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Everything posted by TD
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You answered your own question lol.
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Ah, I see. Doubt it. Gravity change probably destroyed it. No one has used it yet.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
TD replied to Hecatom's topic in Under Night In Birth
No more 5 minute combos plz I get it. This combo will kill. You don't need 5 minutes to show me how lol. -
sorry crossfire l should be ready in a few minutes... unless you overslept too haha. @wander, depends on how long it takes. to be on the safe side...probably not today.
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around 10-11, 10 preferably.
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are you available to play in the morning?
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new red rachel is decent, does a lot of stuff similar to n-o. also does two new(?) things ...bbl 236a 236a8d bbl works in the corner despite the decent length combo and the smp. so a two pole bbl is almost guaranteed with 100 heat. lotus is combo-able. he didnt confirm it but air ch seem to be how to combo into them. ground ch doesn't look like it has enough hitstun, but l could be wrong.
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l wouldn't mind another loli if she dresses conservatively. either way, l can't imagine a well endowed woman strutting around in a murakumo's outfit, shooting whatever... items Sun-Gods shoot (arrows?). it's just... l dunno. it wouldn't feel much like a T rated game anymore. like, this game was already banned in a few states because of litchi's breasts and bang's thighs.
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another well endowed woman? another machine woman? why, surely we have enough of both? unless this was supposed to be levity.
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Find a way to relax before playing so your mind can open up. Loosen your limbs and take deep breaths. Some other things may come to mind for a deeper level of relaxation, for some people that may be meditating. For others it might be smoking weed. Whatever works for you. Relaxing is important for the overall flow of the body, not just the mind. If you are not absolutely comfortable, you will not play at your best. Period. Your body will be distracted and focused on other things, and there will be some inner conflict causing some outer mistakes. A relaxed posture is very important. Next, you need to set some goals in your matches. Since you have been playing a long time I won't really recommend small ones, but rather some tough ones. Stuff like, instant blocking 10 moves in a match on purpose, not jumping in a match, etc. something that is fun, yet tough. It doesn't have to be general, like blocking Rachel's j.a 5 times (or any overhead, really) is a plausible goal. The benefits of goals is that you are actively tracking your progress. If you can reliably[\i] block, stuff, or otherwise counter the opponents options, then you have improved. Goals divide several fundamentals into sizable chunks for you to accomplish and put together each time you play. It's like learning a new skill and showing it off on the basketball court, now that you know how to do it, and the conditions needed, it's almost impossible to forget. Ill refrain from saying things like practice combos, since you said you have that down. I will say that you must learn how to fight every character differently. As lambda, a matchup specific character, the only similar fact in every matchup is that you need to keep the foe away. 5d may work well on say, Jin, but how well does it work on tager, taoaka, and hazama? Matchup videos and online are what is going to help you here. See, net play has so much more diversity than offline in most cases, and with a good connection, there isn't anything wrong with using net play as your regular training grounds. match videos help polish your gameplan by showing you how the pros would handle that situation. So the next time you're lost on a matchup situation, look up your favorite player and see how they deal with the matchup. Yeah, that's it. As a wrap up: Relax. Set a few goals. Analyze matchups. Frustration is a good sign, but you want to turn that into winning, and to do that, you need a little more dedication that you currently have. You can do it.
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Rereading that kinda made me think, hmm, rachel has a very similar neutral to venom. That's probably why n-o feels so comfortable with her.
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Plus, crush trigger goes into level 2 j2c and level 3 with lotus early in the combo. Surprised n-o hasn't optimized that yet.
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that was due the the 3d he used to move that pumpkin. for about a second and a half, if rachel does a wind and tries to airdash in the opposite direction, she wont move; sometimes she'll be carried in that direction anyway, but this seemed to be a case where he airdashed right as wind ended.
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agreed, very well done. you should consider placing your resumé at the company's front desk. (or online, lol.)
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yes, l plan on fighting you and stayfree (and any other volunteers) sometime this week or next week. but not today, unless it's lazy casuals or something, because i'm tired. next monday, thursday, and saturday are optimal days to play. if it has to be any other day, l dont mind, but remember l get home at like 12AM and may be tired. either way, my schedule is usually better adjusted to other people's, so i'd really rather you guys let me know, at least a day before you are ready.
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Alright, we'll see then. I look forward to lagless matches with you. Perhaps I spoke too soon by saying today was a good day. If you're available next Monday we can play, or maybe even sometime around 12am this week
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congrats on the modship, derq
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notable information, yes, and those who read/know the frame data of any fighting game should know this if they are looking for a way to improve their offense and defense. while this is by no means something new, it does answer the age-old question of, "how didnt l block that?". the highlight of your post would have to be, know the options. if you know what is coming, you've won half the battle.
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l thought we established this already. alright, how about we test our connections. if it turns out to have spikes or delays of any kind, then we will not continue. you guys can give me a range of availability, and i'll tell you guys if or when i'm available to play. you can also tell me who you'd like to fight on here, or on psn; otherwise i'll just choose on a whim.
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it's a very detailed piece of work, very nice. whether it's worth buying outside of LE, though (where it is presumably free)... never liked the idea of buying something that was free in the beginning.
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Hm, no other matches yet? I'd like to ft10 again. But instead of choosing the character, ill let my opponent decide. If its not tager, bang, Haku, kune, or Tao, I will play that character. Don't worry, you won't be disappointed. Ec preferred but a good connection is also acceptable. And, the best time for this would be Thursday, however, we can arrange another time if needed.
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It's not complaining, it's pretty much Liz in a nutshell.
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Yes, fixing those hitboxes on litchi, rachel, noel and hazama make those matches a little easier, especially now that they can't tsubame/4d/jayakou etc out of the instant overhead (from 5b) I also don't feel this matchup will be that bad in cp. rachel still outzones litchi quite a bit. Litchi lost a key autoconfirm in 6b[m], probably her best neutral attack vs rachel, and now has to commit to either a combo or safety until an OS is made, at least. Lotus besides being good, clashes with staff launch and may even go through four winds. Lastly, rachel kinda poops on litchi dp with IOH working on her now. Of course, getting her without the staff doesn't guarantee a win as much with the new overdrive system, but still important. Not to say this matchup is at all free for rachel, she still loses almost entirely at midscreen, and litchi's corner oki is still good vs wind tech. It just seems like the matchup is maintaining its even streak from cse. Also n-o does kick galileos ass often enough at acho as said, enough to say that arcrevo could have easily been the other way around.
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yes. you know, this game has a nice amount of fans. l was just wondering a bit, if there maybe is hope for a balance patch. even if it isn't by 2013-2014. she is a viable character, and very fun to play. current top tiers (some other mid tier chars) have that one (or several) normal or special that severely hinders liz's neutral game. her options in many situations either are disadvantageous or unable to maintain momentum for a long time. if on the offensive, she does nicely, and becomes dangerous with enough meter. but against droit, yu 2b, etc, makes it very hard for liz to press buttons in the first place. l know you already know most/all of that stuff already, and you problably love the challenge, like most of us who are still playing her, do. l guess my point is that liz could get stronger in the next game. which would be fun. ...probably.
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why does elizabeth want to fight if she's just going to troll