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SoWL

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Everything posted by SoWL

  1. Yuzu may have the shortest movelist, but she's the only character whose mechanic we can't quite crack, so it's not all about the number of moves. Linne has the same number of techniques, but she's much more accessible. And Hilda still doesn't have anything, what a shame.
  2. I really hope that you mean 6B.
  3. Ara still got 100% curse combos from 5A? And you guys were actually worried about stuff.
  4. Seems like Azrael’s AH can be combo-ed into. Some details about Azrael’s Drive: Red weak point moves: 5D, 6D, jD, 236D Yellow weak point moves: 2D, 3D, j2D, 214D These moves gain new properties when you hit the corresponding weak point. That consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. The properties the moves gain: 5D – Stagger 6D, jD – Wall bounce 2D, 3D, j2D - ? 236D, 214D – the follow-ups An interesting post about Crush Trigger from the Platinum forums: - Her CT can be charged, just like Tager’s. - The exact properties of the charged version are unknown. - The minimal start-up is about 20 frames, with the charged version being 30 frames. - The move feels slightly advantageous on block. - When blocked with barrier guard, it seems to remove various amounts of barrier gauge depending on the character. Noel got to the DANGER state in two CTs, while Ragna got about 40% of his barrier gauge removed by a single CT. - Thus, the amount of the barrier gauge removed seems to correspond with the amount of guard primers in CS (Noel loses 2/4 of her gauge, while Ragna loses 2/5).
  5. The way I see it, you launch the enemy with 2C, knock them down with CT, and pick them up with 5B. Doesn't seem that unlikely to me.
  6. Another repost:
  7. A nice long post about Tager. http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1345734856/10 - 6B can be jump-canceled. - 6A lost its jump cancel… again. - Crush Trigger is an downward strike with the right hand wrapped in lightning. You can hold it, though it doesn’t have the pull. Hitting airborne opponents knocks them down, which you can follow up with a combo. - CH 4D sends the enemy flying at a different trajectory - j2C causes ground bounce on counter-hit - j360C keeps the jump’s momentum until you start charging it. When you do, Tager stops in midair, and then falls straight down. - You can combo after Grand Punishment with a Rapid Cancel. - Seems like Tager can’t use OD to cancel in combos? Some valid combo parts: - 6B > 6C > 2D. Can follow up with Rapid Cancel. - 2C > Crush Trigger > 5B - Collider > diagonal Spark Bolt > 5C > 6B > jB > jC > Grand Punishment. jC can be switched for jD. - 5C > straight Spark Bolt > 5C > 6B > jB > jC > Grand Punishment - (in the corner) 6B > 6C > 5D > B Sledge > Hammer > 5B > 4D > 4D. Seems to miss on Carl. - (in the corner, with magnetism) 6A > 3C > Collider whiff > 6B > 6C > jB > jC > Grand Punishment. Deals about 3500 damage. EDIT: Some Amane AH reports: - Platinum turns into Trinity - Bang turns into a boy - Bullet turns into a boyish girl - Rachel turns into her novel version (even smaller loli?) - Relius turns into a young man who hides his face with his hands - Carl turns into his younger version from one of the CT illustrations (the one with his real sis?). Nirvana turns into a stuffed toy.
  8. It's actually her jacket. And most of the female cast doesn't wear a jacket in the first place.
  9. What this fine gentleman said. Speaking of which, no info at all about her over the day. Hrrmm.
  10. Too bad that we lost Hype Dog in BBCP
  11. Linne's design was too bland, so they had to give her a mascot.
  12. That's what his AH should've been from the beginning. Took them long enough.
  13. Well, it's always felt strange to me that the item that's supposed to be very good at guard-breaking was used for anything but that. It's the pan that's supposed to be her main combo item.
  14. I know, it's just that its animation is all YO I'M HITTING YOU FROM ABOVE YOU MUST STAND UP TO BLOCK IT even though it's not an overhead But hey, he combos throws for 5k damage, I'm cool with that. Merkava seems like he's going to have a lot of trouble when the enemy gets in his face. I still love his playstyle, but I always find myself having problems on the defensive. Also, Seth finally gets to show his stuff, huzzah! He looks much better than Linne to me, since their playstyles are similar, except that Seth got more interesting options. I guess Linne is more newbie-friendly, at least (which means that she'll be more viable ).
  15. The music is still damn amazing. at Waldstein's head grab being blockable while crouching.
  16. jBBS says that hammer now crushes guard right away. However, you can't follow it up even with 2A. It's like it's now intended to be used only for guard-crushing, not for combos.
  17. Reposting from the general info thread:
  18. Translated some stuff about the new chars: http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information-Anything-Else-INFRACTION&p=1383082&viewfull=1#post1383082
  19. New Azrael info: - The AH command is 632146C, and it’s actually a counter. If the enemy hits you, the background changes, as Azrael blows the enemy very high upwards. The camera then shows Azrael’s face from above, as he performs an uppercut and sends a gigantic pillar of fire after the enemy. Finally, Azrael poses with his back towards the camera, Raging Demon-style. - To give you a rough idea about invincibility of his backstep and forward step, they can dodge Hakumen’s 5C from up close. - The weak points disappear if you hit them with 236D or 214D, but it doesn’t seem that the attacks gain any new properties (other than the chase option). - It can be a misunderstanding, but it seems like the enemy with both marks on can’t block? Amane’s AH command is 222D. The only other info about it is that it transforms Hakumen into Bakumen. Also, Amane’s drill chip damage is huge. Like, enormous. Bullet’s AH command is 4123641236D, but people are more interested in Relius performing an AH on her than in sharing info about her own. EDIT: Tager stuff! Various links: B Driver > Gadget – Y Collider > 5B – N Collider > 2D – Y Collider > 6C – N B Driver > 5B > 4D - Y A Driver > Gadget – Y B Driver > 3C - N Overdrive lasts for about 4 seconds at full health. 5A>5B>5C>6A>3C>Collider whiff>5B>JB>JC>JD>Punishment deals about 2700 damage. In the corner, 5A>5B>3C>Sledge>Hammer>5B>4D>5B>JB>JC>Punishment deals about 3000. With the back to the corner, 2B>2C>Collider>2D>5B>Sledge>Hammer>5B>4D>3C>Gadget deals 3100. People say that Tager doesn’t need his old Collider if his combo rate has become higher. Buffering 720 during OD is possible, but only if the enemy is mashing stuff (?). The electricity gauge seems to build up at about the same rate. 5D seems to have bigger hit stun, even on normal hit. 720 changes in OD, though the exact change is not confirmed. Probably pulls them in better. Couldn’t try MTW in OD. Spark Bolt applies magnetism even when Azu-nyan blocks it with his Raoh aura.
  20. Reading the jBBS threads about new chars and my mains for now. Seems like this loketest has AH's, though I don't see any info about its new changes (how does it interact with the new OD/Burst system, for example). The new chars' AH commands are: Amane: 222D Bullet: 4123641236D Azu-nyan: 632146C
  21. Completing Yosuke's SL before Yukiko's? For shame, Harem Lead-kun.
  22. I'm sure that at least one of those seven arcades allows (or isn't careful enough to control) recording videos. Which means that Dustloop won't be the only source of videos. Still cautious about that, though. In case you guys want something you test, can you please test Tager's Overdrive?
  23. Liz's Diarahan is not instant, Chaoschao managed to interrupt it in the Shabrys video.
  24. By buying them in the store.
  25. More Bullet? Good, good. Her being a dash character is an interesting take on the usual low mobility of grapplers. Her Drive is the fastest way of closing the gap, just like it should be.
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