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TD

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Everything posted by TD

  1. Stein Gunner Barrage. lt's been mentioned early in this thread's life, l wonder why it never caught on? l think it would be great if it became a widely used term, like "Itsuu loop" and "taunt loop" and "tk crescent loop" Stein loops =D
  2. TD

    too late :P six years too late lol And thank you.

  3. I'm a guy. And boy, lots o' typo's. l meant- 5d, 6d, 236d, 6d, 4d, j.2d, j.5d. There is a nickname. SGB.
  4. YOU HEAR RACHEL PLAYERS WHINING HOMEBOY? (...yes T.T) But srs. 2c is gdlk. otherwise yea.. this is pretty bad after some fights with hakus. He beats u mid range, far, close, damage and defense wise He just can't stay on you. Like an atomic cannon... with a long cooldown time. And big guns.
  5. lt's on my psn tag... howling-_-moon l tried to add you but your list was full.

  6. How about 5b 6b 235d 6d 4d j.2d j.5d? ln fact l want to try that out right now O,O
  7. Stein setups into soviet damage.
  8. Ok l tried it. But l find 2d 6d to be better so the laser hits on oki. Also, let's turn Mu into a primer hungry beast. Mixups ain't doing the trick.
  9. Does Mu have any good air combo oki? Recently i've been brain farting after ...2c - j.c - (dj.c) - j.2c.
  10. TD

    [CS1] Rachel Combos

    Ah, those. Well, l can honestly say that the spike loops are pretty impractical and not worth the 3+ winds for average damage. But 5b 5cdc 214a 3c 236a x2 6c 1d bbl is.
  11. TD

    [CS1] Rachel Combos

    l heard Madao came up with more combos?
  12. Mu not Nu. And that seems like a prototype crossover/under, whatever. Looks like you'll only get 1-2 hits max...
  13. I've sj'd SB before. ln fact i've beat it out before wit steins. And of course you're going to get magnetized st least once, because if Tager couldnt do even tha it would be sad. Once most of the cast is magd, 2d/5d is bad. But it can be beat out by Mu. lt does happen. She's not really hopeless while mag'd like say... Rachel. She can deal with Tager in any situation imho. But eh. The numbers aren't final yet. It's most likely going to just be 6.5, though l still strongly think it couuld (should) be 7.
  14. l think you misread.. lt's exactly like CT's matchup... Tager, in all honesty can't do shit against a Mu who turtles and jumps his SB's, skill or no skill Tager can't hax her ass over for him to tap, nor can he even run. Look at CT. Rachel kept him at bay with wind and... rushdown, actually o.0. Nu had a flurry of swords just waiting. Mu is a mix of both rushdown and trap, a deadly combination of Tager's nightmares from CT. l'd sat at LEAST 6.5.
  15. l am on PSN, just as an alt so l won't mees up my D-Card come december...

  16. CT rearing her pretty face. RC v. TG 7-3. No risks and you already won. I will admit however, l like rushing down. Fuck 360/720, l ain't respecting that shit. Sure it's pretty ignorant, but it's my aggression that's going to get op's blocking. And if Tager is blocking me up close, scared to 360, the match is miiiine! >=)
  17. Thanks. l usually IAD after the setup, to cross up ( a habit l need to stop abusing, it is getting me in alot of unfavorable situations.) So l pretty much jump in, l can mixup from there right? l've been fooling around with jumping in, but l still don't like attempting to mixup only for them to jump right out of the damn thing... I assume the meaty jump is also for if they do happen to jump out too, then? lmma try it out Goodness, l need to ask Rin to record me. l need some critique.
  18. This. He can guess right, he can guess wrong. ln the end neither party is/will be wrong, so let's just dead this one frn. In general, Mu only has to worry about SB, being magnetized, and close range. Since the former two pretty much go together and happens say twice a round, and the latter happens when the former(s) happen...
  19. l know 5d works. But any Mu that backdashes after and waits for your response, could easily react to the super flash by jumping. Even still, DP is muuuch less safe. Oh yes. Tager's 2d while magnetized is really bad (well this is more of a general thing) if caught off guard. 5c works on reaction only...
  20. Exactly. Which is why i'm confused, why anyone would risky dp for shitty damage and space, rather than 90% safe backdash for space.
  21. l'd watch Tager on oki. His fatass seems to get through alot of the things l throw at him, and then some compared to most of the cast. Sledge in general must be baited - It bad in general, but it rapes unprepared asses. On oki, it is recommended that you stay a safe distance (5c range) and refrain from using Ame no Totsuka after every KD or your ass may be raped... o.0 EDIT-l got super early ninja'd, lol. What FV said.
  22. They must have been bad if they dp RC'd just to rush you, a Tager, down. With Mu.
  23. ^NP Have any of you seen pulsr's video? ln it, there's a particular setup. ...3c - 2b - 5c - 6c - 5d - 6d No 236d. Now i'm aware that steins when summoned give (very low) +frames. But when l attempt to mixup, they just mash/jump out of it. So, do l have to do 236d? l've been doing 6d - 5d before the vid (with no success), but if there's a possible way to save steins and still mixup, l want to do it.
  24. 5c, 2c, j.c, 6a should keep him from being dumb. And yes, learning her oki asap is STONGLY advised.
  25. Wow, okay... l've seen one of those around too, l think on nico. Well they are legit, so l apologize.
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