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KayEff

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Everything posted by KayEff

  1. Arakune frame data sent, starting on Valkenhayn.
  2. Litchi frame data is sent. Starting on Arakune.
  3. +3 is what the mook said, although given what it says in the notes it doesn't calculate right. It shouldn't even be positive at all.
  4. Dead Spike has 23F of guardstun (judging that Dead Spike BK has 23F of guardstun as well, this part was taken from translations), and Dead Spike has a 54F duration. 54F - 28F (startup) = 26F 26F - 23F = 3F
  5. Done with Lambchops. Doing Litchi next.
  6. Finished Plat's. Gonna go take Lambda's now.
  7. I'll be starting off on Platinum's frame data. If someone calls it, I'll send the Excel file over to them so that they can finish it (of course, it depends on how much I've finished).
  8. I've already done Ragna's, so you can scratch that. I'm working on Mu as well, and I guess I'll take Tager as well.
  9. I'll take the rest of the character pages. I've already done Ragna's.
  10. Try to get the images as high-rez as possible (some kanji are pretty complex after all)
  11. Is your first hit on BE hitting? If so, that may be why it's not working. (that combo's weak for a FC 2C BK combo anyways ) i see what you did there with that 5C and 3C repeat prorations
  12. 5B > 1C > 6C definitely prevents someone from doing an accidental ID. The angle from 1 to 6 misses the diagonal engage on sticks, and should also prevent you from rolling on pads.
  13. I'd understand 5B > 3C going into 5B > ID, but 2C > 6C? How do you mess that up?
  14. I didn't think up of that, some Japanese fellow did.
  15. It's because of her neutral.
  16. When is this gonna be started, by the way? Next week I can start my break (it's finals week but I only have finals on Monday, meaning I have the rest of the week off) and I can start off with translating.
  17. If 22C is +10 and 2B is 9 frames, wouldn't that be a 1 frame link since 1 frame is needed for the dash?
  18. Since I've handled the translations for the BBCS2 loketests, I could give this a try.
  19. I came up with a thought about Ragna's CS1 fatal combo, and here's what I think. Let's take the fatal 6k meterless combo: FC 2C > 3C > 22C > dash 5B > 2C > 6C > dash 6B > 22C > dash 2B > 2C > 6C > dash j.C > jc j.C > BE > 5D > 22C > 5B > 3C > 22C And I'm thinking to myself, "That 2B dash link is only 2 frames, and is 1 frame more than a 1 frame link! I'm not pro enough to do a 1 frame link, let alone a 2 frame one!" So then I messed around in training mode. I discovered that replacing 2B with 2A still keeps the combo going. I actually only lose 100 damage (resulting in 5.9k) but the combo turns out to be very stable and easy to perform. It's very likely that this combo can become a staple fatal combo in a tournament setting (and perhaps even online :O). Just a thought.
  20. The key to blockstrings is to keep yourself on a positive frame advantage without showing too many holes in your pressure. In all honesty, there's no single "good" blockstring that you can rely on. Every blockstring has its holes, and are emphasized the more you use that certain blockstring. Repeating blockstrings can work for someone who has little experience, but for seasoned players who know how to adapt to their surroundings, they will probably learn to block accordingly (or IB and fuck you over). To keep a good offense is to keep your opponent guessing. To start applying good mixup, you'll have to familiarize yourself with what each normal and special in your arsenal is capable of, and what moves gatling into what. You'll also want to keep in mind what moves are safe; for example, Ragna's 2C is a good move to have in a blockstring since it ends on a +1 frame advantage. However, Ragna's Gauntlet Hades is a move you should use sparingly, despite having overhead properties. This is because Gauntlet Hades cannot be canceled unless with an RC, which is not available to you all the time (despite Ragna having gdlk heat gain). If someone blocks your Gauntlet Hades and you have no RC available, you could eat some serious damage. These kinds of things take time to learn, though. You'll just have to keep practicing and learn from your mistakes. Watching other people's videos could help, though.
  21. If you're talking about the icon at the end of the heat gauge, it's to signify if you are in danger state or not. If you are, it'll start flashing and your heat gauge will start slowly filling up (or fill up faster if you're Hakumen).
  22. Watch videos of Kusoru.
  23. are you a bot?
  24. BlazBlue has a system mechanic where you can hold down a button and it'll repeat itself for 5 frames. In other words, if you use this mechanic, you can increase the threshold of input so that you don't have to press the button right at the end of the recovery frames, thus making the combo easier to do. Also it might help if you delay Gauntlet Hades' followup. Having max delay (or even half to max delay) will make the combo a lot easier if not possible.
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