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Tong

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Everything posted by Tong

  1. But you do need massive height to get 623C 5B, right? No wonder DP Loop isn't worth anymore :/
  2. I've never seen Rehhyou whiff like this: http://www.youtube.com/watch?feature=player_detailpage&v=in10wdutOPs#t=802s And I thought that 6C height "buff" was a good thing.
  3. Because it's freaking Taokaka.
  4. Jin's falling hitbox is huge. And, yes, you need to input j.C almost at the same you input Super Jump Cancel. Yes you can but finishing a BK combo with CS is not the best option, since most BK finishers are setup so you may use DbD. Iin that case though, it would've killed him, sadly he didn't build the necessary heat in time... Skyll might've had it had he used the Hell's Fang variation, which gives a lil' (lot?) bit more heat. That corner version requires more heat. Nah, 'its still the same thing in CSEX. I take that you're trying combos from this or the old combo thread right? Only 3 things can mess-up that link: -Proration (Air tech occurs) -Height (Ground tech occurs) -Your inputs But look, Proration is rarely a factor since I could link 5D (DC) 6D even with 2AAA starter. Not to mention that proration will hurt previous combos parts. Also, 6D j.214C is actually 6D (JC) j.214C. The higher you hit Berial, the higher they will bounce off the ground.
  5. Komomo is beasty, but there's not much footage of him. Pretty much every CS2 Ragna player is nice to watch, since they're much more aknowledgable than your usual tier player. Buppa is surprinsgly good too.
  6. What's wrong with it? I don't want to post tons of combos that differs only by an additional move, makes learning process harder. I'll complete the Tsuika specific info as soon I get the game. And later, I want to organize the best combos and make a beginner/fundamental combos list, again, as I soon I get the game.
  7. Zoners give him trouble, and they're kinda uphill matches. Ragna is stronger because of increased rewards off confirms, that itself makes his mix-up game better and scary. Everyone, but *maybe* Makoto and Tsubaki, didn't get nerfed enough to be considered "weak". Every character kicks Ragna's ass.
  8. There: http://img16.imageshack.us/img16/5329/jinwallcscop2y.jpg Forgot soft spot light, pick any of your liking: http://img198.imageshack.us/img198/6737/2copyvh.jpg
  9. A Jin one: http://img19.imageshack.us/img19/6028/jinwallcscopy.jpg
  10. Yes, Michi, not to mention the "low-res" or blurred brushes I think. The typo? There's none, just said that the fonts are rather unfitting and that blur is sort of out of place (shouldn't even exist imo).
  11. Because Pros don't need that much health.
  12. The renders are nice, but the background isn't that fitting nor is the typo.
  13. There is it, ALL of Ragna's freaking colors; Calamity Trigger DLCs:
  14. Cool, Tekken characters will play like SF ones. That means no EWGF
  15. Not enough to win tournaments though.
  16. Sorry for taking long, but there is it: http://img684.imageshack.us/img684/6863/noelvecwall.jpg Any changes needed, tell me
  17. 6 months at least. And damn, nice OP I really loved it. Very different from most f-games anime-style openings.
  18. Damn, you're right... It would be like the last water bottle in desert. Everyone would buy it. 40 Dolla.
  19. Sorry for not being clear. I know that much, but it's either very hard to connect or I'm doing something wrong. You see, I can't do it at all!
  20. 5A 5B (2C/5C) 3C 623[A] > j.[C] > SDJ j.[C] > dash 2C 3C 623[A] > 623A Someone better explain that bolded part or I'll drop F-Satsuki ;_;
  21. For now, learn better combos and improve your consistency with them. And don't forget to anti-air with 6A, lots of time you could punish his jumping attacks.
  22. Mash loves them TK GH's... Ideal Ragna material right there, surprised to see that: -5B 22C works, somewhat -GH off airhits allows 5B, somewhat -DS > TK GH -New BK combo paths Looks like that Tsuika loops are not worth anymore for BK Heat building, DS 5D's are quicker and give moderate heat.
  23. These all look awesome Musou! Since the thread got bumped, I might as well leve these here: Forgive me Hellknight lol
  24. Yes, you should always picked an unused color. Currently, Gold, Light-Yellow, Light Blue, "Gintoki" DLC, Light Green/Blue DLC and Silver. I use Denpo's Dark Blue or Sakamoto's "Nurse" (White/Red/Pink).
  25. That depends on how you condition your opponent, 2D often "forces" them to get up on your face, and fast. You can run up and 6B/6D/Grab/3C/Wait/Deadspike, or w/e. They won't have much time to "think" when compared to 22C or Tsuika, so 2D is usually better for baiting panic inputting or reversals.
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