-
Posts
4,242 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by SoWL
-
Kokonoe is not the leader of sector 7, you know. And they've stressed quite a number of times that sector 7 consists of many small independent research groups, so Kokonoe can't lead them all even if she wanted to. It's just that she had the most influence over the course of the story so far. Meanwhile, it just occurred to me that, if you do count Lambda and Mu and don't count Kliff and Justice, BlazBlue now has the same number of characters as Guilty Gear. Let that sink in for a while.
-
Or maybe it's another Raoh reference. That's weird, but kinda awesome. Like a blockable air-to-ground throw or something.
-
Lady Man Hot Lady Hard Man Notice how there is no Amane profile. Sure, he wasn't at the event, but surely they could tell us something about him. I smell a conspiracy around his backstory that is more important than Bullet's or Azu-nyan's.
-
Huh? But then what is his body slam move about? Is it some new throw animation or something?
-
...That's one of the first things we knew about him. Don't tell me you don't know that Bullet is a grappler.
-
Uhh, what? His movelist doesn't show anything like that. Actually, there are multiple possible spellings, and バレット is not really the most obvious one.
-
That's because he never used his Drive His drills do work as space control, and the higher level you have, the longer it stays on the screen. Lvl 3 drill lasts for five full seconds and deals 2000 damage over 30 hits by itself.
-
Well, the files may be separate, but I got only one download link that gets both of them. The same seems to be the case with the US version. The Vita even recognizes the file as something that belongs to it, it just can't copy that. For the record, I can't download it from the Vita Store.
-
Why are people assuming that Azu-nyan's weak points interact with something other than his Drive specials? Those are the only moves that become unblockable, I don't see anything else mentioned anywhere. I also don't see any mention of the weak points stacking, but I do remember catching a glimpse of something like that in one of the videos. There are also his gauges which weren't mentioned so far.
-
I'm trying to make sense of Bullet's Drive, so here's how I understand it so far. If something sounds wrong to you, you're welcome to point it out. All of Bullet's Drive normals can be charged; while they are being charged, an orange ring circles around her, shrinking or growing towards the enemy. If you release the button when the ring is exactly on the enemy, Bullet quickly rushes to them and performs the attack. If the enemy is out of the ring, releasing the button cancels the move. After the hit lands, Bullet enters the Heat-Up state; the Drive's ring becomes larger in this state, which means that she can cover more space with her moves. If it does work that way, then I really like it as a grappler character mechanic. Unlike Tager, whose Drive brings the enemy closer, Bullet's Drive simply gets her into the enemy's face while also making it harder to get away from her. I guess asking for the invulnerable dash before landing the Drive is too much to ask for. I'm also not sure whether the hit lands if the enemy is inside the ring.
-
I can transfer music and pictures just fine from PS3 to Vita, so I suppose that transfer software is not the reason here.
-
Azrael's Raoh-like aura, Growler Field (214B), is not a Drive, it's just a shield-like attack that blocks projectiles and hits the enemy if they get too close to him. You could see his Drive in the Valk match, it's an attack that takes a while to come out, but hits for some good damage and leaves a circle-like mark on the opponent. He then uses a certain special move to blow the opponent very high upwards, like a GG Dust attack.
-
Guess I'll hijack this thread for my question, since it's DLC-related, too. A while ago, I bought the Platinum announcer pack for PS3, which comes with the Vita pack, too. And now that I have BBEX on Vita, I wanted to transfer it, but it doesn't want to because "You don't have the required software installed". Since I got the downloadable version, that's certainly not the case, so now I simply have no idea what to do.
-
I'm really damn annoyed that both those Amane vids use lots of C moves, even though they whiff up close. He has his Drive to fight in that range, but the first time they used Drive is right before Carl kills him in the last round. Come on, couldn't they figure him out during the first "Amane is everywhere" day?
-
I'd wager that the new aerial normal is j4C. Dunno why, probably because Amane has a j4C, too, and that's a weird enough input to be used on more characters.
-
You know, Overdrive still doesn't remind me of X-Factor at all. If anything, it reminds me of Extend Force from AH. Since my friend pointed out the similarities to me, I just can't get them out of my head, especially now that there are Overdrive Cancels.
-
Except for the whole "Badass bearded men beating people with their bare hands" thing. Bullet looks even more awesome in those new vids, I'm very, very close to getting a second sub (there's no way I'll drop either Tager or Plat). She just has so much impact in her moves, it reminds me of DFO grapplers. Though her Drive seems to be more complicated than those BBS reports were implying, I'm still not sure how it works. And she takes her jacket off in her victory pose!
-
I see a stage with the Murakumo Units graveyard. That's where Lambda was salvaged from, right? Looks excellent. Also, I the way they picked the characters to fight against the new ones. Amane fights against Bang (a fellow Japanesque character), Azrael fights against Valk (a badass grandpa), and Bullet rubs Tager's face into the floor.
