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KayEff

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Everything posted by KayEff

  1. 3C jc mixup is still the god
  2. that's probably as optimal as you can get, given GH's bad combo starter rating
  3. he's talking about the cross divider input.
  4. there's no easy way around it. you'll just have to keep practicing the input until you get it down.
  5. it's not possible after 5C, the OD startup is too long with 5C's hitstun. you can only do OD cancel off of 5C. also you can do 6C jc OD GH for a followup
  6. 5C's hitbox got smaller (supposedly), so there's gonna be cases where delay 5C is necessary also if you hit too high with HF you will have to omit 5C in its entirety
  7. i'll do it when i'm done with the quarter, unless fu does it before me. so please be patient with me as i fail in my college studies
  8. corner to corner BS fatal combo FC 214D > dash 6D > j.D w > 2C > 5C > 5D(1) > 214B > 5B > (delay) 5C > 5D(1) > delay 214A > 5B > (delay) 5C > hjc j.B > j.C > jc j.C > j.D > 623D >> 236C >> 214D Damage: 4402, Heat: 31 with CT: FC 214D > dash AB > 6D > j.D w > 2C > 5C > 5D(1) > delay 214B > 5B > (delay) 5C > 5D(1) > delay 214A > dash 5B > 5C > 5D > 623D >> 236C >> 214D Damage: 5094, Heat: 23-25 = -2 i've only tested this on hazama so far. lemme know if this doesn't work for anyone else.
  9. hitboxes. you're probably using the moves at the wrong time. we can't answer that when we don't know how you play.
  10. 22C > astral won't work in most cases.
  11. (and OD)
  12. you need a jp account to access jp content.
  13. there's always 22C dc oki. it's surprisingly versatile.
  14. ever tried HF > DID?
  15. late in combos, not really anything. just a simple ID is about all i can think of.
  16. you guys should start messing around with corner combos that have either hell's fang or gauntlet hades, or maybe both. i'd do it myself but my copy's in retention ლ(ಠ益ಠლ)
  17. you were still in cooldown from the previous RC when you started the 2nd combo.
  18. it'll probably update once i get a copy.
  19. ragna's main approach is using footsies. his most commonly used are 5B and 5C. use those to judge your space with the opponent, and go in once you find an opportunity. for aerial jump cancels, just hold up forward during hitstop (the moment when both characters' animations freeze) if you don't have online, then there's not much else you can do. the best alternative is to find people in your area who play this game, but the chances of that happening aren't particularly good. i also wouldn't suggest training with CPUs because they teach you bad habits that won't work against real players. in short, you're kinda fucked unless you buy the new blazblue.
  20. first off, i should mention that blazblue extend is about to die pretty soon, what with the new blazblue chrono phantasma JP on consoles coming out very soon. but with that said, if you're still going to be playing ragna in both CSEX and CP, then you should focus on neutral gameplay, since that is pretty much intact between the iterations. the best way to do this is to just fight against people online. study what distances from the opponent work, and keep in mind the tactics that work as you fight more people. you can use the ragna wiki if you want some sort of guide on how to play ragna. as for combos, it's not worth learning them anymore due to the fact that CP ragna has completely different combo routes. but if you still want to learn them, look at the ragna wiki for optimal combo routes.
  21. good luck getting hell's fang into inferno divider
  22. ground CID's P1 got buffed. from 70 to 80.
  23. yes
  24. that's one way to look at it. i guess it just depends on how you look at "気になる." take everything with a grain of salt then.
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