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psycofang2

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Everything posted by psycofang2

  1. that would make me one happy sunuvabitch if that was the case.
  2. http://www.dustloop.com/forums/showthread.php?8957-CS-Hakumen-Guide go here. it was decreased do down to MISC info.
  3. his mag gain was already slowed down from CT. to cause us to actually IB and do our cruddy pressure to increase the guage in increments. also combos give more in return. hakumen already needs to be active to gain enough meter to do much. slowing it down further means we have to somehow pressure an IB more to gain the usual, of what was lost. @skye we already have to poke,pressure,2A blockstring you to get meter. standing still barely gave much.
  4. i thought it only buffered supers.
  5. so if this is the 2nd loke test. did they change his D counters back or are they still garbage? @SpiritDrink yeah i can understand why they would. but damn, that makes the lambda matchup that much harder. oh well. even slower meter gain. eh...ill cry later.
  6. i think he means the non heavily porating gattlin. FC 2C>6A is kinda a waste of potential damage. wells thats mo of course.
  7. Não consigo adicionar mais amigos estou cheio.

  8. Hakumen: renka is now 236B *this is actually really helpful. 5 primers (down from 6) *why??? + All C moves come out faster *this will be good for ppl who know how to use him, and influence C spamming scrubs to spam C more. + Back throw recovery reduced, can follow up in corner *Thats nice to here ^^ + 6B damage increased. *its welcomed, i use it. not too often. + 623A cancelable during movement. *seems useful - 3C > 3C doesn't combo anymore *welp thats gay. but im good off that. - renka wall bounces. can follow up with 6C *if this can do what i think it can do then im kinda happy. not the 6C garbage. - hotaru wall bounces. can follow up with 6C ...im not sure how i should take this 1, hotaru already could be followed up with 6C. - enma floats higher, harder to follow up they take one of his few legit BnBs and makes it HARDER to do. i can deal with that. - tsubaki slides, can only follow up in the corner *i really am not liking this. - Slower magatama recovery. *so they slowed it even MORE from ct? i can live with that. i hope. - MUGEN: after gauge depletes, will not increase for at least 6 seconds. *higher risk/less reward what ever. - Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.) *...what...?
  9. mori likes drugs,pills, and gimmicks. not solid play. he is almost ANTI-daisuke. ;_; it truly is the end of dayz
  10. bruh gtfo my page :v: + its time i went to sleep. later yo.

  11. derp too bad yo mama DOES have balls :v: man gave birth to a boy. yo life is scarred niggah

  12. apparently JD is not balanced. then all his Ds arent balanced. leads to nerfs. then the eventual disabling of his D all together.
  13. what level yo? you sinkin in water, i float on clouds. get at me son.

  14. just because i main haku doesnt mean i dont use carl and tsubaki for technical use and combo time training. stay dead mah brutha, stay dead. EDIT: KD is a universal term that is by no means advanced. its something most ppl understand right off the bat. but eh...thats what KD means. Knock Down
  15. as a carl main you should be ashamed. KD = knock down. also why are you even posting njmamm? you are dead. stay dead brutha.
  16. suzume, 0 , ask spark. watch spark too.
  17. that wont stop ppl from complaining. ZOMG HIS FC 6C IS SO OP, QUICK PATCH IT! and the list goes on...but hell who cares, we're haku, we get by,and win.
  18. well theres 1 bright side to it. everyone thinks haku is OP because zanshin>combo. without combo in the equation they cant complain anymore right? so no more nerfs
  19. hmmm maybe. that would be nice.
  20. that valk player makes me smile.
  21. hows that? unless you mean for TK purposes as the game wont read 66 or 2147B as 214B anymore? i thought they changed that so it would stop mistaking kishuu for gurren...?
  22. no because if you go here : http://www.dustloop.com/forums/showthread.php?10246-PSN-General-Mk.V-MAAAAAAAAAH/page33 it completely explains why from dumbasses pov why haku needs nerfs. keep reading. you'll understand.
  23. hmmm. yeah i guess. though the other D follow ups, im guessing they just wanted those to be pressure escape tools? and not prseeure escape + big damge combos. though im not a creator so i really dont know. this is quite a thinker though.
  24. wonder why they took that out? :/ even for a loketest that seems...weird...or for better word "stupid".
  25. ● Men Haku - Improvements Early occurrence of C strains less recovery? Less rigid cast behind the screen at the end of chase accepted - Weakening point 3C> 3C was the 繋Garanaku *if they mean 3C>3C im believing (because it says weakening) either they took it out, made it abit more strict, or nerfed its damage. JD can not chase after? *im guessing no follow up still? Lenka bound to the wall. 6C possible in pursuit *if the mean renka then im guessing it sticks them to the wall (kinda) and 6C is a possible follow up. Fluorescence bound to the wall. 6C possible in pursuit Yama floats high, was less likely to pursue 祈Ga slide down and camellias, but at the end of the screen no longer chase just me guessing. i think suzaku could help.
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