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Everything posted by SoWL
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Can't say anything about the others, but just because I didn't reply to it doesn't mean I ignored it. Then again, I don't ask about the reasons grapplers are bad on every corner. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SoWL replied to Hecatom's topic in Under Night In Birth
And Merkava is even more than Vatista, which says a lot. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
It really is manga meat after all. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
You brought it upon yourself: no one in their right mind reads the comments. Also, Sin has only been featured in a 360 exclusive and two arcade games that are not available outside of Japan. Not to mention that GG is actually pretty niche as far as fighting games go. -
Well, it's always been one of the few positive Tager match-ups, and I see no reason that might've changed in BBCP.
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AFAIK, the cabbage meme didn't really take off out of Japan, so they might've decided to go for a more universally understandable title. Though I'm not sure if calling him a detective dick (dick dick?) was the best idea.
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Well, it's not supposed to reveal all the contents of the article (else no one would buy the magazine itself), and I think describing awesome stuff he can do is better than explaining his drawbacks. -
Is it just me or was BBCP's localization job rather sloppy?
SoWL replied to Jotamide's topic in Zepp Museum
I thought Aksys didn't have anything to do with BBCP's localization? Of course it wouldn't be their decision in that case. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Great, now I'm having Toriko flashbacks. Damn that 80% combo of his. Interestingly, that article doesn't mention anything about the appetite gauge. It does, however, say that Sin can chain specials together, making him a rekka character or something like Hakumen. EDIT: fixed wording of that translation. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
In hindsight, it does make sense for him to eat a lot: that's kinda necessary if you want to look like that at his age. How old is he right now, five? -
Is it just me or was BBCP's localization job rather sloppy?
SoWL replied to Jotamide's topic in Zepp Museum
Not Aksys, ASW. Also, not being the ones to make this decision shouldn't have stopped them from informing the consumer about it. -
It's like that WoW gag where a gnome is hiding inside of a tauren's model.
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Sin reminds me of Toshiie from Sengoku Basara, especially since they both fight with polearms. Wonder if that's all we get this week. -
Speaking of the wiki, I still feel that I should update it with 1.1 stuff (most of that page is more than a year and a half old), but we don't have any frame data for it, so I'm not sure if I should just delete all the old data and update the descriptions. At the very least, I'd like to add the patch notes and fix obvious mistakes in the strategy guide.
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Her Ds are only + on block when she's in Heat-Up, so she can't just spam it all day long: sooner or later, she's going to cool down, and then she won't even be able to reach you with a D if you backdash. Just be patient and look out for the throw.
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Well the tweet was written on Saturday, so I believe that they meant this weak that's going on right now. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Barring Japanese holidays, Famitsu is released every week. So yeah, I'd expect some goodies come our way on Wednesday, maybe even tomorrow if the leaks get through. -
Would that be considered a liferip or a deathrip? ...I'll see myself out, thank you.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SoWL replied to Hecatom's topic in Under Night In Birth
I'll just quote this post by Henaki concerning Pot's tier placement throughout the history, since he knows about it more than I ever will. As for Bullet, I simply don't feel like she's missing anything important in her kit (other than a good defensive option, but that's a fair trade-off for her playstyle). Whenever I lose a match with her, I feel like I know what I should've done differently, and it's not "Pick a different character". Basically, she's very fair, even if that's a disadvantage in the land of Kokonoe and other craziness. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Literally the only thing BB's supers have over GG's is the excessive background effects, and even that is now balanced out by GG's cinematics. Both games have short utility supers as well as long combo finishers, so there's absolutely no way to compare them objectively. The same goes for the IKs/AHs, though it should be mentioned that GG doesn't have any Arakune/Carl-tier snorefests that had to be given a brand-new animation. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SoWL replied to Hecatom's topic in Under Night In Birth
Whoah there, Potemkin was the primary example of a viable grappler for most of his life, even if he's been shot down in Xrd. Also, Bullet is pretty viable, but I'm biased. What I have to wonder about Waldstein is his future: he might be an S-tier now, but that only makes him more likely to be nerfed. On the other hand, it's going to be pretty much impossible to nerf his range (that's what his design is all about), so it feels like it won't be that easy to nerf him to Tager's level. -
Is it just me or was BBCP's localization job rather sloppy?
SoWL replied to Jotamide's topic in Zepp Museum
Should I remind you how much time has passed between the JP and EN releases? That's everyone's main gripe here: this localization feels rushed despite ASW having all the time in the world to do better. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
SoWL replied to Setsuna's topic in Misc Fighter Central
This is where I'm supposed to post the scans and thank Kurushii: http://www.mediafire.com/view/vdeet39bs3g06xv/228-229.png That's a bit too much my current abilities, so I'd appreciate if anyone else can translate all of it. It does seem that Rentaro can inflict some status with his bullets (though its effects are not specified). -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
SoWL replied to Setsuna's topic in Misc Fighter Central
Does Log Horizon have their own Ariadust or something? Beat me to it. Yukina: A standard-type character who combines magic with physical attacks. She also has good reach thanks to her Sekkarou spear. Rentarou: A power-type character who fights with his XD guns and Tendo-style martial arts. He can quickly deal a lot of damage by putting more force into his attacks and using its acceleration. The support descriptions only mention what's on the pictures, and those should be clear enough. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
SoWL replied to Setsuna's topic in Misc Fighter Central
JUST BELIEVE Though to be honest, I'm not sure Horizon is the best choice for the playable representative here.