Good data there. Would love to see how these work for practical combos:
-6B 5C 6C delay 214D dash 6B 2C delay 5C (HJC) j.C BE>dash 2C>5D(2)>HF>TS>CID(1)>236C>236C>dash 3C <- Allows BE > 6B. If there's no need for it, add more jumping moves before Belial.
-6B 5C 6C (DC) 6D (JC) j.C BE>dash 6B>5C>5D(1)>DS>5D(1)>HF>TS>CID>236C>236C>dash 3C
I understand that the point of this specific is earning back heat used for RC.
I'll be happy if you can get back all heat using starters like "j.C (2A) 5B 3C 22C (RC)..."
Long story short, doesn't work on: Hazama, Tager, Makoto, Valk, Arakune, Lambda, Tsubaki and Relius.
However, I've heard that Tsuika > 22C works on some of these (Valk and Arakune).
That's really like an 1 frame link.
Good luck with that lol.
But iirc, it has something to do with how soon you Collider Whiff. The timing is tight there.
It was really easy, just had to open on SAI and save as a PSD. The paths were ok =o
Nice work.
PSD:
http://www.mediafire.com/i/?bld5ont894f5zfs
Here's the PSD:
http://www.mediafire.com/i/?5w698tqbe3dtfls
Doesn't include many colors though.
1-Yes, it's much better because it allows you to do Hell's Fang for Massive Heat gain and good oki, or 22C for the extra damage.
2-Special timing? I don't think so, but I input dash right after they bounce off the wall. As soon Ragna switches sides I input the 3C. It's a matter of practice imo.
3-
Inferno Divider has 2 hits. 623C(1), means to hit only once with any of the hits (The correct notation should be 623C(2), but no one uses it).
And if you're wondering, 623D deals more damage.
But that's what it means, you get all your Heat back during the combo to perform DbD.
After looking at these again, I figured that this stuff is good. Not overly good or awesome because for all pratical starters, like 6B, the heat requirement is kinda high.
But the benefits for these crouching hits are excellent. 100% Corner carry+50 Meter Gain... damn you 6B.
Updated with New BK Combos. 50 heat+DbD is not dead!
I was confused as hell wondering whether I should use pre-BK or the beginning of the combo as Heat Gain reference.
I guess the former works better to show that 50 Heat+DbD combos still exist.
Losing an arm and eye really nerfs the stuff out of you.
But who knows what might've happened to Caelica in the past with "nice guys", maybe Konoe has a reason or something... I can only forgive her if she apologizes though.
People suggested Hell's Fang or Aerial GH against it, on neutral of course. If he's pressuring you with it, guess right and Inferno Divider out of it (dangerous). 5A or 6A may work as well.
Don't jump at him, [w]5B will cleanly beat Ragna's aerial moves.
Man, if you only knew about Jessica's meterless combos... your mind would collapse.
Best I could to with Willard was 2.9k, meterless. I'll play a little more with his SP moves later.
Enables Special/Super-cancels, ala SF4/SF:EX
i.e using Battler:
623C 623AB works
623C 236236C works
623C Meta-Super works
Can only be used once per touch and meta activation.
Cancel also possible on whiff.
I had a P2 Starting positon 4K too:
5B 5C Sekkajin dash 6C (DC) j.C j.2C j.D delay 5C 6C 623B 6C 623C, 4.1k~
But yeah, that combo was beautiful. Maybe if he did (HJC) j.D AD j.2C j.C stuff it would reach 4.2k