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Everything posted by KayEff
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Shows how much I can do
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Oh yeeahhhh I forgot that Tager's Sledge has an additional attack since it sucks so much ass. I'M VERY SORRY TAGER PLAYERS, YOU DON'T GET ANY MORE POT.
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in before the ragnas of DL switch over to a better character
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Also I lol @ Tsubaki's 236236D being like Carl's Cantata, except WORSE.
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Thanks Sev, I'll update my post with it.
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Lambda + ☆シックルが空中の敵に当たっても地面何回もバウンドしてるのに赤ビで見てて面白い。ジャンプ狩 れる + 236D makes the opponent bounce a number of time on aerial hit, it's surprising that it red beats (meaning it's still valid). You can pursue the opponent with a jump using that (I guess). Tsubaki - ☆2Cの頭無敵時間減少。出す前に潰されたりするがそれでも2Cは強い - ☆6Aの補正がかなり緩くなった - ☆D焔の無敵削除。出す前に紋章が出てチャージ全部消えてゲージも全部消えちゃった - 2C's head invincibility has fewer frames. If done early, it'll stuff moves, which then it'll be powerful. - (I'm thinking 6A is slower since it's a nerf, but the "緩くなった" says otherwise. Someone verify.) - 236236D lost its invincibility. If done early, the crest will show, and all of the charge and gauge will deplete. (DAAAAYYYYUUUUMMMMMM) Makoto + ☆猫歩きに2Aが当たる + ☆Aアステロ裏周りの硬直が減った - ☆ビッグバンの発生が少し遅く - ☆J2Cのレベル減少。が、依然強い + 2A hits "cat walking" (same thing as before) + 214A's "uramawari" (passing through the opponent probably) has less recovery - Big Bang Smash comes out later than before - j.2C's level reduced. Still a strong move. (Michi, Jewdo already translated this tidbit.) Valkenhayn + ☆JCの攻撃レベルが上がり、コンボがやりやすく + j.C's level increased, you can combo after it
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Ragna - ☆6Aからガトリングがない - 6A cannot gatling into anything anymore Tager + ☆スレッジ追加に途中からアーマー + ☆チャーキャンのお蔭で立ちジェネが簡単に - ☆2C>4D削除 - ☆JDの引き寄せが弱く + Sledge has "super armor" added (lit. in the middle of doing, has armor) (OR it could be that 214A > 214A has super armor, probably the case. Thanks Lari) + Can easily sneak 720 from 421B (lit. charge cancel) - 2C > 4D gatling removed - j.D magnetism pull weaker Arakune + ☆5A→2A、2A、5Aのガトリング追加 + ☆鳥のjcがロケテからCSに戻った + ☆5Dも空中ガード不能対応技 + 5A > 2A > 2A > 5A gatling added + Bird jump cancels (probably 6A/B/C) went back to CS1 in loketest + 5D air unblockable? (someone else verify this) Litchi + ☆棒6Dを空中の敵に当てると真っ直ぐ飛び、画面端に当たると壁バウンドするように + ☆棒6Bが空中の敵にヒットすると壁バウンドする。復帰はできるっぽ + ☆棒6Bをガードさせた時のヒットストップが大きい。重い + ☆棒6BCHで壁バウンドが戻ってきた + ☆前投げがきりもみヨロケになった - ☆棒6Aで崩れても地上のけぞりになる。これは強化?弱化 + 6D[m] on aerial hit makes opponent fly straight (?), causes wallbounce in corner + 6B[m] on aerial hit causes wallbounce. Return possible (followup possible?) + 6B[m]'s hitstop on guard is large. Heavy. + CH 6B[m] causes wallbounce (doesn't matter if aerial, verify sentence) + Backthrow causes spin (someone verify this sentence) - (someone else translate, something about 6A being able to inflict both stagger and bend-back state? person calls it a nerf although it could be a buff) Carl + ☆Bヴィヴァーチェが頭体に加え脚属性も無敵が付加。実質投げ以外無敵のキチ技 + (someone else translate, but something about B Vivace having head and body attribute added, and invincible foot attribute. second part has something to do with his throw but I don't have enough time to figure it out) I don't have time to do everyone, so someone else should finish the job. And yes, Ragna's 6A can't be gatlinged into anything else anymore. *takes Rachel's wheelchair*
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Also, Makoto's term for "uramawari" (裏周り) is not really a term just for her, but it's more like a term used to describe the cross-under when someone techs. You know, what Dacid does all dei every dei on opponent wakeup. Maybe this refers to her 3C? I don't really know, I just looked up this term on Google, so don't expect a lot of accuracy with this and Makoto's change.
