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KayEff

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Everything posted by KayEff

  1. something tells me that tentama is kuma in disguise, but i can't quite verify.
  2. good ragna players don't rely on pressure, they either rely on neutral or those one-chance moments where the most obscure mixup possible can be done. example, the opponent is in the air and ragna is on the ground. the ragna player runs underneath the opponent as the opponent lands, and as soon as the opponent lands, the ragna player performs a crossup ID. also, letting the opponent get away from ragna kinda defeats the purpose of pressure.
  3. i'd like to see you name more than three.
  4. i hope i didn't say anything dumb ’~‘
  5. i've been running 3C > 214A midscreen okizeme for quite some time now, it shouldn't (hopefully) be anything new to you guys as for corner knockdown, i don't think hell's fang has enough hitstun to be effective in severe hitstun reduction.
  6. welcome to my life john
  7. i see ragna more as a meter heavy character now, especially since they butchered all his meterless options. i haven't been looking at ragna's meter gain as of late, but i'm guessing it's not any better than the rest of the characters.
  8. i'd answer for you, but i bet the community would backlash at me for stating the truth
  9. you can jump cancel a move and go straight into OD, and it'll register as a raw OD. however, keep in mind that raw OD startup is 19 frames while cancel OD startup is something like 5 frames. so in order for jcc OD to work, you have to use a jc-able move that has a lot of hitstun (like noel's 6C)
  10. OD combos are unburstable
  11. get neo on the show (also i think i should be okay to do next podcast as well if you need more people)
  12. jbbs is the community equivalent to youtube explains why ragna is high
  13. if it's at 9PM EST then i could very well do it. i'll give it a try and see how i do on my first podcast.
  14. oh god please no not DC and triforce
  15. i could try this out. i listened to the first episode and it's pretty interesting from what i heard.
  16. there's nothing wrong with letting new players talking about the game. it lets us know what the beginner mindset is, and it'll help us help you get better.
  17. i want to close this thread but i can't cause i'm not a mod and the mod for this section is not here someone make me mod for this section
  18. guys you should really stop talking about characters you know nothing about you know, so that we can get some actual posts just saying
  19. moved to questions thread
  20. do this more if you know the combo won't end well with you. not entirely restricted to corner, but more helpful in corner cases. don't do this. if your health is high, just take the damage and see what happens after that. if your health is low, you can decide on whether to use the burst or saving it for next match. if you do the first option, you might end up wasting the burst by dying afterwards. i don't even know why you decided to revolve your burst strats to rounds this is bad, especially if the corner combo is not particularly a high damage one. save the burst for times when you REALLY need it, such as being in a corner combo where you know it'll do a lot of damage. if you're winning, i'd save it. if you're losing, then by all means. just be careful of any burst baits. i personally like doing this, but it sometimes backfires on me. be careful on when you burst in times like this. generally, you'll want to be careful on which moves to burst. many moves in extend are safe on hit and allow the opponent to block the burst if done correctly (and there's always the hard burst bait). you'll also want to burst in combos that you know by heart will do a lot of damage and/or will put you in a clear disadvantage (such as Carl's unblockables).
  21. anyone who has access to the wiki tables is able to, but for this job it's best to have the mods do it. however it's up to the mods really. for me, i was thinking of having FU do them for me. (i hope that's not a problem!) also the mook has loads of mistakes, so don't trust everything you see in the data
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