New grab into corner loop on female chars + Bang/Hazama:
Throw, (dash) 6A, 6B, (dash) 6A, j2C, (dash) 2B 6A, jC, j2C, 2B, 632146C (4700 damage/gains 29 heat)
Can carry into corner with dashes and 9 jumps if you're not quite midscreen, but doesn't gain as much heat as the male version unfortunately. Still, nearly 5k off a grab, make them AFRAID
EDIT:
Also, some Sword of Decimation guard crush combos...crazy damage off guard crush. I figured these out on my own, so there's likely more optimal ones, I've heard you can even get 6k off a guard crush!
Males:
63214C (fully charged), dash 6B, 6A, 2C, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 5B, 632146C (~5.5k, builds 45 heat)
Females/Bang/Hazama:
63214C (fully charged), dash 6B, 6A, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 632146C (~5.3k, builds 42 heat)
Can carry both into the corner with dashes, though I find it easiest to just move their sprite off midscreen with a short dash yourself; the guard crush stun gives you enough time to do that and fully charge SoD. Then you should only have to dash the first 6A and 9 jump them to the corner.
You can also use some of these off a 6C fatal counter...easier to do, still does around 7k damage, and no 6A/6B stuff to worry about; especially nice online. You still need to be a ways off midscreen to do them though.
Edit: In the corner however, it gets a bit tricky. If the opponent isn't quite near the corner, you can just 6B out of SoD without dashing and catch them. If they're right up on the corner...I've been able to link a 5A out of SoD, then go into 6A and do a combo for around the late 4000s, but it was very hard to do, not to mention confirm. An optimum 3C combo in that situation might be more practical.