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KayEff

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Everything posted by KayEff

  1. not every tsubaki uses 5B in fact some of them use 236X (( and then shit happens ((((
  2. ...ugh
  3. Ragna's free to Tsubaki's 236 and j.236 moves. I seriously hate how safe and quick that shit is.
  4. fuck plat
  5. Outside of combos, does it ever this makes no sense, given that 2B is a low and 2C still doesn't have head invul (contrary to popular belief) I dunno, Litchi's CH j.C still hurts like hell in this version and I'd do best to use a move that actually has at least head invul or an aerial move with quick startup so that I'm less likely to get beat out and eat a free 4~5k.
  6. Like Tao, you can't really stay on the ground. It's kind of counter-intuitive to what you regularly do as a Ragna player, but you have to be as unpredictable as the Tao player. The last thing you want is to have her get the jump on you. In short, to beat her is to random her out. It's really not the best way to solve anything, but fuck Tao. EDIT: take my advice with a grain of salt because fuck tao
  7. It's not reliable. For an option that you'd want to use against Noel's DP, you'd want something that will definitely work no matter how many times you screw it up. You won't be able to tell she used 4D until she throws the move out itself, by which time you'd have already thrown out 2B. 4D's not the only option though; she could have chosen 2D, which goes over 2B. For an option against Noel's DP, you'd want to use something that works on every DP option she has so that she's forced to block. 5D is optimal in this case because of how it works on every option given you're close enough. 5 active frames makes 5D more likely to hit than with 2 on 2B, so that's a plus.
  8. Is there gonna be a Digipen meet on the 27th? It's right before Battle for Seattle so I want to make sure. I will be heading back to Kirkland on that day so if there's a meet, then I will definitely do what I can to go.
  9. 2B's not gonna work so well on 4D.
  10. Update on my part, will not be going to Battle for Seattle.
  11. Clearly you beat Challenge #9 on the PSN, Blade. You may not know this, but Tager's moves do not add magnetism in the Xbox 360 rendition of the challenge in CS2. This renders the challenge impossible. Not sure if there's been a recent update patch to fix that on the 360 or even if PSN doesn't have this problem, but I'm basing this from what I know.
  12. SF has what's called "input leniency." You could literally have half-assed inputs (like 33) and a DP will come out. And if you get crossed up while inputting, the inputs auto-correct themselves so it ends up coming out anyways (at least if you do the move quickly enough).
  13. http://www.lizardlick.com/Sanwa-TP-MA-PCB-Assembly_p_395.html Might be a good place to start, but I'd wait for mr.mortified to answer.
  14. Pressure tends to make you less autopilot (less reliant on muscle memory) and makes you aware of what you're doing. Execution suffers within everyone when they have nerve hands. It's pretty much one of the natures of fighting games.
  15. Lag's not too bad, but there's a noticeable difference between my TV and the ones you guys use over at Digipen. How else do I keep screwing up my execution
  16. I'd bring my TV to waive my venue fee, but my TV lags so I dunno
  17. I plan on going. I'd like to catch a ride to the place when the time comes.
  18. 6D j.D whiff combos are practical even online too
  19. People still do BK j.D combos? BK 6D j.D whiff is a lot better, so try to implement that into your 623D RC BK combo.
  20. Japan is still calling Litchi a bullshit character. Take that how you will.
  21. To provide a better understanding, tachimawari also measures how well someone can change the flow of the game to their advantage and pace, whether it be on neutral, defense, or offense.
  22. I'd want to put tachimawari up there, but I'm not sure how many people actually use the term around here. It's a very popular concept in fighting games for the Japanese, but I wonder how you guys acquaint yourselves with it.
  23. Jesus christ, way to show me who's boss
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