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TD

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Everything posted by TD

  1. you are correct. l just tried it myself (in bb). rachel's j.c is not an overhead but she can still fuzzy guard from it. l apologize for the misunderstanding. so my guess is, yes, liz can fuzzy j.a from garu, it should be airtight.
  2. what what
  3. that looks painful. l remember a girl broke her neck doing this. it was on the news. poor sap was spinning her neck too hard and too fast doing one of those jamaican dances.
  4. damn. alright thats everything until l find my list of stuff, but you might not be able to play then lol
  5. you can do that but it wont 'fuzzy' them because garu isnt an overhead. the difference is that you'd have more leniency with how high you can hit a standing foe, because when the crouch they'll still retain a standing hitbox, if it were an overhead. because it isn't you'd have to do it low enough for j.a to hit a crouching foe always. against the smaller crouching hitboxes, garu rc j.a may be impossible. and if you say j.a has trouble hitting crouchers in general, it might be pretty difficult to pull off on anyone. l have yet to see garu rc j.a myself though, just garu rc 2/5a.
  6. ah damn damn damn damn damn damn - wait, l saw this on her challenge mode in the corner? ch shuffle time microdash 5aaa a bufu. it's probably really tight but it should work? and alright thanks sans XD @lol, l dont think garu is an overhead. if j.a hits most standing foes, then deep j.a rising j.a should be a fuzzy guard :o
  7. oh and does sb bufu refreeze the foe after a normal bufu like how jin's freeze mechanics work.
  8. l cant find my list so i'll just remember what l can. after 5c 2c b bufu midscreen: 5c(w), 5c, b zio (it should hit behind the foe and be safe). l just want to know if that works. after bufu in corner, see if high(ja)/low(2a)/throw mixup readbeats. i dont remember if kiba had the chance to test this last time. after b bufu midscreen: d maragidyne. is it punishable? is mamudoon/hamamoan unblockable? (fear/ch) shuffle time combos. like (midscreen) shuffle time, mind charge, dash 5c stuff, or (corner) ch shuffle time 5a 5c 2c b bufu AoA OMC memento mori can her ja instant overhead (lol). is jc really not an overhead. thats all l have for right now
  9. @kiba, oh, youre right, it only freezes as long as b version right. that sucks. @sans, l have a lot of stuff to test. is your body ready for it.
  10. its shouldnt be too hard, all she needs is fear, 50 heat (100 heat if she's already awakened), a frozen foe, and the corner. liz can get these conditions in no time flat. alot of her combos involve 2c and bufu which inflicts fear/freeze, she gets 50/100 heat easy as the match goes on, and her combos have huge corner carry. ex maragidyne will put the foe behind liz also meaning you can choose which side of the screen you want the foe, perfect for corner placement. even still she's doing 2-4k on average, thats pretty good
  11. l saw 5c(1) delay 2c midscreen that baited naoto's r action and punished with 5c. that's really good to know down the line.
  12. well of course it wont be perfect - at least not all the time. on bb, 1 bars can feel as virtually lagless as a 4 bar, it can be sort of choppy, or it can be, well, a 1 bar. from my experience, anything but a 0 bar (even these can be ok tbh: but rather not risk it) and specific players connections like wireless/bad internet company tends to be playable most of the time. it's also been said by a player, not sure who, that its very good on 1 bar, as well.
  13. liz should be higher in the damage section. why? lol... http://www.youtube.com/watch?v=pLqzReuMg3c&feature=youtu.be&t=22m15s memento "comeback factor" mori is why.
  14. pretty sure 'psn isnt experiencing any issues' has been said quite a few times already, like people can play 1 bars and its still good.
  15. this is why we should play the game before we say things.
  16. someone's gonna be the victim of my 23k combo first day kune aint got nothing on this shit
  17. hello! l've come to inquire about this job as a velvet room assistant~ here's my resume.
  18. TD

    [CSE] Rachel Combos

    there are better options. l personally would 99% of the time go for corner carry/pumpkin + 1/2 rods oki because that's the optimal position for her. (l wont go on about why. we all know why.) this setup isnt particularly bad, just outclassed, so you can still use it if you want.
  19. http://www.youtube.com/watch?v=PyeSv4qiLLs&feature=g-logo-xit
  20. ggs to everyone today.
  21. l totally forgot ._. l apologize. at least l made it to 5th dan that one time... *sniffle* i'll...never...forget...!!! T.T
  22. TD

    [CSE] Rachel vs. Bang

    vs nails you can: ib superjump superjump through the upper space between the nails (farther away) throw a projectile to nullify them (iris works best)
  23. just wanted to make sure. welp
  24. is it on 360 or ps3?
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