taking a while with the combo thread, but more stuff is continuing to be found and it's just more to look through. Just keep your eyes open for a big update soon.
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You're dead to me. Seriously though, this game is fucking legit! Day 1 buy for me.
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Litchi Tsubame Combo Tutorial
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Litchi Tsubame Combo Tutorial
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Ditto. And if we're adding actual sections to DL then HnK should get it's own section too, not just a sub forum.
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Yeah, same here... There are 3 different forums dedicated to Capcom games, so I'd assume they'd probably cater to this. I'm all for adding new games Dustloop, but I'd think something more along the lines of Wonderful World and such.
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I suggest we get rid of the "!" on "Skullgirls General" so that it matches all of the other General sections.
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He'll handle that. =3