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上段 means hit high? WHOOPS
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Correct me if I'm wrong, but don't most characters' combos push the opponent to the corner anyways? (note the most here) If so that's like saying you should avoid every possible way of getting hit.
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Has Shinkada ever played against Litchi before?
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ツバキD翼上段化 ライチ6Bはガードすると異様にヒットストップ長い、空中の敵に当たると通常でも壁バウンド ライチ前投げがきりもみヨロケに マコトの2Aが猫歩きにヒット バング大噴火硬直長く追撃いけなく μのツルギバウンドは画面端限定でJ2Cは受身取れませんでした、ごめんなさい Tsubaki + j.214D got buffed (maybe stronger) Litchi * Litchi's 6B strangely got more hitstop * 6B wallbounces when it connects in midair (buff? nerf? you guys tell me) Makoto + 2A hits "cat walking" (I have no idea what this means, maybe refers to Tao's crawl?) Bang - Daifunka does not go a long way shortly and followup attacks don't live (someone verify this, I can't really tell if the verbs are negative or not) Mu - Tsurugi wallbounce is restricted to the end of the screen (only wallbounces on corner, probably) + j.2C's ukemi has not been removed, sorry (probably the untechable state j.2C puts you in; you Mu players should know what he's talking about)
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ライチの6Bは壁バウンドするのか、JCは画面端限定だけど ライチの棒6Aもダウンしないで仰け反るだけか Litchi's 6B wallbounces, j.C (I hope it's j.C and not jump cancel) is restricted to the end of the screen (don't know what this means for Litchi players) Litchi's 6A with staff does not do "down" anymore, instead opponent just bends back (AKA no bounce probably, just a regular attack) This is the last you'll hear from me tonight, I need some sleep.
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Hey Hiago, I updated my post with my takes on the parts you were stuck on. Post #615 for anyone who gives a damn.
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I would want to say that "hantei" (判定) is what Roldy says, since that's the dictation of the word, but if that were the case, none of the comments would make sense. If it were priority, I guess some of the comments would start making sense, but then again I wouldn't be sure if it's accurate. Same with "honkadou" (本稼働). The "hon" on the front signifies that it's current/this in context, so K2's guess seems pretty educated.
