Jump to content
Dustloop Forums

KayEff

Moderators
  • Posts

    1,590
  • Joined

  • Last visited

Everything posted by KayEff

  1. If a move does not have projectile invulnerability, then all it comes down to is hitboxes. I actually don't know if Vivace is actually projectile invulnerable, but I'm guessing since the frame data didn't specify it, it should be the case.
  2. Vivace isn't projectile invulnerable either, so if your character has a projectile meaty (like Ragna's Dead Spike for example) he/she can use that to make Carl respect pressure.
  3. If you keep getting hit by a high damage combo, then something's definitely wrong with how you play. Change it.
  4. If it feels too stiff, you can always make the spring more loose. All you need to do is just use it more.
  5. I'm sad that this is on a Friday.
  6. Well, it'd probably be best to take a look inside the stick and see how the joystick is wired. How hard the job may be depends on how they manufacturers wired it. You can get complete arcade stick parts or anything related at http://www.lizardlick.com/ They have quite the catalog for what you need to mod/build arcade sticks, so it should always be the first go-to place should you be looking for those kinds of things.
  7. Would it be possible to just twist off the bat top and replace with a ball top, or do some joysticks not work that way?
  8. Noel's C Silencer is the only dash cancellable move she has, right? I believe the note where it says "can repeat move" should be changed to "can followup." I think I did a reckless copypasta with that.
  9. All the scans are done. Sorry bro :/
  10. OH NO I'M FINALLY IN A VIDEO NOOOOOOOOOO
  11. Will be playing in a concert on April 16th.
  12. The matchup is more like Ragna constantly throwing out footsies and anti-airs in hopes of actually landing a hit on her. Ragna lacks tools that are able to cover multiple positions, so he can't really control the limitations that Tao can travel in. Sorry if there's a lack of information about that matchup, but that's pretty much how we Ragna players got it.
  13. I have even avoided Sanoshi's video footage. I'm like, ninja-esque.
  14. Fucking stupid.
  15. It doesn't say in the mook if you can hold down the button. I'm making an educated guess (basing on the fact that A Tager Driver and B Tager Driver both have notes regarding being able to hold down the button) that you are not able to hold down the button to extend the duration of 720C. That aspect of 720C was incredibly stupid anyways in CS1, and if it's confirmed that it's gone, I'm glad it is. That move is fucking retarded. Oh, and I believe 1080D also follows suit.
  16. Probably an error on shtkn's part.
  17. Let's not start with that now, alright?
  18. Fermata seems to be the only one that has this effect of penetrating air barrier, so I'm not sure if that would be efficient. You could probably add an asterisk next to the guard notations that Fermata has. EDIT: god dammit skye
  19. There are only a few moves that can't be air barriered, most of which are unblockable moves. The two exceptions are Carl's Fermata and Tager's Atomic Collider. Atomic Collider has "anti-air throw" listed for its attribute, and Fermata has its attributes listed in the notes.
×
×
  • Create New...