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Zeromus_X

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Everything posted by Zeromus_X

  1. For this combo: Does the air Blood Scythe have to be TK'd, or do I just cancel it off of 6D? Is there any specific timing I need to be aware of? I keep getting the opponent too low to dash 5B afterwards.
  2. Yeah, I've always felt that trying to give the opponent the DDDDDDDDD only works if the player isn't properly aggressive enough or simply unfamiliar with how Mu works. But if the other player doesn't know how to deal with it or you feel like trolling, you might as well give it a shot. I think, like a lot of things with Mu, it depends on the matchup and the individual player, but IMO you should generally aim to set up a few steins when you're not actively doing anything else, even if only to see how the opponent reacts to them. If the opponent is determined to get on your ass, you should play more passive with movement and pokes to catch them making a mistake. Once they block something (even if it's a stray stein laser), you should attempt to take the advantage and rush in if you can. Even if you find that you can't get a good hit in, you can always keep the game at neutral, and still keep the game going at your pace. IMO this is one of the most elegant aspects of the character, how she can seamlessly switch from passive to aggressive and vice versa (though some may claim it is one of the derpier things about her ).
  3. Well the list did come with this article explaining each of the character rankings: http://www.eventhubs.com/news/2014/may/09/blazblue-chronophantasma-tier-list-lord-knight-full-explanations-character-placement-based-strengths-and-weaknesses/ If it gets more people interested in the game, then I don't see a problem. The overall tier list won't be very different in 1.1 anyway. I remember Mori claiming it would be out in May, but I haven't heard anything else about it yet.
  4. That list seems pretty accurate. I expected Mu to be further on the "bullshit" axis given LK's apparent disdain for her though lol.
  5. Pure damage Distortions are avoided (except for the kill) because of the reasons already stated. A lot of characters with poor meterless defensive options rely on counter assault to get out of pressure, or characters with poor mixup would be better off with meter for CT, etc etc. Of course, it also depends on the situation; you shouldn't never use meter. Like say I'm playing Mu and I'm in a matchup where I think I can zone out the other player pretty well. Usually I want to avoid Mu's DD because it has a fairly low minimum damage (how times have changed), but in this hypothetical situation it'll do just enough damage to give me the life lead to where I can lame it out for the rest of the round, even though it won't finish off the opponent...well, that's one niche example, anyway. Honestly, sometimes I simply forget to use my meter and find myself with an excess of meter near the end of the round, so never using it can be a bad thing too lol.
  6. GGs Tesnologic. I learned a bit more about Valkenhayn matchup (aka don't IAD in like a retard cause WOLFFF 5B). I felt like kind of a shithead for DP'ing so much, but lolblockingvalk. Still not completely sure about the neutral game. I feel like I should be more aggressive, but it's risky cause I can just die after getting hit once.
  7. Venom in C tier whyyy. Ky in A tier though, aw yiss.
  8. GGs to people again. Nice to actually get some extended sets in with people for once.
  9. GGs to everyone I played today
  10. Why exactly is Chaos bottom tier? Is his neutral game just not good enough in this game full of xbox huge normals? It's weird seeing a puppet character ranked so low.
  11. Thanks guys. Guess I have to mix up my options more and be more confident in the neutral game.
  12. Oh, I didn't realize this was also on Friday. In that case, I will have to drop as there are other things I have to do that day. Hopefully someone in reserve can replace my slot.
  13. So apparently Naoto is considered S-tier in the new one: https://twitter.com/Kurushii/status/461913479411404801/photo/1 Never thought to see Naoto considered in the same tier as chars like Aigis and Teddie, so I'm pleasantly surprised.
  14. Yeah, charged stein routes are the most optimal damage (by about 300-400 damage), but they are very tight timing and character/screen position-specific. I would avoid going for them online, at least, unless you have baller execution. Personally, I stick to the typical airdash jB jC j2C... route for easier execution and corner carry.
  15. Are there any OS against Azreal's backdash? Nearly every Azreal online just mashes backdash on wakeup 90% of the time, which gets pretty annoying. If I have a hard read, I can dash forward on their wakeup but since Mu is so fast she ends up running through the backdash midscreen and it leaves me vulnerable to wakeup Growler. Should I just stick to safejump setups and try to react to the backdash? There's no way this character just gets to peace out of my oki that easily right...?
  16. Yeah, with 6B starter you only get enough combo time for one sj2C before ending with jC > j2C. EDIT: ninja'd
  17. I want to play Chaos, but apparently he's like garbage tier. I just want to summon a DINOSAUR man.
  18. Apparently 236D moves Terumi back further during recovery, preventing opponents from rolling out of the corner against it. I am curious if this change also helps him roll punish in the middle of the screen, since I see Japanese players respect this ender even midscreen.
  19. I'm hoping for a playable Ken myself. Also get hype for UNIB console release.
  20. GGs. I am forever free to Chipp leaf grab lol.
  21. The stein laser does have to hit, but it shouldn't matter what part of the screen you're at. Any stein placement should let the combo work, though I'm personally fond of j2D since the stein will usually be directly on top of the opponent after the combo. Also, the airdash jB part isn't actually an IAD - it's just doing a 7 jump, then an airdash jB, even though it looks like an IAD. Doing that will give enough time for the laser to hit and use that hitstun to get the proper height for the airdash jB.
  22. It's +8, but yeah, I foresee many people eating 2C FCs in the future. It's nice that Naoto will have a reliable way to continue pressure instead of doing funky things like cancelling into traps to make them "respect" you.
  23. Oh so 6A has to be non-meaty to clash with DP? I guess that shows how little I know about Azreal lol. Backdash > gustaf is an option for him, but if you have a good read, you can always run up and 5C CH them, and hopefully discourage them from doing it predictably. As far as his j2C, it is possible to anti-air, but they can change up their timing to bait it like any divekick. I'd rather not take the risk and just run forward to go underneath them if I notice them hanging out in the air above me. That way you avoid giving him the advantage, and can at least punish the recovery or reestablish neutral.
  24. What situation is he using 6A in? If he meaties you with it, it should always clash with your DP if they time it right, so you should respect it on oki. (Well, if you're feeling particularly defiant, you can attempt to clash into DP again, but I wouldn't always recommend that lol). That said, if they're using it on oki, they are giving up a harder-to-see meaty mixup to bait your DP so you have less to watch out for, so just stay calm and wait for an opening. His 2C is really good and you have to be aware of it; it has a deceptive hitbox. I personally like to bait it with falling barrier and try to punish the recovery since they're usually looking for the CH to confirm. Round start 5C is still a good option; I'm not sure if there's anything solid Azreal can do to challenge it. If he backdashes at round start that's a good thing because you're still controlling space. Just watch what he does afterwards and react accordingly. If they are really feeling themselves and forward dash at you at round start, mix it up with 2B, SoD, or just don't commit to anything and backdash/IAD back.
  25. http://www.youtube.com/watch?v=9GD6jP1ygEE&list=PLZdIFjEqBX4JSpdxJ85fOfbAXx5Fxf8E7&index=2 Mad (Teddie) vs Waka
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