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Tong

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Everything posted by Tong

  1. It's good to use once a while, the opponent may be catch off-guard expecting the usual Tsuika/22C finisher.
  2. Our Grape Ragna got Graped I have the same problems as Mash, and most Ragnas are getting blown-up by Litchi too.
  3. That's sad Juice, it looked so easy on videos >: Anyways, saw this interesting Midscreen combo: Airhit 5B 5D (DC) 5C 5D(1) 214A 5A 5B 6A (JC) j.D 623D~Heel Drop Better than 5C air combo?
  4. No Kaqn, Buppa or Komomo representing Super-Top Ragna play eh... At least Yutta is there. But damn, every group has at least 3 or 4 beasts. it's impossible to predict the outcome. And nice, stunedge is there too. Wishing him good luck :D
  5. Protects against projectiles and makes Break Limit depletion slower. Gertrude (22A+B) lasts longer.
  6. .rar patch http://www.mediafire.com/?oo37r6xd6s32yza
  7. Jump cancel height restriction is pretty high.
  8. Actually, since Shadow Color is simpler and there's no need for paths and such, I gave it a try. Think of this as a placeholder since I'm contacting the original artist and waiting for a reply.
  9. RIP B.Battler SP2. The three changes are about increased blockstun after airguard, extended "no-throw" frames and Attack touch attribute change against air guard.
  10. Not really, waste of mater. Unless there's some obscure gimmick involving it.
  11. Spirit, it serves as a "benchmark". If a combo allows Belial > 6B, unless you mess up royally after that, 3C~ after DP will obviously be possible since its proration requirements are not that strict. Now the biggest question, does Tsuika > ID work on everyone? Ignore adaptation requirements.
  12. What are you exactly talking about? Inferno Divider -> Uppercut -> Straight Punch -> Dash Under 3C is universal on most combos. Try this: 6A 623D 236C 236C You'll notice that doing the followups quickly, the dummy will Emergency Tech (ground tech) and thus, allowing 3C. Practice that.
  13. Lol@Reversal 5C, that obviously was an ID. Nice reads too, but I think that you respect his oki pressure way too much with Neutral teching. And some combos there (specially that 5B 5C airhit and the last BK) could've dealt much more damage if you knew the optimizations... And you dropped lots of delicious combo opportunities. Overall, nice game.
  14. Because this combo has light proration. I think I've found the sweet spot for Belial 6B -You can't do that if the combo requires you to j.D j.214C (j.C would fail) -While this is true, sometimes j.C j.214C will work, but 6B may fail afertwards. Example: dash 5B 2C 6A dash 5A 6A (HJC) delay j.C j.214C 6B dash 5B 2C 6A dash 5A 6A (HJC) j.C (JC) j.C j.214C *tech* 6B Tested in CS2 of course, I want to see if this is true in CSEX. Btw, could someone test 5B 6A (JC) delay j.D 5B?
  15. Oh, because 5D(1) 214D would probably blue beat on that combo. Repeat proration would be an issue though. And xlolxlolx, you need good proration in order to Belial > 6B, 6A murders proration. Might work if its off plain 6C.
  16. I would love to, but this image has low resolution... I'm going to ask ASW for the hi-res image, if I can't get it nor it gets released I will do this.
  17. I woudn't say midscreen, and yes P2 starting point. There are better combos for this case, he just wants that 6D j.D. I think 6D delay j.D dash 5D 214D dash 5C works on most characters, but you must hit and delay j.D in a way that 5D DS almost overheads Ragna. And I dont know why, but I think that j.D is evil...Sure it helps with its massive hitstun, but somewhat screws up the combo I'm not sure why, even though the framedata says it's the same thing as j.C, but with less damage and life drain and different hitboxes.
  18. No problem, just make 5D hit twice then DS... Though, don't expect DID-Punch to work. But I dont think the 6B pickup after Belial will be possible.
  19. Oh, nice work Murki, both look awesome! But I'm really sorry, it was my fault... I didn't update the OP with the new Templates, we already had Story Jin ;___; Goddamnit, I need to update urgently so that may not happen again. Your precious time was wasted because of me
  20. Quick test on CS2, using "CSEX settings". Best "semi-universal" corner 6B overhead combo. From strongest to weakest (I forgot the exact damage): 6B 5C 6C delay 214D dash 6B 2C delay 5C (HJC) j.C j.214C dash 6B 5D 623C(1)~Punch (CU) 3C 214A 214D [Note: There might be a 2C just before the 5D, can't remember if it works or not.] 6B 5C 6C (DC) 6D (JC) j.C j.214C 5C 5D(1) 214D dash 2C 5D 623(1)~Punch (CU) 3C 214A 214D 6B 5C 6C (DC) 6B 5C (JC) j.C j.214C 6B 214D 2C 5D 623C(1)~Punch (CU) 3C 214A 214D Testing the new 6D j.D obviously wasn't possible, but there might be some use to these besides styling I think. Also, since 6B got improved P1 (did it? Can't remember right now) now, there might be someway to extend these combos.
  21. Ragna-Only goodness! Chariot Ragnas http://www.youtube.com/watch?v=BITYBcwPxfc Yutta vs Kaqn http://www.youtube.com/watch?v=rLSxmo8H1y8
  22. Thank you for this. Daisuke's point about animu games was pretty clear, it's meant to attract the oriental audience.
  23. Hoho very nicely done, so S-Rank. Loved the tale too.
  24. Ooops, didn't see your post before, there you go:
  25. I like Isa, his combos are maximum! Too bad he risks too much too... >:
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