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Urichinan

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Everything posted by Urichinan

  1. I'm not good with translating, so I can't say what all that changed in particular. But the staff is currently working on getting all the frame data up on the wiki, and then we'll be able to compare frame data.
  2. My Japanese is terrible, but what I got from the new mook is: 4B[m] is head invincible from frames 9-19 4B[m] is head invincible from frames 7-16 Her Crush Trigger appears to be +0 on block. Also, yes, this is from the real mook, and is not an April Fools joke.
  3. I just arrived in Atlanta! The intensity of my hype is unexplainable!
  4. Oh, thank you. I'll need to study up on the his and Kurumsters matches to see how they play. I normally do okay against Aigis, so I'm not super worried about that match-up, but Chie is the reason I don't play Persona. Lol
  5. Thank you! I'm surprised they actually put it up, I sent it in last week and figured they just dismissed the video. Yuck! I can't stand the Shadow Labrys vs. Chie match-up. That's gonna' be hard.
  6. I should've entered more than P4U. SCV would have been fun to enter, but I would have trolled so hard in MvC3 using my She-Hulk/Trish/Arthur team, and my Ghost Rider/Hawkeye/Doom team. @Annie: I feel for you, because those are some tough pools you've got going on there. Wipe 'em out though! ;p
  7. Nope, I don't recognize anyone. Honestly, I don't keep up with the Persona scene, so unless they've shown up in a BB tournament I probably won't know who they are. People keep talking about Kurumster so I'm assuming he's pretty good/well known. But I don't recognize Reynald at all. @Jackie: I appreciate your encouragement, I'll be sure to summon it when it actually comes time to play. Are you going to enter the BB side tournament?
  8. I don't know anyone in my pool. But man, I know for a fact I'm gonna' be free in Persona. Also, crap, I can't believe LK is going, like, I'm going to feel so little in BB at FR. ;_;
  9. Anyone down for some BB matches? I'll be on for pretty much the rest of the day practicing for FR.
  10. Welp, I have destroyed my thumb on this PS2 pad, but I'm fairly certain I'll be alright on it for FR. Nonstop 360's and button mashing have worked wonders on breaking in this thing, and now I can consistently do combos and block using it. Though it's still a little rough around the edges, but I've got days to break it in still. It's a shame to hear so many people had to drop, Jackie. Have fun on your lonely car ride. :<
  11. GGs to Jason900, Poronga_10, TheWooki and NothingCells. Shoutouts to CapcomDevil214, Zeth07, Scumbag_Assault, LiEUTENANT, Zaldus for all joining the room and immediately leaving.
  12. I also can not make it, my parents are going to be busy all day tomorrow and can't take me.
  13. Litchi has a flawless build, aside from her big forehead. Also, let's try to move past all the random, trolly and goofy stuff guys! I'd like to keep this thread about gameplay discussion. I have created a Litchi General group for everyone to join. If you would like to be silly, troll, go off-topic, talk about IRL stuff, or whatever else, you can do all of that in here. I greatly encourage all of you to join the group and move all non-gameplay related discussions there. Thank you!
  14. Yes, you can force the opponent to block a Crush Trigger using an Ignis attack.
  15. Alphakami, could you for sure get Duckie to mod my PS3 pad in time for the tournaments? And how much would I be paying him/you for it? I really like this PS2 pad, but it's not going to be tournament ready in just a week. ;(
  16. You'll have to wait and see. :3
  17. Alright, sweet. If we are doing plain silly things Noel's CS2 Unlimited loop has got to make it in. That thing was the pinnacle of silly. Welp, I guess I'll get started in CT and see what I can find, then work my way through the games.
  18. Heh, that's lulzy. Are we going to do just glitches and hitbox issues, or do you want to include stuff like weird move properties (Platinum's 22C on back tech, CH Valk air super RC, Ragna's CA hitting really late during certain moves, Litchi repeatedly doing 6/4Kote to make the staff go off screen, etc.)?
