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Everything posted by Chris Chaos
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Normals 5A: Short range low kick. Jump cancel on guard/hit 5AA: Diagonal upwards kick. Jump cancelable on hit/guard 5AAA: Yukari shoots 3 sets of arrows 3 times upwards. Only shoots once set on guard. 2A: Low kick like Chie/Yukiko. Chains 3 times JA: Forward knee kick, air to air and jump-in. Hit/guard jump cancel. 5B: Yukari shoots a single arrow horizontally. Hits opponents when point blank, but will whiff if further away. Jump cancel on hit. (Charge shoots 3 arrows, blows opponent away, and wall-sticks in corner, improves hit box) 2B: Upward 45 degree angle bow shot where she shoots 3 arrows simultaneously. Anti air, but recovery is long and no invulnerability. Back step cancel-able on hit/block, jump on hit. Wall stick on charge. JB: Aerial version of 5B; if you do it early enough in your jump you can do air actions on the way down. Landing recovery, so be careful. Charge gives wall stick, better hit box and 3 arrows. J2B: Downward 45 degree angle version of 2B. Long recovery. Jump cancel hit/guard. Charging gives a ground bounce. *All of her B moves can be charged to add various effects* 5C: Gathers wind right in front of Yukari rising upwards. Jump cancel on hit. 2C: Creates an orb that rises upwards, placed further away than 5C. Floats opponent on hit. Guard/hit back step cancel, hit jump cancel. JC: Same was 5C, ground bounces on hit, can jump cancel on either hit (apparently hits twice) 5D: Sets up a Garu around 2 character spaces away from Yukari. Active frames long. Can be done after sweep to set up okizeme. 2D: Same as 5D, but further upwards. JD: Dame as 5D, but sets a Garu down 2 spacings away. System Commands Throw (C+D): Knocks the opponent away, can combo super arrow afterwards at any time, can 5AAAetc in corner Air throw (j.C+D): Throws the opponent downwards diagonally. Damage is large, seems good. All out Attack [AoA] (A+B): Strikes opponent with bow, start-up is vaguely fast; start-up looks similar to her bomb toss. Sweep (2A+B): Low profile sweep. Start-up is fast, reach is good, vital move. Feather☆Slasher (B+D): Moves two character spaces forward instantly. Launching opponent upwards on hit. Side swaps with opponent. Low hitbox/foot attribute; NOT fatal recovery. SP Skill cancel possible. Skills Feather☆Arrow (236A/B): Long lasting arrow projectile. (Can be done in the air) A version is fast start-up B version is slower, damage is higher and lasts longer。 SB is Fast and lasts longer. Ground version is horizontal, Air version is 30 degrees downwards. Feather☆Bomb (214A/B): Throws a bomb diagonally upward; bomb slowly floats down over time. A version falls in front of you B version Further away than A version SB version throws two bombs. When shot with an arrow, creates an air unblock-able blast. Does not disappear when Yukari is attacked. Bomb disappears once it touches the ground. Feather☆Flip (236C/D): Jumps using Isis’ wind (Can be done in the air; Persona move). C version quick start-up; Projectile Invulnerable when rising. D version slower and jumps higher; Projectile Invulnerable when rising. SB version tracks onto the opponent’s position; Fully Invulnerable when rising. Feather☆Shoot (During Feather☆Flip, A/B/C/D): Shoots a status effect arrow 30 degrees downwards. A and C versions deal Charm B and D versions deal Silence SB version deals Confusion Both effects last for about 2 seconds Mahagaru (214C/D): Sets a Mahagaru orb out (Air possible; Persona Skill). Projectile stays active for a decent amount of time C version puts it right in front of Yukari D version set further away than A version SB version summons both versions of Mahagaru. SP Skills Hyper Feather☆Shoot (236236A/B): Shoots out a fast, super arrow Awakening SP Skill Mahagarula (214214C/D): Summons a massive wind pillar. Invuln, startup is fast. Not guaranteed once out. C Version sets up right in front of Yukari, D Version sets up farther away than C version SB Version summons both C and D versions, (Cost 75 SP) Air Block-able Raw damage is 2500
