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Tong

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Everything posted by Tong

  1. JPEG or PNG pal... Well, while these don't come, tried recolors on Golden renders: http://www.mediafire.com/i/?hr0nmbhw1dxzi50
  2. Hmm,ironically a fatal starter is not very good for BK max damage... I think, maybe there's something to do with airhit 2C 6D FC-only chain. And no need to notate directions on Ragna's air attacks (j.6D, wut) Also, you should burst before activating BK, gives more time to fill in more move and consequently damage. A double burst BK combo implies at least a deathcombo on characters with low HP.
  3. That's great man! I bet it's JPEG/PNG though, may need to renderize it... no problem.
  4. should've done: j.B(didnt connect) 5B 5C 3C DID (CU) 2C 5D(1) 214D dash 5C 6A (HJC) j.C j.D (JC) j.D j.214C dash 5D 22C 1:38:21 mistimed 6B btw, it works there I think.
  5. Hope this helps: http://www.youtube.com/watch?v=ExvIWy5F91U
  6. When in doubt, don't go for 6B. Usually, 6B is possible after Berial and 6C. Generally speaking, it won't work if in a combo you Deadspike first and do shittons of air moves (j.CDCD)
  7. Well, yeah that's an extreme case. But how often do you see it after BnB CID (CU) 3C?
  8. Remaining characters are out! http://www.necrostorm.com/games/deathcargo/character.html
  9. Airtech off 3C shouldn't happen at such low height... never. The issue is not Hell's Fang and yes how the heck 3C untechable time glitches to allow that. Maaan, the Air tech is high enough to get off the corner lol Wouldn't be surprised if it's just a port glitch, since some characters in the past had them.
  10. Damn, lol^ Alright guys, there's something wrong with dash under 3C... Sometimes it can be air-teched before Hell's Fang connects. Mind you, 3C hits and doesn't Blue Beat. Can't be proration since dash under 3C works perfectly... Heavy proration wouldn't allow that. Doesn't happen in any specific combo, it just, *happens*. Almost sure that it only happens on consoles since I've never seen this on Arcades. First experienced it in Abyss Mode, but didn't care since my character was mad modified and thought that it had something to do with it. But I must bring this issue since it occurred during an online match... (didn't record, ugh...)
  11. Yes, you're correct. Now about Tsuika > ID, I'll write about it later explaining. It's really extensive. But I'm 100% sure that "...6B 214D 5C 5D 214A 214D 623C/D..." is practical on Noel, Jin, Tager, Hazama and Ragna... the only ones who I played against today. They may be more, but on these... hell, it's practically a BnB. Trust me, I could pull it off on 8-frame delay matches (sucks when the scene don't play the game, gotta play with random foreigners).
  12. Delay the 214B as much as you can. The latter, the better it is to connect dash 5A 5C. 5B can be used instead 5C too.
  13. It has CS1 storyline PLUS PSP CS2 Extras and Extend Extras. You can even transfer your story progress from CS1.
  14. Give him Siesta's 236AB loop lol
  15. The problem is not destroying Amaterasu, and yes the means. In fact, if you think about it everyone is too "busy" worrying about their own stuff rather than trying to save the world.
  16. Tong

    Newbie roadmap?

    Challenge mode is horrible imo lol. Teaches wrongly how to combo because most of them are harder and unoptimized versions.
  17. This is amazing, she's all liek "BRING IT OOON!". Thanks for this Michi
  18. Learn how and when to burst. Ideally, you shouldn't burst: -While in the middle or start of a curse combo -When getting pressured while in curse -Generally speaking, outside of Curse mode Not sure how counter assaults helps now, since Arakune is very effective at breaking primers.
  19. Wow! Amazing paths, very nice work thank you! The tail can be colored just fine with the Gradient Map.
  20. How did you estimate that? Did you take awakening Bonus guts factor into account? Well, maybe it's not needed since it just increases defenses... but who knows.
  21. You guys really are not worried even though there's a divekick character around lol Now, seriously, Yu damage output is very high when in awakening. stuff > stun dipper > awakening super = 4k
  22. Because this kind of format intrisically tries the patience of the reader. My sentiment is that the presentation of the information in this thread would benefit greatly from an uniform layout.
  23. Because I don't have the game yet, that's why. And, crouching hit 5B doesn't happen often. Would like to see with 6B.
  24. You're right Luna, I want to see Kaqn rockin this thing and Swagin.
  25. DLC lol Or console exclusive lol Or maybe just not done...
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