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Everything posted by TD
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Right. She never HAD to. She decided to rushdown, and with that caused risked that could have led to her loss. I fought with LostSoul, and although the match was in Rachel's favor, he made countless comebacks by defending and waiting. Mu needs not take risks and can win. And close to 7k from 3c? l'm skeptical. l'm sure 214d whiff combos do not get that high.
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^ Pretty much. lf you don't take chances, there is literally no possible way to lose in this matchup if you know what you're doing. This is exactly like CT RC v. TG. Exactly. Most def. one of her lopsided matchups.
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Not much you can do, he pretty much has you. Best not to summon too much. At least then, if the hole does appear, it will be brief. You have to be especially careful in this match. Take your time, fish for knockdowns. PLAN YOUR NEXT MOVE or it will be your last: Haku isn't really rushdown/mixup, so you have time. Even still, l would say this matchup has to be like 6 - 4 because he just overall trumps any attempt you make to set up or rushdown. Oki seems like your only actual grace tbqh. Eh.
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Mu is fine. Her moves are unsafe if you don't know her. She needs some getting used to. You can't afford many mistakes either. So my opinion is: if you don't really like her, you probably never will. Yes, Mu has a "hidden" complexity. She only LOOKS easy to play (to some, anyway) But hey, if you do pick her up and need help and l -can- help, then l won't mind.
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l tend to double jump against her, and wait for her sj.c/2c, although djing has become more or less a habit when i'm in auto pilot. ls that reliable? And what is a safe string on Litchi? l mean, mashers have had success 5bing me right out of 5c - 5d - 63214c, or anything else... 5b is really just a huge nuinsance, and some point in the match i'm going to have to deal with the crap that she spews from her staff. I feel like Litchi is entitled to more mistakes because her health and overall defense is good
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And hurt.
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Ragna is on my shit list. (raeg) So, like Ragna. But Mu hasn't many options from 5c but a stein which can be punished. Unlike Ragna whose 5b leads to many things, even from the tip of his shoe he can do a mixup. Mu can do 5c - (6c, d, 63214c) and that's it. Now if 5c was jcable... She needs better pressure strings, all in all.
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Cross under is sexy. Works like a charm. And it's pretty "hidden" too... like Jam's 5d. QQ, can Mu zone -effectively-? Or is she strictly trap/oki? lt could give me something more to train with if so.
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Ah l see what l'm doing. l'm pressing 661b, not 663b... wow. Ok, l think l got it! =D
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Venom dresses... classy? o0 So yeah, after crazy glueing my heart together, l deceided that there's no point in fretting over my wheelchair loli and tried Mu. My attention span is low, but something excluding her ripe ass made me want to learn her like l did Rachel, maybe it's the Dizzy similarities. Now she's fighting with Litchi for sub come december.
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l was doing it on Ragna. So after th 5d, l just do 66, then 3b, or the entire thing at once?
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For the cross under: After 5c - 6c - 5d, the 663b she be on the other side right? l feel like l'm doing it right but then l never knew what l was supposed to be doing...
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l would say 5.5 Mu's favor at this point, no higher. lt's pretty even but Mu still has tools on Lambda.
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l do 236c after l condition my opponents. It's pretty decent once the active frames kick in.
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.... Just stay out of the corner.
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Who does Synthesis... who... does... l just started picking Litchi when l see Bangs. Fuck it, l don't even want to learn the matchup, it's utterly stupid and Bang is a fucking cunt. >_> But anyway- Can popped steins stop his d moves? Maybe then we'll have a chance. (No? oh ok-)
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63214c > Tao's approach Even her crawl. This is a time where this move can be thrown out raw. The hardest thing about Tao to me, is her jump ins on pressure. 6a does work, but she can also crossup. Mu's dp clashes like Rachel's 2c.... too much. And if that happens, she's eating 70% of your delicious life bar. But as said, Taos must approach. Just play cat and mouse. Place steins in the air as you iad. l find random steins to also be cute in this match if you can't set them up right.
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When l do 5d 6d 236d rush in, he waits until l get to him to ID and it works... the problem is, he's in the middle of steins so l can't pop. lf l wait too long to bait then l'll be down to one chance to mixup, and then i'm in trouble if he ID's or gets through that particular problem. So what do l do for him? (Other dpers seem to have problems since they don't leap.)
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Blazblue - The game for skkrubbz A day of gg will straighten them out. After WoTD, l usually do 5d - 214d - dash 6b. if l predict their neutral tech.
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People can still just roll out of it, or jump. Assuming it would work, the idea still is a bit impractical.
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Yeah GS l saw your vid with 236d fireball spam :P Poor sap you were fighting, l'd have srsly been pissed off
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DP DP DP DP DP Also, air throw.
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Or omit the second c and continue the combo. As for heat - Tsubaki's heat is pretty trashy, but luckily if you can IB it goes up faster- wait, why do you even have low heat at the end of a round? Her supers are garbage.
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The last part is the hardest and is easily forgotten. Also, you can set then up during blockstrings as well.
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Rushing a good Mu down - or anyone with a dp - is bad. Especially since Mu has a reversal super too. The idea is to play mind games with 5b, 2d, 2b, and 6a. Mind games is the only thing that keeps this match from like 7+ Mu's favor.