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Everything posted by Tong
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Ragna Critique and Self-Improvement Thread
Tong replied to Bandit Revolver's topic in Ragna the Bloodedge
Indeed, way too much derp moves for both sides. -
This is actually a 2D boxing game.
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Good shit. Guard Libra buster strings
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I'm nineteen, and what is this?
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Back, yay! Anyway, seems like combos that use 623x are the way to go now. Didnt spot that 2C 2B link also :face: http://www.youtube.com/watch?v=phCZjSU5Qpo However, some of these can be teched out but my friend said that its better getting hit, otherwise you would get reseted for a much more damaging combo. Sound weird...
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Thats true, she doesnt become Marisa in X... What if we actualy get different characters? That unused Bernkastel portait left me wondering.
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But then people would have no reason to actually BUY Ougon X. I think this was just some sort of demo/preview.
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The combos in this game are pretty "templated", not much variation or space for freedom. Guess this is compensated by the tag system, hmm. Though, I like how more moves = always more damage. Proration isnt that scary. Anyway, this is the basic meterless into stun string, for Jessica: (charged) j.C j.B dash c.5B 5A 5B 5C 236B dash 5A c.5B 2B 5C (DC) c.5B 2B 5C delay 2C lv.2 214B *stun* 2731 damage. Parts in red means you can omit it and still get the stun, however the damage will be much more less (~ -500). Easy as hell, 99% garanteed stun. And while we're at it, has anyone been able to combo from HHS(Hundred Hand Slap)? Seems like its just a plain finisher and life chiper. Also, Battler's c.5C 2C meta cancel j.214AB 641236C just seems plain impossible on Lucifer,Virgilia and Siesta, I can do it consistently on everyone else, but no luck on her. Not even plain EX TK > Meta Super will work
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Thats no good guys, no one cared for the patch that includes Jessica? get it here http://07th-expansion.net/ogon/update.html#dl2
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Lambda was one of my first and some things are just not right because I used to path in a less efficient way. About the colors, I also used to color in a way that the whites looked oversaturated. I need to fix the missing lights anyway. Thanks for the heads up -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Updated Hazama, with a bigger artwork and some fixes. Order Sol is coming. -
Occam's Razor rules on Ragna. The simplest/least complex combo will usually be the best possible. I was trying to top off the best meterless and came to weird and situational stuff like this: Hell's Fang, Tsuika(CH) -gets hit- dash 6C (DC) delay 6D (JC) j.C 214C 5C 5D(1) 214D 5C 5D (DC) 3C 22C dash 5A 5B 5C 623D~Wallbound 5D 22C Nets 6.2~6.3k dmg I believe, didnt bother to check heat gain though.
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That's the most bizarre thing I've ever seen... even for Japan standards.
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Does the "spinning" hitstun has a different property? Seems Ragna cant pickup with 6C after a Deadspike for some odd reason, only happens when they're spinning otherwise it is possible if they're floating.
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One more thing. In a Fatal Combo [22C Dash 2A] works on Tsubaki. Remember that 5A will entirely miss her face.
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He means using 3C as a ninja escape tool?
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That combo is pure love, Dio. Alright guys, came up with this "new" Fatal Counter combo, should work on the whole "FC dash 5A'able" crew. As of today, its the most damaging meterless FC ever... kinda impractical too, BUT dont forget our motto. P1/P2 starting position to corner and corner combo FC 2C 214D (dash) 2C 5C 6C (DC) 6D (JC) j.C 214C delay 5C 5D (DC) 3C 22C dash 5A 5B 5C 623D~WallBound reverse 3C/(reverse)5D 22C Damage:6076 Heatgain:58 - 5D version Damage:6091 Heatgain:60 Notes: -Works on Ragna, Taokaka, Rachel, Tager, Bang, Haku-Men, Λ-11-, Hazama, μ-12- and Makoto. Against Tager, you do not need to dash after the 22C AAAAAND, contrary to the popular belief it works on Jin. -Dash 2C is required midscreen, and in the corner for some characters. Thats a 1 frame-link btw. -Reverse 5D only tested on Hazama and Tager,extra 15 dmg not worth for the hassle. Occurrences: -On Bang after [22C dash 5A 5B 5C], Inferno Divider may entirely whiff, to remedy this let the dash momentum throw you closer(dash delay 5A), or just do 5A 5B or 5A 5C then 623D, but the combo wont get past 6k D: -Rachel, Inferno Divider will hit once. Do the above again, delay the 5A post dash. -Makoto/Jin, dash 5A whiffs. Again, aforementioned method will fix the issue. On these, the link will become 1 frame again because you need 1 frame for the dashing momentum. Thats pretty much it. Its entirely dial-a-combo except for [214D dash 2C], which is a very hard link, and some characters specifics.
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Fellow Tager players, I've concluded that theres not problem getting hit by her j.A. Its just the best option I believe because she cant combo into any decent stuff from that situation. Better than having to eat a throw or dealing with corner pressure.
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No, it was never hinted at all. But wouldnt that be "common knowledge" by now, just like, even though Valkenhayn sounds/looks like a werewolf, was it ever stated that he was one in fact?
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KAQN'S PLAYING THIS So it must be good.
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Yeah, her 2C is just too good. Beats many AA attempts, but I believe its too slow(?) to win at close-ins j.B/j.2C
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No wonder JRPGs takes a half-year to localize.
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Yep, this one. Its full of specifics and possibily, the best you can midscreen http://www.dustloop.com/forums/showthread.php?11795-CS2-Hazama-COMBO-THREAD&p=1034994&viewfull=1#post1034994 Also check the main post. This is the meat for his combos, almost everthing will combo into this. Counter-hits 3C/214D~B(needs check), Houtenjin confirms, etc. Even though it seems hard to learn the specifics at first, thats pretty much what you need to learn combo-wise. Period. Practice it, do it, love it.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
@Takoto Thanks man, it was very hard to put everthing together but it was worth I believe. I could only find this one with decent quality and transparent background: http://oreno.imouto.org/post/show/143848 its not full body though, but since you're using it for stick art, will it matter?