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This is the Video Thread for P4U2; here is where one would post match videos of Yu Narukami. As people post videos, I'll update the first post of the thread and organize them, placing the videos in it's proper place. Please make all discussions for Videos in the Gameplay Discussion Thread. Key Narukami Matches: Dates will be in Black Text Shadow Narukami Matches: Dates will be in Red Text NAME VS NAME = (Narukami Player vs Opponent) Sometimes, we cannot get both player's tags, so in that case: (NAME) = Narukami Player Tag (vs NAME) = Opponent's Tag Video Footage Vs. Collapsed: Vs. Aigis Videos: 11/28/13 Tokyo Leisureland Launch Tournament 11/30/13 Singles Tournament 12/13/13 Sasashima Casuals 12/29/13 a-cho P4UF 1 v 1 - Part 1; Part 2 01/11/14 Urban Square 3v3: Chou vs Secchan (Aigis) Part 1, Part 2 01/11/14 Urban Square 3v3 01/11/14 Urban Square 3v3 01/11/14 Urban Square 3v3: (Aguro) Vs. Collapsed: Vs. Akihiko Videos: 11/28/13 Tokyo Leisureland Launch Tournament 12/22/13 LOOP Okazaki Singles 01/11/14 Urban Square 3v3 02/08/14 CW Ishibashi Singles: Tome vs Rayu Vs. Collapsed: Vs. Chie Videos: 12/01/13 GameChariot Footage: Chie vs Narukami Set - Part 1 Part 2 01/11/14 Urban Square 3v3 (Hanage) 01/19/14 MAXIM HERO 2on2 (KDB) 01/19/14 MAXIM HERO 2on2 (vs DQN) 01/19/14 MAXIM HERO Red VS White (vs DQN) 02/15/14 Taito Station 2v2 Qualifier - Tsujikawa (Chie) VS Aoi (Narukami) Vs. Collapsed: Vs. Elizabeth Videos: Vs. Junpei Collapsed: Vs. Junpei Videos: 12/03/13 a-cho Casuals 12/03/13 a-cho Casuals: Junpei vs Narukami Set 01/04/14 Gamechariot Casuals 01/19/14 MAXIM HERO 2on2 (KDB) 01/19/14 MAXIM HERO 2on2 01/19/14 MAXIM HERO 2on2 (Torowa) 02/15/14 Taito Station 2v2 Qualifier - Chou (Narukami) VS MAVEN (Junpei) Vs. :ballKA: Collapsed: Vs. Kanji Videos: 12/13/13 Sasashima Casuals 12/22/13 LOOP Okazaki Singles 02/08/14 CW Ishibashi Singles: Tome vs Nagis 01/19/14 MAXIM HERO Red VS White (Woki) Vs. Collapsed: Vs. Labrys Videos: 01/11/14 Urban Square 3v3: (Hanage) 02/01/14 MAXIM HERO Casuals (vs RH) 02/01/14 MAXIM HERO Casuals: Woki vs RH Part 1, Part 2 Vs. Collapsed: Vs. Mitsuru Videos: 11/30/13 Central Hachiouji Singles Tournament 11/29/13 GIGAMAC Tournament 12/01/13 Gamechariot Casuals 12/14/13 CW Ishibashi 2-on-2 12/22/13 LOOP Okazaki Singles 12/29/13 a-cho P4UF 1 v 1 01/11/14 Urban Square 3v3 (Hanage) 01/11/14 Urban Square 3v3 01/19/14 MAXIM HERO 2on2 02/08/14 CW Ishibashi Singles: Tome vs Nerune (S.Mitsuru) Vs. Collapsed: Vs. Naoto Videos: 11/29/13 GIGAMAC Tournament 11/29/13 GIGAMAC Tournament 12/22/13 LOOP Okazaki Singles 12/29/13 a-cho P4UF 1 v 1 - Part 1; Part 2; Part 3 01/25/14 Miraimu Aoyama Red vs White Vs. Collapsed: Vs. Shadow Labrys (Asterius) Videos: 01/04/14 Gamechariot Casuals 01/11/14 Urban Square 3v3: (Yamashita) 01/19/14 MAXIM HERO Red vs White 02/17/14 Aguro (YU) vs Nerina (SL) Vs. Sho Collapsed: Vs. Sho Videos: 11/28/13 Tokyo Leisureland Launch Tournament 11/28/13 Tokyo Leisureland Launch Tournament 11/28/13 Tokyo Leisureland Launch Tournament 11/28/13 Tokyo Leisureland Launch Tournament 11/30/13 Singles Tournament 01/11/14 Urban Square 3v3 Part 1, Part 2 02/15/14 Taito Station 2v2 Qualifier - Chou (Yu) VS Kubo (SHO) Vs. Sho (Tsuikiyomi) Collapsed: Vs. Sho (Tsuikiyomi) Videos: 01/11/14 Urban Square 3v3: (Aguro) 01/25/14 Miraimu Aoyama Red vs White 02/08/14 CW Ishibashi Singles: YMST vs Kawakin 02/15/14 Taito Station 2v2 Qualifier - Chou (Narukami) VS Okusan Nikuya (Sho [Tsukiyomi]) Vs. Collapsed: Vs. Teddie Videos: 12/27/13 Shiki (Narukami) vs MAD (Teddie) And Some S.Lab Part 1; Part 2; Part 3 12/29/13 a-cho P4UF 1 v 1 vs (S. Teddie) 01/11/14 Urban Square 3v3 01/19/14 MAXIM HERO