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Zeromus_X

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Everything posted by Zeromus_X

  1. Ahaha thanks. I'm still learning stuff with her myself...it's like "spacing? 5C hurr JC please stay away from me" lol

  2. Oh no problem, feel free to add me. I actually might get on in like half an hour.

  3. Regular edition doesn't look too expensive on PlayAsia...maybe it's time to get into this series. My friend showed me the first one and the only chick I thought looked cool wasn't even playable.
  4. and her guard crush combo is freaking 6k. What combo is this? =o If you don't mind me asking.

  5. 3C > 2B shouldn't be used in a blockstring, you're already at a disadvantage from 3C (unless I'm reading that wrong). You can cancel into steins, or special cancel it, but these are pretty unsafe from close up. Her C moves are just unsafe in general especially on IB, so try staggering with 2A, 2B (+1 on block) and ending blockstrings with JC-able moves so you can just get out of there if they're mashing 360 (if they're super mashy, throw out a j2C every now and then - get a nice combo on counter hit that will hopefully discourage them from doing that). One thing that really helped me with this matchup when I was starting was just staying fullscreen to 5C-range away and just watching what the Tager player does. If they're impatient, they'll probably try super jumping or sledging towards you - 5C/super jump jC to smack them and teach them not to do that. on CH 5C you can go into 6C combo to set up steins. Should be able to 5C his 2D as well, since he's crouching you'll get another free 6C. When setting up steins : 6D 4D 214D from fullscreen. If he tries to sledge through them, he'll get hit by the 214D. If it's not spaced perfectly, JC the steins, and get ready to: jC to swat him out of the air if he jumps land, 5C him if he tries something like sledge or 2D (can do 5C, 214D and move in for a blockstring or set up more orbs) land, 5D, 4D, 214D to fill up the rest of the bottom of the stage with mines
  6. Really need to print this thread some time... Something I was messing with...how viable is 236A in pressure? Was doing some stuff in the corner like "5D JC j2C, 236A, falling attack or land 214D" or "5D 2367A, land 214D"...course, this is assuming they're already too scared to do anything but neutral tech.
  7. Great idea with this thread. I should record some replays; I've hit a block with my Mu recently and don't know what I'm doing wrong. =( Synthesis, if we play I could record the saved replay. Or maybe you could send Flying or me your replay save file and we could record whichever ones you want (I think you can copy those...)
  8. Thanks guys. Being patient and analyzing the opponent are things I need to work on in general...
  9. So what methods do you guys use to zone? I'm having a lot of problems with characters (especiallly the rushdown ones) who just run up and jab me if I try to set stuff up...
  10. GGs, I was playing really bad though so you didn't miss much haha.

  11. 2B -> 2C sounds really helpful for forward roll/not emergency tech punishing.
  12. Corner throw into corner loop/super on male chars that 6A > 6B works on: Corner throw, (dash if not up close to corner) 6A, 6B, (can dash to carry closer to corner) 6A, JC jC, j2C, 2B, 6A, 2C, JC jC, j2C, 2B, 5B, 632146C (5k! with super, 3.2 without, builds 36 meter) Great thing about this combo is that it doesn't have to be started very close to the corner since you can dash those 6As to carry them closer.
  13. A bit of a damage buff and maybe increase 6B's hitbox size so 6A/6B combos hit the whole cast would be nice.
  14. GGs to everyone at Ruben's and nice meeting you all, it was a blast. Sorry for being so quiet- I get really shy meeting new people >_>. I also didn't get as much sleep as usual that day so I was very sleepy. Next meetup I should be more talkative.
  15. I'll be heading to the light rail station right about now - should be at PCP by 4 at most (not having a car ftw). I'm also broke so if we go somewhere to eat I'll probably just get something to drink, haha.
  16. GGs Chumara. So he kicked you lol, I thought you left the room I was like "where'd he go?". PCP sounds great, I don't have much to do tomorrow. What time/who's bringing a setup?
  17. Surprised there's no info on this matchup yet. Played a good Makoto for the first time today. I'm at a loss for what to do in this match...if I try to set up anything they'll run/jump up and smack me out of it. Once I get knocked down or in the corner, I find it impossible to escape her. What should I be doing in this matchup?
  18. Pretty sure he's being sincere; Panda is a big fan of Overture.
  19. Valk really doesn't have a reversal (6A is as bad as Rachel's cat chair imo), so be unpredictable with charge cancelling and mix in some throws and you should be good. If Tsubaki can actually get in, the matchup doesn't look good for Valk. I can imagine this being even /theoryfightan
  20. Well I got trolled =(
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