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●Ragna まだお後暴れたらなんか潰せた ロケテ中は念仏唱えるキャラ化してるかも… 本稼働で色々増えるといいですね You can fit something after 22C if you mash something out. (nothing new) I prayed during the loketest that this character would change... It's a good thing that there are quite a bit of working machines around here (someone verify what "本稼働" means) ●Jin やること全く変わってないのでロケテじゃ強いです けど本稼働して他のキャラが煮詰まってくると落ちてきそうな感はある テツさんが50連勝してわろた It seems that Jin did not get any changes, meaning he's strong in the loketest. But it really boils down to everything else getting worse. Tetsu has a 50 win-streak () ●Noel この人もロケテ中のやることは変わってないですね 牽制で少しだけ牽制弱くなったらしいけどCSよりは全然強いしいいんじゃないですか どうでも This person as well didn't get any changes in this loketest. She's only a little not terrible ("a little buffed" probably) but coming from CS she's still nowhere near powerful. Whatever. ●Rachel まさかCSよりダメージ効率悪くなるとは誰が想像したであろうか… 呉羽さんが頑張ってたけど面白い動きはしてた JA確かに強いけどダメージカスで風もなくなるし色々きついかもしれん ダリアさんで風稼ぐとかも出来るみたいだけどゲージ使うしねぇ… It's possible that Rachel's damage output is still poor, who would've thought... Kureha-san is still going to try (probably on using Rachel) but it's interesting how it moves (someone verify on this sentence) Surely j.A is strong but the wind won't become useful; it's going to be difficult in many ways. Dahlia-san will kind of be able to earn some wind but the gauge won't be used (this paragraph alone is a little difficult; someone verify that the information here is correct) ●Taokaka 絶滅危惧種 現地にいたタオ使いの人は絶望のまなこをしておった… 見てる限りでは3C後相手がかなり吹っ飛んで猫1でも追撃行けてなかった ENDANGERED SPECIES Where I was, there was pretty much despair in the eyes of Taokaka players...(Hiago) From what I can see, 3C "blows off" the opponent quite a bit (launches?) and Cat Spirit 1 is not good at pursuit (I'm confused as you are on this, but I'm guessing Cat Spirit 1 cannot link from 3C). (KayEff) ●Tager (done by Hiago and KayEff) ぎゃくしゅうが はじまる 今までのテイガーより段違いに強くなったっぽい ゆーむらさんが笑いながら割りまくってBドラ決める様はかっこよかったです 有名勢も口を揃えて「テイガーカスだろ…」と言うほど 不利キャラはもちろんいるけど6Aのお蔭で荒らし能力がかなり強化されました 3on3の先方はテイガーで決まり Counterattack begins. Until now, Tager has shown a really wide difference from what he was before. Yuumura-san was laughing at the number of people ragequitting after being defeated with a B Driver, which was a really impressive amount of people. The famous energy and opening (huh?) are ready with "This is Tager Custom (Combo? also, I'm making an educated guess that 'カス' is custom, but I actually don't know, someone verify)," so they say. The disadvantaged character that Tager was is still here, but his new 6A made his approaching so much stronger. The people of the 3on3 are determined for Tager. (Hiago, edited by KayEff for questionable accuracy) ●Arakune (done by Hiago) なんだよこのキャラ色々もとに戻ってんじゃねーか めんどくせー What is it with this character having many stuff back? Annoying~ ●Litchi (done by KayEff) 既に仕上がっているきむらいちにぼこぼこにされました このキャラは今回も戦えますね、棒飛ばしのうさんくさい判定が邪魔邪魔 CH限定だけど2C>一通が復活してしまいました^^ Before, I was finished (his comments probably), and Kimura-tchi (probably just Kimura, the Litchi player) found it incomplete (someone verify on this sentence). This time, this character is fighting (I don't know what this means), the flying stick's suspicious "判定" (dictionary says "judgment" which makes no fucking sense to me) is in the way Even though it's only to CH, 2C > itsuue is alive ^^ (meaning CH 2C > itsuue works probably) ●Bang よくわからない I don't really know. ●Carl (done by KayEff) 自分のキャラなので色々わかります 姉が死にやすく、反面本体一人でコンボを伸ばしやすくなってたり、姉の中継がしやすくなった所を見ると今回のカルルのコンセプトは 「カルルで出来るだけコンボを稼いで、姉さんを中継程度に使ってね☆」 ってことなんだろうなと思う 姉さんまじで死にやすいから壁として使いにくくなったのは残念 ただ補正切りは色々増えそうだから楽しそうではある それが出来る前に死んじゃいそうだけどね!