Red VS White (vs Don) Vs. Collapsed: Vs. Yosuke Videos: 12/01/13 Technopolis Singles Tournament 12/13/13 Sasashima Casuals 01/11/14 Urban Square 3v3 02/01/14 MAXIM HERO Casuals (Vs Novu) Part 1, Part 2 02/01/14 MAXIM HERO Casuals Woki vs Novu 02/08/14 CW Ishibashi Singles: YMST vs Soei 02/18/04 a-cho: YMST (YU) vs ??? (YO) Vs. Collapsed: Vs. Yu Videos: 11/29/13 GIGAMAC Tournament 11/29/13 GIGAMAC Tournament 11/29/13 GIGAMAC Tournament 12/13/13 Sasashima Casuals - Narukami vs S. Narukami 01/19/14 MAXIM HERO 2on2 (KDB vs Torowa) 02/01/14 MAXIM HERO Casuals (Woki) Vs. Yukari: Collapsed: Vs. Yukari Videos: 11/28/13 Tokyo Leisureland Launch Tournament 11/30/13 Central Hachiouji Singles Tournament 11/30/13 Central Hachiouji Singles Tournament 12/03/13 a-cho Casuals 12/13/13 Sasashima Casuals 01/19/14 MAXIM HERO 2on2 Vs. Collapsed: Vs. Yukiko Videos: 12/03/13 a-cho Casuals 01/19/14 MAXIM HERO 2on2 (vs Mikagi) Special Footage Collapsed: Special Footage: 11/30/13 - Yu Narukami Secret Super 12/03/13 - Yu Narukami/Shadow Narukami Combos 12/22/13 - Yamashita vs The World - Loop Okazaki Pre Tournament Casuals 01/05/14 - Yu Narukami Combo Exhibition & Explaination (Japanese Text) 01/20/14 - Yu Narukami OMB Combo Exhibition 01/20/14 - S. Narukami Combo Exhibition 02/17/14 - S. Narukami Combo Exhibition #2 02/16/14 - Yu Narukami Fatal Counter Combos 03/12/14 - Yu Narukami Secret Super (Full) 03/23/14 - S. Narukami Combo Exhibition #3 Collapsed: Special Footage - P4U 1.1: 04/19/14 - Yu Narukami OMB Combos 05/07/14 - Yu Narukami Fatal Counter j.B Loop Combos 06/23/14 - Yu Narukami Combo Movie 07/01/14 - Yu Narukami Combo Tutorial 09/03/14 - S.Yu Zio Cancel
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Im gonna hijack this first post because i can! : Grover This is the P4U2 - Yu Narukami General Discussions Thread. Same rules apply as the P4A thread but the references here are for P4U2. Discuss the basics and things we've seen, or may have done playing in this thread. Discussions of videos posted from the Proper Video Thread are also held in this section. Bring new technology to the table and help yourself and others step up their game! Be sure to keep discussions civil amongst each other. Additions and Changes to Narukami in P4U2 5B is Back Dash Cancel-able on hit/block j.BB is now j.2B j.D is significantly faster 2D Added to the list; same as j.D, but slower 2AB > 5D No longer works. B Raging Lion (214B): No longer Ground Bounces; oponent slides, even on Fatal Can be feinted by holding the B button Air options are available after feint. SB Raging Lion (214A+B) Forces knockdown on grounded hit Ground bounces on air hit FATAL COUNTER D and SB versions of Swift Strike are DP cancel-able D Swift Strike - 214D now has Fatal Recovery Zio (236C/D) can be done in the air New Skill - Bold Move (236A/B): Command Dash Attack A version leads to a striking attack B version leads to a command throw SB version is a faster version of the B variant New Special Skill - Issen Shinden (214214A/B): New SP Skill move Looks like Mitsuru's Droit 1F Start-up Projectile Invulnerable Obtains FATAL RECOVERY New Awakening Skill - "Hidden Super" 214214AB ~ A > A > B > C > B > C > D > 2AB >214214CD: Command Super, Cost 150 Meter. D Cross Slash is slower than C Cross Slash (Other properties unknown ATM) EX Cross Slash - Cost 75 Meter, paralyzes on hit or block. Collapsed: Move Analysis: Normals 5A: Gut punch. Jump cancel-able on hit or block. 5AA: Standing kick. 5AAA: Miniature DP, Puts Narukami Airborne, Dash/Jump cancelable 2A: Standard low punch. Can cancel into itself up to three times JA: Jumping straight kick. Can cancel into itself. Jump cancel-able on hit or block. j.2A: Dive kick. Has landing recovery, negative on block unless it connects at the lowest possible height. 