  19. Most, if not all of the odd things I know in BB have to do with hitboxes. Lol YES! We can most definitely do other versions of BB, because I would really love to show this off again: http://www.youtube.com/watch?v=eZRCr6bkIZY#t=2m48s There's the CT Rachel throw glitch, the Noel damage scaling glitch, Litchi's Astral glitches, the burst glitches, CS1 Tsubaki's super air guard break glitch, Hakumen's ability to Astral the last hit of Noel's ground super by her doing it into an orb, Litchi and Tsubaki's energy ball glitch. Yes, yes multiple games shall be good indeed.
  20. Platinum's standing guard hitbox actually increases her height because of the way she holds the staff. She holds upright, so her head is taller, it's pretty funny. Jackie, the video was godlike. You had more actual glitches than I did, so I'm a little jelly over that. Yesterday my friend actually reminded me of some Lambda hitbox issues we've encountered that I forgot to put in the video. You and I need to make a huge compilation video with anything else we can find, plus the stuff in these two videos. It would be really awesome. :3
  21. Glitches, odd hitboxes, funky move properties, cheap tricks, counter assault and green burst combos all combined into one video: This Game is Ballix
  22. Jackie, you inspired me to finish this: 00:00 - Litchi: Throwing at point-blank range causes Ranga's Counter Assault to whiff. 00:05 - Litchi: Throwing at point-blank range causes Lambda's super to whiff. 00:09 - Litchi: After Instant Blocking Ragna's Carnage Scissors (632146D) super, Litchi can use her 6 feint to move through him to the other side. 00:14 - Litchi: Repeatedly doing 6A[m] at the correct time will allow the staff's hitbox to move completely across the screen. 00:24 - Litchi: Counter Assaulting George at the right time during Rachel's Astral will cause an attack clash to happen, allowing Litchi to move freely. This is followed up by a triple cross-up using Litchi's 6 feint to pass through Rachel repeatedly. 00:32 - Litchi: Correctly spacing Litchi during Ragna's Devoured by Darkness (Blood Kain only) super, she can 2D[m] under Ragna's hand, causing his command throw to whiff. 00:37: Litchi: Using 2B at the proper time, Litchi can go under Jin's 623D special, causing it to whiff. This can be followed up with a punish, but in the video I use Litchi Riichi (63214A[e]) special to jump over Jin's followup attack. 00:41: Litchi: Using Litchi taunt at point-blank range will cause Rachel's 236A (Tiny Lobelia) special to whiff. This can also be done during one frame of Litchi's standing animation, and her idle taunt. (Activated after staying idle for a long period of time) 00:48 - Litchi: Using a Counter Hit 2C[m] followed up by 4D will cause Litchi to switch sides with the opponent while they are in the air. This is followed up by a Carl specific hitbox issue, where dashing into a 2A will cause it to hit behind Litchi. 00:52 - Litchi: Hitting with the staff during Litchi's throw can sometimes cause the opponent to fall out of her throw, allowing them to block the followup hit. 00:57 - Litchi: Taking advantage of the SMP glitch, Litchi is able to loop her IppatsuA (A while standing on the staff) for 13 reps from a 6B[m] starter. 1:23 - Relius: Using j.236C~214B against an airborne opponent in the corner allows Relius to followup with attacks before the opponent hits the ground, using this technique, Relius can hit with his 632146C super. However, on certain characters Ignis can push them out of Relius' super, causing a glitch to happen where the super's hitbox is out in a situation where it normally would not be. (With the opponent teching) 1:34 - Relius: Properly timing a throw after using 214B will allow Relius to Green Throw the opponent during block-stun. 1:40 - Relius: Activating Hakumen's Yukikaze super with Ignis allows Relius to move during the super's animation (Hitting with a normal attack causes the person to be frozen during the super), this allows him to use Led Ley (236A) to avoid being hit by Yukikaze's unblockable followup attack. 