ねえさん! I know lots about my character. NEE-SAN doesn't die as easily, on the other hand it's not easy to combo with one person, NEE-SAN's relay (maybe movement while D is held?) is not easy. The point I can see is the concept with Carl (maybe the sentence is supposed to be rearranged, could possibly be "This is concept with Carl as far as I know"). Since NEE-SAN dies unbelievably easily, it's too bad we can't use her as a barrier (someone verify this sentence). That's all I could do with the death! NEE-SAN! (First part needs verification) ●Hakumen (done by Hiago) 立ち回りで強くなった感? そのかわり火力が下がってたのは分かった またカルルに対してめんどくさい調整してきたなぁ… It feels like fighting using him is kinda harder? (KayEff's notes - It appears Hakumen's "tachimawari" game got worse. More on "tachimawari:" http://meh.brpxqzme.net/himff/conduct.html) In exchange, I could understand that his damage output has increased. Again, his adjusts made the matchup look bad for Carl, eh... (KayEff's notes - probably is going to be hard to adjust to Hakumen vs. Carl matchup) ●Λ (done by Hiago) 重力の削除が痛い反面おいしい技を多数貰いました 特にシックルや6A、Aパルサーはありがたい 割り込みカラミティからコンボに行けるのも○ It hurts to not have her DP anymore. On the other hand, I've learned a lot of nice techniques for her. Particulary Sickle Storm (236D) and 6A, A Parser is appreciated too. Not to mention combos that can be started from Calamity (632146D). ●Tsubaki (done by Hiago) 細かいところで色々強化を貰って、細かいところで色々弱くされてる とはいえやっぱり強くなりました 牽制手段や崩しが増え、ゲージを溜めやすくなったって時点でCSとか鼻で笑っちゃうレベルに あとはその他の細かい技の使い道の模索になるか She received many buffs in small stuff, and she received many nerfs in some little things as well. (?) But indeed she is stronger than before. They made more changes and nerfs (this part needs verification), it's harder to fill up the gauge, and at one point I laughed at how the level was like at CS1. (BAWWWWWWWWWWWWWWW) (Something about the usage method of some of her little stuff.) ●Hazama (done by Hiago) CSよりは確実に弱いが、普通に戦える 特に画面端での威圧感はピカイチ。わたくし普通に5000オーバーのコンボ貰っちゃいましてね…へへ… A派生強化でDががピュッピュって感じで打てるのがいい感じ Hazama is certainly not as strong as he was in CS, but he can fight just fine. Particulary, his pressuring in the corner is "pikaichi" (It means 'top notch' Hiago, Google is your best frriiieeeennnnddddd - KF). The ordinary combos I've got were dealing over 5000 damage (I think he means in the corner?). A (from D) underwent buffs, I feel it's like a laser (probably quicker startup) what with hitting the opponent (probably from what he sees, can't explain from here) ●μ (done by Hiago, last line by KayEff) 画面端ツルギからコンボをすこーし伸ばせるか? 3Cからのコンボは死んだが、そこから起き攻めの択は増えた 設置も隙減ったし立ち回り殺すキャラかしら Maybe her Furu no Tsurugi corner combos can be extended a little more? Her 3C combos are not possible anymore, but her oki options after it increased. I wonder with the gaps in her blockstrings (what does "secchi" 設置 mean? I need verification on this) that her "tachimawari" is dead (tachimawari is kind of like a defense bait game; read it up on here: http://meh.brpxqzme.net/himff/conduct.html) ●Makoto (done by Hiago) ロケテからは変更点あんまないのでCSと比較すると 色々やれることとられたって感じの調整でちょっとつまらないかな? まあ前が色々できすぎたってのはあるけど しかし画面端では色々バウンドする技とかあるんで画面端なら火力最強なんじゃないでしょうか ロマンだね She wasn't much changed from the last loketest, but in comparison to CS she was, and many of the stuff she could do before was adjusted making her seem kinda.. boring? Well, she could do a lot of stuff before. However, she does have many bouncing techniques in the corner, and her damage output in the corner remains the strongest, right? ●Valkenhayn (done by Hiago) 都落ち 2Cが使いづらくなり、狼変身崩しも微妙、火力も少し下がってこれから伸びそうもない とヒマくんが憂いてました よくて中堅になったらいいなーとのこと ふむ (Some joke about him, rofl) 2C will be hard to use, it should be more difficult to use Wolf Form as well. His damage output has been reduced. Hima-kun seems to be sad about it. (Err, if he's down to mid tier, that should be fine? Not sure if that's what it's said). ●Platinum (done by KayEff, biyatch) ぺろ… PERO All compiled into one post. I'd work on the other ones to attest for verification, but I have class. Maybe when I get back home.