5B: Far reaching slash. Jump Cancel-able on hit Backdash cancel-able on block 2B: Two hit rising sword slash. Strong anti-air attack Air-unblockable. Head Invulnerable JB: Two hit horizontal slash. Jump cancel-able on hit or block, on either hit. j.2B: Another horizontal slash. Jump cancel-able on hit or block (WE GOT IT GUYS! IT HAPPENED!) 5C: Izanagi performs a horizontal slash. Forward Dash Cancel-able on hit. 2C: Izanagi stabs diagonally upward, blowing the opponent away. Forward and backdash cancel-able on hit. More recovery added from previous version. (FATAL) JC: Izanagi performs a quick aerial slash. 5D: Izanagi plunges his weapon into the ground, then charges the opponent for three hits. 5D~D: Izanagi performs a downward slash. Delay-able follow up to 5D. 2D: Izanagi hangs in the air for a long time, then performs a diving attack that launches the opponent on hit. (FATAL RECOVERY) JD: Same as 2D, but appears to be faster! System Commands Throw (C+D): Kicks the opponent away. Can be followed up midscreen with safe-jump j.B. Wall-bounce in corner Air throw (j.C+D): Throws the opponent into the ground straight below. Can lead to combos with a OMC. AoA (A+B): Downward sword slash with decent start-up and subtle animation. Hits overhead. Sweep (2A+B): Sword sweep. Hits low, special cancel-able on hit/block. CAN NOT CANCEL INTO 5D! Big Gamble (B+D): A rising uppercut. First hit of the ground version is NO LONGER air-unblockable. Super cancel-able on block or hit, on either hit Air version is faster than grounded version No fatal recovery Skills Zio (236C/D): Electric fireball projectile. (Can be done in the air) C Version has Izanagi throw an electric projectile from his current position that goes full screen quickly. Super cancel-able on hit or block. D Version has Izanagi attack with a close range, two hit lightning ball. Fatal Counter on counter hit. Super cancel-able on hit or block. Chargeable. SB Version has Izanagi throw a two hit projectile that goes full screen quickly and causes paralysis on hit. Swift Strike (214C/D): Izanagi and Yu perform a sliding attack that hits low. C Version is 1 hit and has quick startup. Super cancel-able on hit or block. D Version is 3 hits and reaches farther than C Version. Super cancel-able on hit or block. DP Cancel-able (FATAL RECOVERY) SB Version is 5 hits and reaches even farther than D Version. Super cancel-able on hit or block. DP Cancel-able Raging Lion (214A/B): Yu jumps into the air and does a diving sword stab that must be blocked high. (Can be done in the air) A Version forces knockdown on hit. B Version is slower but causes knockdown/slide on hit. Air Version causes knockdown/slide as well Hold B to feint Air options are available SB Version forces knockdown on hit, ground bounces on air hit, (FATAL) Bold Move (236A/B): Command Dash. Narukami runs forward and follows up with an attack or grab. A version commits to a strike; special cancel-able on hit/block. B version commits to a command throw. Can combo in corner, Can OMC/OMB. SB Version is a grab. SP Skills Ziodyne (236236C/D): Izanagi performs a multi-hit full screen projectile that wall-sticks the opponent in corner. C version active on Frame 17 D version active on Frame 38. Slower start up but safer on block than C version. Issen Shiden, (214214A/B): Extremely fast super, similar to Mitsuru's Droit attack. Projectile Invulnerable Active upon 1F after super flash FATAL RECOVERY Awakening SP Skill Cross Slash 214214C/D): Yu charges his sword with electricity then slashes the opponent horizontally. C Version does 2911 damage D Version does 3616 damage (Slower than C version) SB Version does 4100 damage (Cost 75 SP), Paralysis on hit/block "Hidden Super" 214214AB ~ A > A > B > C > B > C > D > 2AB >214214CD: Command Super Costs 150 Meter Does 3000 Damage More info will be added to the post as information is verified. If there are any issues/errors or missing information that you come across in this post, please list it in this thead so I may apply the changes to the post.
