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TD

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Everything posted by TD

  1. also, l would loooove to see more of mind charge + diarahan in combos, like (ex) bufu/ex maragidyne, mind charge cancel (-50/75 heat but gain 150), (diarahan x2 from ex bufu, or diarahan, sweep from ex maragidyne). l feel like thats a legit win condition for liz, make her a 'real' character with defense boost + alot of life to exploit with. it'll make running away a legit strat! of course this is just my take and theory but it sounds really good in my head...
  2. l saw some guy destroy that game at next level one time (not sure if it was the exact same game but it had those feet buttons). shit was amazing. how do you even learn to move your feet like... like lightning. o.0 so precise... and you need to react so fast b/c you're using your eyes too... l was pretty awestruck
  3. it wont be 7-3 vs worse mitsuru's but l still doubt it'll be anywhere near easy. the fact that mitsuru's tools are just overall better at dealing with elizabeth won't go away, and the low execution standards in this game means even bad mitsuru's will be converting hits into combos. maybe not strong ones but they still hurt liz.for a MU to be 7-3, there's a huge imbalance of advantage, and droit seems to be the hugest problem but not the only one. also, let's not forget that when the game comes out, mostly everyone in NA will be on equal footing. of course skill differences will became apparent over time but that time cant be measured. we still need to actually go through the process of learning without getting discouraged, and theres no doubt in me that such process will be very strenuous.
  4. yes. they stack.
  5. 99 or 65, passing is passing in my book lmao
  6. more people may migrate to ps3, giving us more people to play
  7. if everyone keeps saying p4u wont last long, then it really wont last long. regardless of what's coming out in the future, regardless of what history has spoken about bb, if you like/love the game, have some faith in it and enjoy the game for however long it lasts.
  8. this was asked 3 pages ago.
  9. kiba, remember when you said something about 2ab hitting on it's last frames for frame advantage on oki? http://www.youtube.com/watch?v=9CTQaXP_38w kyou does it here @ 2:45. it was ib'd and still went unpunished. whether that was because of inexperience or it being unpunishable, l dunno. l saw naoto's blocking animation change for a split second which may imply that it isn't entirely safe, or that could just be her blocking 'recovery' animation. 2ab 5a looks pretty tight anyway.
  10. kyou is a boss lol. this guy is insane. fuck mitsuru. we, are going to have our hands full and our blood pressure high with her ass. and since shes apparently 2nd easiest to play in an already easy game + the mitsuru army + 7-3 matchup currently, ugh. just ugh.
  11. yes. (+2, unconfirmed) it sounds legit enough for this game
  12. http://www.youtube.com/watch?v=8moMUlUQ4ns
  13. l didnt know you couldn't bufu after 5c. l never actually saw it myself, but l figured she could o.0 wow... yea that'd be very strong lol, it'll take the rps right out of the mixup and make it if you jump l will see it, bufu, and you will get slashed. as for the rest, hmm.... l guess that's what separates the better liz's from the not as great ones. we just have to hope some of them recognize the better players soon, see what they're doing, stem from that and create something even more powerful. if not, we'll just have to show them how it's done with our own tech.
  14. trm stands for dumb shit. everything looks legit on the list. were short hops made specifically for the paralyze ailment?
  15. l think she's referring to 2d. you cant mash spark bolt lol (well, you can... if you're free).
  16. well, she doesn't have an awful lot in regards to her pressure that isnt either filler or a risky rps situation, so that could be discouraging the more knowledgeable, yet not-so-great players. from what l notice elizabeth players tend to most commonly do 5c(1 or 2), 2c or 5d. this puts elizabeth in the least amount of danger should her mixup fail due to the pushback of 5c. losing a persona life is better than losing real life for multiple reasons. bufu would stop the universal-seeming jump OS (jump, 4/7 dodges grab, ib's 2c), but again its really, really vulnerable without hit, and at the moment, losing the ice counter means rather short combos, loss of resets and lack of stacking status effects. what else could she do? 5a/2a stagger pressure, 2b j.b pressure, jc normal into IABD, try to mix specials/throws into up close pressure, etc. but let's face it. this stuff isnt stellar either, and her staggers seem to have rather punishable holes. though it's limited in options, current elizabeth needs 5c.
  17. no trm my prayers were answered
  18. TD

    [CSE] Rachel vs. Bang

    l just tried this myself. a-l keep getting hit out of the backdash. b-when l time it to -just- before j4b hits: l escape, but he's not in enough recovery to press any sort of advantage. l can run, but he's close enough to catch me. l can attempt to pressure, but as said, the situation is almost neutral, and rachel's normals, though fast will not be able to reach far enough to press the very small advantage she has. plus, bang 5b >>> rachel. airthrow beats it clean and 100%, nets good damage and grants rachel summons. l dont really see what this does better, but l could be doing it wrong or not realising it's potential.
  19. her weaknesses are what make her hard, not her execution. her lack of mixup and the risky nature of her meterless mixup means she has to seriously be on point with pretty much every mixup attempt, or lose a persona life. persona broken liz = defending liz. we -definitely- never want to be defending. ever. even with invigorate, meter management is going to be important - not only in the sense of spending meter mindlessly, but not spending it at all is going to come into account too. when to mind charge? when to ex zio/maragidyne? when to OMC? defense wise, well as we all know 1-2 good combos, or 2 ok combos w/super are lethal. random hits hurt. you need to know how and when to block like you know how to breathe. her reversals are very situational which further emphasises defending well. shes very complex in these regards, very rewarding and dangerous, but knowing her well -and- knowing matchups is going to be invaluable. learning matchups within itself is 'hard' - or, it takes a few weeks at least.
  20. she is pretty hard to use, but seemingly popular amongst fans, and for good reason. the whole 'spooky' theme she has going on is incredibly sexy. *ahem* nonetheless, the game is fairly new. expect a few diamonds on the rough down the line, as the game, the character, and the players develop. also, you never know what you might discover watching a newer player experiment. like garu crossunder mixups.
  21. oooooh ok l see. l just saw a vid and it is indeed the max range. that is interesting... thank you
  22. we'll have the chance to test it out ourselves in due time! :> l don't think anyone posted it, apparently it was in japanese but i'm not sure the details. i'd love to read it one day. as for who still has it, l dunno. also, whats the deal with 5c in standing combos. it looks like you need to gatling a different attack (sometimes 2c wont combo? a.bufu wont reach, a.zio and j.2c are combo enders) depending on... something. perhaps distance? maybe max range 5c does this. i'll have to look more closely...
  23. right on the money, you. it's all about how you view your wins and losses.
  24. since the game is very casually-oriented (possibly making everyone on/offline a threat) coupled with a general sense of overall balance, l have high hopes for this game's competitive scene. that's how l feel about the game. it's reminscant of ct and csex. and gg lol. how could l forget the 'dust' button
  25. TD

    [CSE] Rachel vs. Bang

    that's not the only thing he'd be able to hit with. even on whiff bang should be able to land and still keep pressure, even possibly punish the backdash. l dunno if his j4b has landing recovery, but i'd rather just airthrow it if l think he'll crossup. it's worth a test
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