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●Ragna まだお後暴れたらなんか潰せた ロケテ中は念仏唱えるキャラ化してるかも… 本稼働で色々増えるといいですね You can fit something after 22C if you mash something out. (nothing new) I prayed during the loketest that this character would change... It's a good thing that there are quite a bit of working machines around here (someone verify what "本稼働" means) ●Jin やること全く変わってないのでロケテじゃ強いです けど本稼働して他のキャラが煮詰まってくると落ちてきそうな感はある テツさんが50連勝してわろた It seems that Jin did not get any changes, meaning he's strong in the loketest. But it really boils down to everything else getting worse. Tetsu has a 50 win-streak () ●Noel この人もロケテ中のやることは変わってないですね 牽制で少しだけ牽制弱くなったらしいけどCSよりは全然強いしいいんじゃないですか どうでも This person as well didn't get any changes in this loketest. She's only a little not terrible ("a little buffed" probably) but coming from CS she's still nowhere near powerful. Whatever. ●Rachel まさかCSよりダメージ効率悪くなるとは誰が想像したであろうか… 呉羽さんが頑張ってたけど面白い動きはしてた JA確かに強いけどダメージカスで風もなくなるし色々きついかもしれん ダリアさんで風稼ぐとかも出来るみたいだけどゲージ使うしねぇ… It's possible that Rachel's damage output is still poor, who would've thought... Kureha-san is still going to try (probably on using Rachel) but it's interesting how it moves (someone verify on this sentence) Surely j.A is strong but the wind won't become useful; it's going to be difficult in many ways. Dahlia-san will kind of be able to earn some wind but the gauge won't be used (this paragraph alone is a little difficult; someone verify that the information here is correct) I'll continue more after class. OR IF SOMEONE WANTS they can finish my job from here. Or fix whatever I translated and then finish. UP TO YOU.
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I believe the updates that some of us recently translated are part of the character summaries. Basically most of what's on the character summaries is stuff we already posted, to my knowledge at least. Someone correct me if I'm wrong.
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I'm still young bra
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lit. "Carl's 3C CH has 'down' property added. 6A probably invincible sections added. Can't decide if 5B got weaker (?)" "Litchi's 6D's blows off to the wall, does bounce" "Couldn't do Tager but Yuumura-sensei said from his knowledge that he got stronger. 6A is exception, stayed same and is useful (?)" Probably means: Carl + 3C is untechable (actually don't know what "down" means, those of you who did this before should know) + 6A probably has more invincible frames (from head attacks probably) * 5B got something Litchi + 6D wallbounces (not sure if it's a buff or nerf; I don't play Litchi after all) Tager YUUMURA SENSEI SAYS HE GOT BUFFED BUT WE DON'T KNOW WHAT SPECIFICALLY DEEERRRRPPP * Something about 6A BAAAAAAAAAAAHHHHHHHHHHHHHHH someone verify
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GRRRRRRRRRRRRREAT TAGER MATHCUP IS GOING TO BE EVEN MORE ANNOYING
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And I get ignored in the long run
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A better translation on Henaki's statement: テイガー強キャラ化確定くせー semi-lit. "Decision for strong character Tager" And to try and make sense of it: "Deciding to make Tager a good character" Or something. Someone can verify for me.
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Lambda's supposed to use overheads?
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They're probably trying to get information not from Noel's drive since it sucks so much ass. Thing is Mori wants more drive stuff. [/sPECULATION]