-
Posts
5,938 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by TD
-
Psn net is a sack of used baby diapers and 10 day old tampons. Can't believe it disbanded so randomly. Now I can't sign on. well anyway ggs to everyone in my room and everyone else today. No need to apologize, I looked at the score and figured you'd disband sooner rather than later.
-
I sign on to bb tonight only to find all my save data and colors deleted! I'm wondering if this has happened to anyone else. It's only weird because I'm the only one who uses the ps3 and bandwidth in my house, so it wasn't sabotage.
-
rin hime fell from grace, and he fell hard. he was definitely a top rachel in EX, but now l find myself wanting to skip his matches. wth. hopefully it's just rust!!
-
again? well some time has passed since the last ft10 trend...
-
that should work. anything with x amount of hitstun should do the trick, though some may require heat (236c, vol tedo). the question is, is OD worth it.
-
Not really. There is no real reward outside of corner or 50 heat. In the corner it's occasionally useful as your last frametrap and pressure ender. Even with ignis it's not exactly safe on block. It also has a harsh smp, so using it early in a combo will reduce the overall damage and heat gain. Replace 236c with 5b. Overall safe, long range, and plenty of options.
-
keeping ignis out can be a pain vs good opponents. physical hits dismiss her, yet she is unfazed by projectiles. some of your damage will be from baiting people to hit ignis, then using your 5b or IAD jb to punish them and getting guage back. use ignis as a shield vs projectiles, its a very good thing to learn later on some ignis moves make it harder to hit her, like 214b, j.xd if moved to a safe range, j.214b.... they usually have other exploitable weaknesses though. 2d has super armor but the foe needs to be midrange of ignis - 214a 2d is an ok example of punishing dismissal attempts fullscreen. midscreen ground combos are meh. as kuru mentioned, 6b is where the damage lies (needs to be point blank)... 2d 6b is how to get it to work outside of that (not optimal), or 236c rc. go for corner carry mostly. (forgot to mention jb as a neutral tool) happy training
-
5 minute rundown learning how to get the maximum mileage out of ignis is where you should start. having a gameplan pre/during/post ignis is a start, usually it's run and summon/approach/run and summon but there are plenty of variations here. after getting her out; zoning with her and movement are very important as they will allow you chances to condition the foe and get in safely. if ignis meter >1000 and not in slow regen state, dismiss her. learn how much guage each move uses and what the foe can do to dismiss her. if in, pressure the foe to death. get very creative with mixups because hes lacking here. get them to block with stuff like 5b 6d x n. basic mixup is either 3cd j.high/low or...6d high/low. dont try to mixup without ignis or a jump in for the most part. pre/post ignis neutral pokes are 5b and j.a, use them well.
-
both are viable options, though plat would have the advantage with bat pressure instead of backing up and wasting frames trying to get rid of it.
-
http://www.youtube.com/watch?v=xI2J_naPNqQ old match, critique if you'd like
-
was that a pun? lol some notes george cooldown 10sec (from 20sec) lobelia recovery seems to have been buffed 22a(name?) cooldown seems to be 120f or 2 seconds (from 300f or about 5 seconds) lotus active frames seem to have increased looks like if she does td no matter where you are you'll have to block it lol new bat rain super looks like chie's agneyastra except these bats fall and start bouncing around? looks really annoying to deal with keeps her 50 heat 'dp', adonis (regular rachel should have this) overall she looks unbelievably irritating to fight now in her U. form.
-
didnt bother to read anything above the growler field for some strange reason. l appreciate you pointing that out, l didnt even think to come back and read the previous posts as to not ask redundant questions.
-
how good is azrael's air game so far? his neutral tools look really strong. would be interesting to see how N-O fights a good azrael.
-
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
uh. if you want people to KEEP watching the show, you might not want to say things like the last bit. being a boss (or in your case, having a little bit of power) requires a certain responsibility and maturity to maintain. that said, l watched the second episode, and it was actually alright. -
I think that combo was done in a cmv a long time ago (likely by chaoto or someone else) - not to take away any credit. There are even a few variations of it as it is, that sees some use by the stronger players who are apt with damage values, proration, and staff placement. by the way, if you omit the distortion ender and jb, the entire combo is possible from 2a 5b[m] starter. You probably won't even need to omit the jb, but I think it has less proration and damage than tanki hatsu.
-
Having seen this multiple times myself, I'm starting to wonder as well if either people don't know, are stuck in ex mindset, or if 3c is -1 in the first place. Hoping for the latter. Thanks for putting up the frame data chao.
-
derp, forgot to x3 the 480. thanks.
-
great thanks a lot, so i'm getting 1,290 damage for a 3 pole OD bbl ender, factoring in minimum damage. because this just seems a tad underwhelming, it may not be right.
-
i'd like to know jow much damage can be done from 2-3 pole bbl, regular and OD. it looks like a normal 3 pole bbl does something like 1400 damage minimum. OD looks like it could add alot more to that, doing 4.5k+ when poles are stacked from a short combo, and 6k from a max damage 2b. there's also the normal cancelling properties of it. if the foe can be launched or already being juggled, OD cancel might allow for big, damage while requiring no or 1 less wind. lastly, does OD 'stop' the combo timer? perhaps only due to the powerups, OD makes a lot of character's combos much longer.
-
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
Eevee, that's like... More than 5 reasons! Well since you feel so strongly about it, Dont include him. I personally did not know you guys had a history considering I don't watch streams and I haven't really seen you guys really interact in general. I suppose you don't want to sacrifice your integrity or pride here, that's fine. Again, good luck with the show. -
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
I haven't seen this much excitement for someone since Obama. Well then. -
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
Well at the end of the day it's his show, and he can do what he wants but the sooner he realizes that it's literally only his loss for not including gio, the better. I mean maybe the show will still be successf- you know what, I can't say it with a straight face, forget it. No seriously though, good luck with the show and ill be watching the show archives tonight. I look forward to some good conversations. hey star, out of curiosity, is there any particular reason as to why you won't add gio to the show? You haven't given a reason so I'm just curious is all. -
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
I didn't say all of that! Lol. But seriously. The addition can go nothing but right. Not left. Right. -
Star-Demon seeks THE BlazBlue weekly Podcast
TD replied to Star-Demon's topic in BlazBlue Online Play
It was said before, why not add neo to the show. He knows how to attract people and is also humorous, something very few people seem to be able to do naturally nowadays. And he knows what he's talking about.