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TD

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Everything posted by TD

  1. agreed. btw, thanks gamester for looking for the vids, those are what l was looking for.
  2. needing a specific item to do damage, and needing 100 heat. though i know that plat still does gets 5k+ from many of her mj combos. point being she could just as randomly have a cat hammer or bomb; l dont recall any mj combos involving cats or bombs (unless there are and l dont know about them) plus, dives aren't exactly stellar moves to use in most matchups and this one is no exception; although, hitting her out of air charge would be more a more common scenario.
  3. ggs everyone may play again in a few (or not) after a short recess.
  4. and then that combo is rather perfect as in impractical... oh hi
  5. some more info on the new/existing modes would be nice - changes, additions, etc.
  6. whoa, is this happening!? this used to be the street fighter l never had. nothing short of awesome news!
  7. its on my list along with a car and a 300-acre estate.
  8. if it ever gets uploaded to yt... you know
  9. TD

    [CSE] Rachel Combos

    its good to use in combos in cse, very good in fact, it's just the combo routes after are really harsh on wind or needs bbl. and just tap yourself on the head if you drop the combo, it leaves you in one of the worst positions for rachel for the reward it gives. thats why you only see it in frog combos pretty much l dont even think 5cc dash 4b 5b jc2d dj2c(lv2) 2a(w) 2d 5cc 214a 3c (frog hits)... works, the foe is at the lowest position possible after the 5cc so you'd thing it would work but... (this combo works without the 4b)
  10. those are the reliable ways to cross under. anything else will require some form of meter or wind and it's just not necessary at all. if you get a jc ch and you know they'll hit the ground first, 2d quickly after the jc ch and you will land first. jc follows regular air combo routes, start with 5b and do a combo depending on position and wind. if windless, just go for oki with 3c/5cc, or even pumpkin and george summon.
  11. l suppose l won't need to say, "I spoke too soon" as you weren't on either. ggs earlier.
  12. someone play in an hour? taking out this hair is frustrating and steam needs to be let out
  13. if the foe is crouching that route is always available.
  14. yes, you are right. prepare for the end anyway.
  15. just a few notes. its not that youre using 6c(d), its decent vs noel. its the fact that youre not maximising damage or using it at the right times, and using it too much. 6c is an easy confirm into 2k+ depending on where you land after 6c. it also high profiles noel 3c, very important. it is free pressure (dont press anything till you land on block, or a late jc for autoconfirm/pressure) im seeing too much standard pressure, you need to mix it up. fortunately for you, the noel was very content with just blocking. do not cat chair on wakeup. -especially- if they aren't near you. dont even attempt to yomi 2c unless it will kill; probably even moreso here against thinking opponents. overall, not bad. l would say your decision making needs work if nothing else. you played the matchup rather decently, something l wasn't expecting tbh.
  16. Not only is it hard for Carl to catch relius; it's rather easy for relius to catch Carl and gain momentum. Relius 214a/b are instant momentum shifts in the neutral that shut nirvana down upon contact, decent recovery, and hard for Carl to deal with. Vivace isn't recommended as a good relius constantly factors in Carl's current position and where hell be post vivace. Relius 2b,3c, 5b, ja and ignis make it really hard for Carl to approach consistently. Narc, from how I see your viewing of the matchup you need to fight a better relius.
  17. When you press a button to neutral tech, you get 32f(roughly a half-second) of not hitting or being hit. From then on you are in a neutral state. Some dp's are frame 1 invincible meaning as soon as you tech, you will further be invincible. If you are even a frame off, you can be meatied, meaning the foe can time am attack to hit you on that first frame you are able to be hit. In order to avoid such a situation, you can take advantage of this game's advance input system, which allows you to put in a input 5 frames before it is required, essentially reducing the headache of having to put in an input precisely. Tl;dr input your dp 5 frames before necessary. Right before your characters feet touches the ground.
  18. Guard primers definitely hurt lambda (nu now) but she is still one of the best zoners in the game. It will not be easy to hit her even in cp, and she's still very good at keeping momentum and punishing mistakes.
  19. At least koko's pantsu are too tight for a dude. Tsubaki could still be up for debate with her damn bloomers. The only other pants-wearing lady besides these two is... Linhua, I think. 95% if the women wear dresses or whatever litchi has on
  20. Ah thanks for the info.
  21. has N-O fought a high ranking hazama player in a video? l'd like to see how he deals with haz chains.
  22. is the room still open?
  23. not really and yes everything is covered in the guides.
  24. oh guys you worry for naught. litchi will be saved and as an added bonus, she'll get an alternate form! that would be sweet actually, l remember someone saying something about metallic panties and four flying poles instead of one.
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