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Urichinan

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Everything posted by Urichinan

  1. I'm going to start searching for videos and updating the Video Index, but it probably won't be very elaborate. But in CS:E I'll keep up with it. I had planned on doing a lot from the start but then I started working for Reverge Labs and got busy. :P
  2. Updated: Mid-Screen: Combos From Throws Close To Corner: Combos From Throws Corner: Combos From Throws The thread is coming very close to being finished. Sorry for taking so long on it again guys. =P Once CS:E releases I'll finish up the thread faster then last time.
  3. I've also found that throwing in a j.2D or a RiichiB after a Tao combo can be good options as well. They're baitable, but good to use at random.
  4. No clue about back then, but I think they just recently started discussing it again. But IIRC because of the limited server space they couldn't handle that much data. But then again, if they were having people pay for it they could upgrade the servers...
  5. Lol, maybe they'll finally put together some Premium Memberships.
  6. You need to delay your j.BCB before 6C(1) Yes it works mid-screen, it's in pretty much every single combo that she has.
  7. CS:E is coming out REALLY soon, do you guys think I should just hold off on the video thread for another month or two and just start updating it whenever we get CS:E? I think it'd be kind of pointless to spend all that time finding videos that no one will care about only a few weeks later, but I want everyone else's opinions on it.
  8. http://www.dustloop.com/forums/showthread.php?12383-I-m-selling-fresh-cvv-dumps-pin-webmailer-fullz-leads-smtp-bank-logins-more... It's spreading...
  9. I'LL DO IT. Maybe... Probably not... Who knows... Just keep checking back.
  10. If I can, I'd like to nominate Mike Z and Ravidrath for the Skullgirls award. What with them being on the development team and everything and constantly talking and answering questions on the forum I think it would be nice for them to have it. =)
  11. Let me direct you here: http://www.dustloop.com/forums/showthread.php?12356-NETPLAYER-GENERAL-PURSE-OWNER and here: http://www.dustloop.com/forums/forumdisplay.php?100-Beginner-Mode This is where you can introduce yourself and get to know people.
  12. I think it's more of, she recovers before they emergency tech, but you can't combo off it. So instead of coming out even, you'll already be fully recovered by the time they tech.
  13. Mami Circular will beat charged Spike Chasers, only if you do it on reaction though, if you do it halfway through it will trade. Missiles and Bombs will always kill Spike Chaser. Jumping over it works, but watch out for 6D. 2B and 5C beat it if you're close range. Otherwise you just have to deal with it, pretty much no character has an answer to the uncharged version unless their point blank, because the traveling distance takes away the time you have to attack.
  14. I'm also sad about the Cat nerf. =( They took out the combos after CH from the last loketest.
  15. I am, but I've been very busy with work and other problems I don't feel like mentioning. I had updated the throw combos sections but it didn't save so I'll need to go back through and do it again.
  16. Air Persia would go through: Noel's 5D, 2D, 4D, j,D, j.4D, d.5B, d.5A, d.6A, d.5C, d.6C, the second hit of 236D, 236A/B/C, 5C, 2C, 3C, j.236C, the second hit of 6C, j.C, the second half of Fenrir and all of Thor, her AH. Jin's 5D, 2D, 6D, j.D, 236A/B/C/D, and both DD's. All of Lambda's D attacks, including her special using D, all her DD's and her 5C's. Litchi's 5D and 2D Staff recalls, her j.D's, all of her DD's, ItsuuA/B/C, Tsubame Gaeshi, Shinshin, RiichiB. Rachel's 5B, 2B, 236A/B/C, 214A/B/C, all of her DD's, her AH. All of Carl's D attacks, 623C, all of his DD's, his AH. Hazama's D attacks, Mizuchi and his AH. Tager's Spark Bolt. Platinum's Bubble's, Bombs, Missiles, and all of her item tosses, her AH. Ragna's 214D, the second hit of Hell's Fang, the second hit of Carnage Scissors. Tao's item tosses. Bang's nails, Ashura. All of Arakune's D attacks, including his bugs, his j.236D, all of his DD, his AH. Hakumen's Shippuu, his orbs. Tsubaki's DP's, her j.236D, the giant flashes of light after j.236D > j.214D. All of Mu's D attacks, including her D specials, her DD's, her 6C, her AH. Makoto's 236A, Big Bang Smash. Valkenhayn is the ONLY character in the game without a single projectile. Am I missing any?
  17. I can't get them far enough in the corner for that, every time the staff falls really far out. I'm probably just timing it wrong. Thanks though, I've been trying to do that one.
  18. So, what combo are you supposed to do after a successful Daisharin > Barrier > 2C cross-under? I can't find a way to go into Ippatsu.
  19. Hey guys, working on the combo thread. :3
  20. I don't really know... In CS2 they made Makoto's Drive have less hitstop then in CS1, so it might be a nerf.
  21. Normally you need to change how you go about your pressure depending on how the other person plays, this goes for pretty much all characters, since you play Rachel you know what it means to change your mixup game and do fake outs to people who are used to the norm. It's good to plan ahead on what you're going to do, but make sure you're ready to change it while watching what the opponent does. If you're going to go for an overhead, try to set it up safely so that it's hard for them to see it coming. It's all pretty basic stuff there. The improv comes in whenever the opponent starts blocking the overhead a lot, if you're always doing 5B > 6A then do 5B > 2B or 5B > 3C. So I guess the easiest way to explain it would be: Plan your approach, keep yourself safe, consistently change up how you pressure, change your mixup depending on how well the opponent can block.
  22. This happens whenever you do Hatsu > RiichiA after a move that causes a lot of slide back, like if you were to try doing Dash > 5C > Hatsu > RiichiA it'll miss. But this always only happens when the staff is placed oddly as well. It's really hard to explain how it happens, but the best way to avoid it is just to stagger you moves a little bit to let the momentum ware off before trying to do RiichiA.
  23. Sarah, Pai, Vanessa, Eileen. <3
  24. Okay, so this is going to be EXTREMELY nitpicky, but in the Litchi hitbox images that include her staffed normals, the actual staff hitbox is displayed in a separate image with it's own hitbox. While this is good just to make things easier, it's not going to work well when it comes to studying the move and figuring out it's actual range because in-game it has varying ranges. Like Litchi's 6B[m] for example, the staff is actually about halfway up her leg, so it's impossible to look at the hitbox images and determine the exact range. Just something I thought about the other day, I'm sure it's too much work to include them in the exact ranges, so I guess it's okay this way.
  25. I agree with Bohemian Polka, looking at ASW's past records in releasing their games we probably won't be looking at CS2+ in arcades until about December or maybe January, and then for consoles it could be about 4-5 months after that. I think that's enough time for people to benefit from the tutorial videos.
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