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Zeromus_X

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Everything posted by Zeromus_X

  1. Cause that totally helps him understand or even has anything to do with what he was asking. >_> This thread has got some serious elitism/possible trolling going on right now.
  2. So why exactly do some people think Mu is broken? O_o
  3. Can you still barrier after wolf cancel to bait a reversal?
  4. Thanks for the sword combos, a lot of times I get a random SoD counterhit (people trying to punish it but messing up I guess lol) and don't know what to do with it.
  5. 5A, 6B, and 6C can wolf cancel off the top of my head. 6C is another great one and also +6 on block. Something like 6B, 5C, 6C is a good string to go into wolf mixup, can also add another layer to the mixup by wolf cancelling 6C before it starts up.
  6. Yeah, what's up with this? I still remember that article where Daisuke said that they still intended to make a new Guilty Gear... (http://www.escapistmagazine.com/news/view/97165-Yes-There-Will-Be-a-Next-Gen-Guilty-Gear). Guess it's time to start learning GG with AC...
  7. ^You can also enter wolf from specials (like 236A or j214B, D, D to revert back to human) or from some normals like 6C (6C, D, D to revert) since wolf cancel already enters you into the wolf C dash with just the D button. 6C is really nice since you can wolf cancel on startup making it a very fast option from the ground. I love the maneuverability/fake-out options from these, plus it's fun to fly around like this lol.
  8. Just want to say I love your avatar. Also I still lol at Astral panic burst.

  9. http://www.nicovideo.jp/watch/sm12278958 Around 8:40, new wolf grab corner combo? At least I didn't see it listed. (Correct my notation if wrong- I'm still learning the double relaunch combos.) (Corner) [w]236D, 2B, 5C, HJC, jB, j214B, D, j236A, j236B, 7C, jB, jB, land D 5B, 632146D (5.8k! builds 50 meter!) Watch out for that command grab in the corner lol... Also in the match vs Arakune, a gold burst combo: Gold Burst, 5C, HJC jB, j214B, D, j236A, j236B, CD jB, JC jB, jC (j236236C) (2.3k/3.4 w/super, builds
  10. He actually only has 10k, don't count the first hit of the bag's "combo", it adds 500 damage.
  11. Another question, how to combo off of his overhead 6C. When I try to change into wolf and use wjB, it either misses or I miss the land 5B afterwards.
  12. I have a few questions, still trying to grasp this character. About wolf BnBs...I'm having trouble transforming into human after the 236 series and hitting them with jB. Is there any timing I should be aware of? If I don't have meter and hit them with 5B or C midscreen, but am too far to do a 3C combo, should I just do 236A and go for a reset afterwards?
  13. It is indeed RC'able. I'm having a hard time with him too, his combos definitely are different for me...it's mostly timing the wolf cancels and that 6B->2C link in the corner that mess me over. Also approaching with him is hella difficult x_X. Well, day 1.
  14. Thanks, I updated it.
  15. Didn't see this listed yet - here's Valk's Revolver Actions and other normal attack notes. Attacks in red gatling but won't combo. Please help me make this more complete with corrections, additions, etc. Edit: Updated. 5A: 5A, 2A, 5B, 6B, 5C, 2C, 6C, 3C, jump, special, and wolf cancellable 2A: 5A, 2A, 5B, 2B, 6B, 5C, 2C, 3C, jump and special cancellable 6A: None Air Unblockable 5B: 2B, 6B, 5C, 2C, 3C, jump and special cancellable. 2B: 5B, 6B, 5C, 2C, 6B, 3C, special cancellable. Low 6B: 5C, 3C. Can link into 5A, 2A, 5B, 2B? (They combo on hit). Special and wolf cancellable, can gatling or special cancel on first hit. 5C: Special cancellable and jump cancellable on hit. 2C: 6B, 5C, 6C, 3C, jump and special cancellable. Air Unblockable 6C: Links into 2A, 5B, 5C, and 2C on hit, can link into 5B for a possible frame trap on block. Wolf cancellable. Overhead 3C: Links into 2A, 2B, 2C, and 3C on hit. Low jA: jA, jB, jC, jump and special cancellable Overhead jB: jA, jB, jC, jump and special cancellable Overhead jC: Jump and special cancellable. Overhead w5A: w5A, w5B, jump and special cancellable Low w5B: Jump and special cancellable. wjA: wjA, wjB, jump and special cancellable. Overhead wjB: Jump and special cancellable. Overhead
  16. http://www.nicovideo.jp/watch/sm12246278 Good Rachel vs a pretty decent Ragna around 5:00...sick 5.7k backthrow combo into the corner at around 7:00 (Uses up 4 winds and 100 heat tho =/) Looks something like 4B+C (into corner) 7D, dash 6A, 632146C, 28D 7jump lvl 3 j2C FC, 214A, 5CC, 236A, 28D (frog hits), lvl 3 j2C FC, 236A, dash 3C, 214C, 6A, 632146C, 28D 7jump lvl 3 j2C FC, 214A, 5CC, 214B oki
  17. http://www.nicovideo.jp/watch/sm12246278 Good Rachel vs a pretty decent Ragna around 5:00...sick 5.7k backthrow combo into the corner at around 7:00 (Uses up 4 winds and 100 heat tho =/)
  18. Oh good, just wondering cause I deleted a lot of people recently. And good job, it took me forever to get the 50 trophy, I have over 2000 matches X_x. And haha yeah, it was kind of hard at the beginning but it's not so bad now thanks to the skill cards and all that.

  19. Lol, we need to play more often...you still have me on your friends list?

  20. Awesome, just make sure to tell me what to do in the chat or something lol

  21. What char are you playing? Generally, you just have to double jump up (to make the lasers aim at you in the air), then land and run/jump towards her to hit her and make the lasers disappear. Laser spam is generally only good for chipping someone down when they have a little bit of health left and don't want to take a risk; not actually good for zoning.
  22. Love his Astral backflip kick to the moon lol. And his winning animation where he just opens a rift and leaves the battlefield...getting more hype to play him with each new vid.
  23. Zeromus_X

    Psi Art~

    I like the Mu one =O especially the way she has the orb. The Tao ones are cute too. =3
  24. What about that chick that turns into a bear? I always liked her. The first TT was the only Tekken game I really played/liked, so I'm happy to see a new one being made.
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