That sucks... we're gonna have to wait till console release to figure out better stuff.
By the next week, I hope to see 1+ Cancel combos everywhere. Can't believe this game isn't combo guided.
Hmm, Unlimited versions should be their awakened Personas. But redrawing all of them feels like too much work for no-competitive play lol.
Maybe alternate versions, like Melty moons.
Only when 5C (JC) j.C fails due to proration.
6A gives you more time to hit with j.C due to better untechable, but is prorates badly, so you shouldn't use it on better combos.
Ragna had lesser changes on his gameplay (everthing from CT, with few exceptions, apply to CSEX as well).
Combos, well, everyone changed from CT to CS.
Couldn't get on them, nor on Lambda/Mu.
No one plays Tsu Mak anyways, lol
btw, is it possible to re-loop Tsuika by doing dash under 6A?
Re-loop is possible on Jin using 3C (his falling hitbox is large)
5B 6A TK GH on Rachel, hmmm, couldn't make it work on CS2 without proper correction like hitting with the latest frames of j.214B.
On Tager, if you're close enough to do 5B 6A, you might and well go for his Special [5B 5C (JC) j.B j.C j.D]x2 ...
Also, about this combo:
Showed this to my friend and he made it work on *everyone* (except Tao, too picky but possible) by delaying the last 5C accordingly.
Hard to say, but...
I dont have the game yet, but I believe that you should go for Belial Edge > 6B and Deadspike > 6B when possible.
And before 5D's, try to add 2C (more untechable, therefore, mostly used for later combo parts) or 5C (more damage, less untechable).
Midscreen, 5B 6A Gauntlet Hades/TK GH links are the best and works on everyone.
48 Heat gain with 22C finisher?
That's godlike, with Tsuika you get more heat than spent, effectively creating an infinite supply of Heat.
Outstanding.
Is this the Jin/Ragna/Tao/Carl/Noel (Hakumen/Rachel?) specific?