-
Shaky camrips is about as good as we could hope for the loketest vids, so I'd like to thank you for your efforts, too! It's great to have some Bullet footage; too bad that neither of those supers hit. So, I guess it got overshadowed, but what about that Amane hotness? I updated the post with some new info, along with a couple of facts about Azrael: http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information&p=1370761&viewfull=1#post1370761 I really like how Amane's gameplay revolves around his drill. Summon a drill, and if it hits your opponent, go for a combo. If the enemy blocks it, its blockstun is long enough to go for some teleport shenanigans. If for some reason the enemy is too far from the drill, pull them closer with the C moves. If I were playing SF, I'd compare him to Dhalsim.
-
Okay, here's your dose of fabulousness: http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-Information&p=1370761&viewfull=1#post1370761
-
Another write-up, this time for Amane: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171182/120 5A – a punch that hits a bit higher than the others 6A – an anti-air move 2A – a run-of-the-mill sitting punch 5B – a long-reach move that is good for hitting midair opponents. Builds some nice meter. 6B – an overhead. If the enemy guards it, Amane may fly over them by accident. 2B – a low-hitting attack with good reach. The C moves are similar to Axl’s chain attacks. The angle changes depending on the directional button pressed, similar to Hazama’s Drive. Can’t remember any other jumping attacks other than that jC is similar to Hazama’s Drive. Drive: Spiral There are 3 levels of the Drill gauge. It increases when you use D moves and decreases over time. The gauge improves the damage of the drill and makes it last longer. At level 3, the drill deals many hits and lasts for about 300 frames (5 seconds). If you charge the Drill for too long, you can’t use it for a while. His 2D and jD are good anti-airs, but you shouldn’t spam them if you want to use the drill. 5D – attacks forward with a cloth drill on an arm. 2D – thrusts with the drill upward. Probably an anti-air. 6D – a long-lasting attack is performed at a small distance. jD – a cloth drill on a leg strikes downwards. It seems like you can change the angle of this attack, too. 236D - Ninpusen "Hariken" By itself, this move simply charges the Drill gauge. If you press A, B or C, Amane summons a drill. The A version summons it right before Amane, the B version summons it a bit farther, and the C version summons it even farther. Pressing D cancels the stance. 623C - Juukendageki "Gekiren" Summons a cloth punch from underground. The exact distance is not specified. 236C - Chuujuurengeki "Raibu" A charging attack. 214A/B / 236A/B - Chuujinkaihi "Zettou" A teleport move. Since it can leave Amane hanging in midair, it’s easy to misuse it. 632146C - Kyouryuutokkou "Seijuurensoukyaku" A charging DD. Lacks invul frames. 632146D - Kaizokusenkou "Goukairasenrenpa" This is the trailer DD: Amane summons many drills that follow the enemy. The strength depends on the Drill gauge. Doesn’t have any invul frames, either. EDIT: Another batch of Amane info: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171182/131 Drill gauge builds up even if you whiff D moves. Probably even with the D super, though they're not sure about that. 6A is the only jump cancel he has. j2B - Amane loses momentum and falls down with a three-hit drill strike. j4C - Amane strikes with the scarf diagonally downwards. Not sure whether it can be JC'd. 5C, 2C - two hits with the scarf at a five-character length. Pulls the target in for about one character and staggers for a bit. It doesn't last long enough to run up to them and follow with a combo; maybe with the C super? 6D - The drill is dropped from above about three characters away. NOT an overhead. 236A/B jumps in front of the opponent, while 214A/B jumps behind them. Obviously used for cross-ups, though you can only follow it up with aerial moves. Doing j2B is the most popular option. Since 5A-5B-5C doesn't chain together, the usual combo for him as of now is 5A-5B-2B-3C/5A-5B/2B-236C. (5A-5B-2B-236C pushes them too far away, so 236C doesn't connect.) Level 1 Drill into 5A-5B-C super deals about 1500 damage, while Level 3 Drill into the same combo deals about 2500 damage. And while we're at it, let's translate some Azu-nyan info, since he's the only one without any: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171130/58 5D applies the red upper mark, which corresponds with the Valiant Charger move. If you hit it with Valiant Charger, they are carried far away with the wall-bound state. 2D applied the yellow lower mark, which corresponds with the Hornet Chaser move. If you hit it with Hornet Chaser, the opponent is blown away, open for a combo. Similar to P4U's All-Out Attack. 236D and 214D seem to apply the marks even through guard. The rest is a bit too disjointed, so I'll leave it until a bigger post appears.
-
I'm currently translating post 120, seems like it has more info and is generally written better. http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171182/120
-
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
SoWL replied to A.X.I.S.'s topic in Kanji Tatsumi
2B seems like a nice enough anti-air to me, what are your thoughts about it? -
Do also note that she has another belt that covers her belly. And, of course, it doesn't serve any purpose at all.