1:45 - Relius: Blocking while Ignis is activated allows Relius to combo after his Counter Assault by following up with an Ignis attack. 1:53 - Relius: On a select few characters, Relius can setup a situation where his j.236C~214A combo will cause a double cross-up, allowing him to follow it up mid-screen. (Which he normally can not do) 2:05 - Relius: Green Bursting during block-stun in the corner while Ignis is out allows Relius to combo into his Astral. 2:26 - Platinum: Properly timing Platinum's 2C during Tager's j.2C will cause both attacks to whiff. 2:30 - Platinum: Properly spacing and timing Platinum's Dream Sally special (214A/B/C) during Ragna's Inferno Divider special (623C/D) will cause it to whiff. 2:32 - Platinum: Using Platinum's Falling Melody (22C) special against a backwards teching opponent will cause her to fly across the screen and hit them. 2:38 - Platinum: Platinum's backwards throw allows her to special cancel into Falling Melody (22C) despite the fact that the opponent never touches the ground. (A requirement for the move to work) This allows her to combo after her backwards throw in the corner for large damage. 2:54 - Platinum: Using her Bomb item, Platinum can lock the opponent down, allowing her to use her Miracle Jeanne super to cause unblockables. (Hammer item only) This can be followed up with a combo. 3:19 - Platinum: Using the 214C version of Dream Sally, and then Green Bursting the opponent into it during block-stun allows her to combo into her Astral. 3:37 - Ragna: Counter Hitting with Ragna's Counter Assault as late as possible into the attack's active frames allows him to follow it up with a combo. 3:54 - Jin: Hitting an airborne opponent in the correct spot in the corner with Jin's 632146D super causes the opponent to float out of the way of Jin's followup attack. 4:00 - Makoto: Using Makoto's 3C during Jin's 632146C super causes it to whiff. 4:04 - Noel: Counter Hitting with Noel's j.236236D super and then Rapid Canceling the first hit causes the opponent to go into a long untechable float. This can be followed up with a combo. (Not shown) 4:10 - Valkenhayn: Counter Hitting with Valkenhayn's j.236236C super and Rapid Canceling the second hit causes the opponent to go into a long untechable state. This allows for damaging combo followups. 4:34 - Tsubaki: Having the opponent block Tsubaki's j.236D~214D chain special allows her to Rapid Cancel it and preform a fully charged 22D unblockable without the opponent being able to escape. (Aside from Counter Assaulting or Bursting) This can be followed up with a combo. (Requires 3 Charge Stocks, a 4th is used in the combo, though is not required for other combo followups) 4:50 - Tager: Using Tager's magnetism, her can do 3C > 22D (Whiff) for some odd tech traps. Attacking with 2B during the opponent tech will causes them to change sides with him, however, using any other attack will keep them in front of him. Towards the end of the clip, Tager can be shown Rapid Canceling his Gadget Finger special (22D) on hit and whiffing an Atomic Collider (623C), which causes the opponent to fly extremely high into the air, and unable to recover. 5:10 - Hakumen: Properly placing a Gurren special (214A) against an airborne opponent in the corner allows Hakumen to followup with a combo that makes all his air attacks hit behind him. 5:22 - Unlimited Arakune: Hitting the opponent into Unlimited Arakune's 236236A super from a Counter Assault will keep the opponent from being able to die. This causes an odd glitch to happen where Arakune is unable to move, attack, or even be hit. (Found by Jackie Chandler)
  23. Don't forget her inescapable unblockable setup, it requires a good deal of meter/charge usage, but it's guaranteed if I remember correctly. j.236D > j.214D (Blocked) > RC > 22[D], easiest to setup during the opponent's actual tech animation, so it doesn't whiff. I don't recommend doing it on characters with DP's. Also, wonderful thread Kiba.
  24. Yo.... Nice! But how about this?
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