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Sure! I can help with Ragna/Jin, and I know nobodyexe and Hero can help with Tager too. Just ask either of us and we'll help.
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Yeah, if people show enough interest to do it, and keep it going, sure. I can start sometime after Frosty or sooner if people want to.
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The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
Chris Chaos replied to LunaKage's topic in Midwest
Sup guys, just dropping a friendly reminder for you guys that Frosty Faustings is coming closer! Make plans if you haven't because it's going to be big! Pot bonuses for Guilty Gear, BlazBlue, Persona and more! Hit up this thread to find out more! Frosty Fausting's DL Thread -
GG's LKG, MiMiDyneX and BananaKen. The matches were really fun and I'm picking up a lot. Another, GG's to that random Mu player, that ragequit just as I got a double perfect. That made my day, all my losses after that didn't even matter.
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It was a good turnout for us, we had about 4 setups going. And of course I'll be willing to help you out like always bro. I'll be looking for Relius stuff for you and if I see something, I'll let you know.
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There are a ton of us, some post here and there but a ton if us actually show up to the gatherings.
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I haven't actually, but I labbed out the MU with AXIS and found out how bad it was though playing. IIRC, it's supposed to be -5 but the chip is pretty good. I'll have to check that video out! EDIT: I just saw the video, I am DYING of laughter! I'm gonna maximize the damage on the combo, I think it's possible to break 5K with BS Fatal starter. Time to grind this out when I get home, thanks Callisto!
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Yeah, dealing with Kokonoe as Ragna isn't bad, it can be frustrating but that's about it. I intend in being at GamePazzo this Friday, have fun with your PS4 bro!
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Care to share which one's will not? I've seem to hit a ton of characters with 22C > Astral in the corner w/o issues. I'd like to know them because I'd rather not waste meter on the situations that won't guarantee me the game.
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@Sezuki: Still leads to what I was saying earlier: Just block. His pressure is good but his Mix up is really lacking, so blocking against Hakumen shouldn't be an issue. Just IB and punish him accordingly.
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*The Fall Brawl @ Ignite Gaming Lounge Results BlazBlue: ChronoPhantasma - 15 Entrants 1) ShinSyn 2) Nobodyexe 3) Woocash 4) Bunnies From Hell Guilty Gear Accent Core +R - 8 Entrants 1) Woocash 2) Bob Washington 3) Dennis Q. :KY: Congratulations to our placers for this tournament and thanks to all our participants for this tournament. BBCP is still going strong, let's keep it up! And S/O to the Guilty Gear players for making it out as well! Don't get to see you guys much but it was a pleasure to see you guys come out!
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In order for 6A to work, you have to IB Agito, It's odd because I've seen 6A whiff and gotten punished with Hakumen falling j.B or landing and grabbing the opponent. ID does work but you can block if you catch me trying to ID you. Agito is almost like an Anti-Anti-Air lol
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Blocking Agito is not a problem, in fact, it's the best answer. Just be aware that Hakumen can get a few things off of a blocked Agito. Hakumen can start his pressure with an Agito. Falling J.B will catch you pressing buttons. They can set up a TRM setup with falling j.B > j.A > Throw so if you're mashing a throw, you'll get bodied. In the end, the best answer is to block and wait your turn.
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This is not a hard MU to deal with but if you mess up, you will die, not even kidding... You have to keep Azrael within 2A range when trying to punish his wake up. If he tries to cross you up with dash, if you press 2A, you will catch him. If he tries to dash away, you can use 5B to keep him in check or even punish him. Push him to the corner to limit his escape options, when you have Azrael cornered, you're able to call out a lot of his options with an answer. In neutral, you wanna let him know that you have 5B, because if you play a mid range game against him and he tries to hit you with his rekka, your 5B will hit him first because it's a semi-proximity special. When he's in range of your hitbox, it will go off, but if he's not near you by the maximum range of the super, it will go off at the end of the special's dash frames. When you have him blocking, stagger pressure is your friend, use it to open him up with a CH, throw and even a Crush Trigger will work if the player isn't not looking for it. When Azrael is in the air, you can press 5D with the proper timing when you see him charge up his dive kick and punish him, if you're afraid to use 6A against it. The better option against his dive kick is 6A because you have upper body invul to get around his kick's hitbox. You can also get a more reliable combo off of it when you hit him with 6A rather than 5D. You want to keep Azrael locked down during the match, if you can keep him in check with 5A/2A/5B, it makes the MU easier from my experience of fighting him.
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LOL no problem rei! I'll hit you up sometime soon when I'm not getting bodied by school.