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Everything posted by KM Riku
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Oh, sorry...I kinda confused the videos. The video you sent is fucking awesome, hype for Tao.
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They are no different from what Tao was able to do in CS1. Anyway, Tao looks really fine...but only being able to do 2.5k midscreen (except grab) is kinda sad 3: . I believe that her air grab can do more damage if he did "Air grab->22C"
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...Tao had other FC combos in CS that doesn't need taunt loop and that does 5-6k. Also, where is this 2C change?
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I think 3C only combos in coner now...Also I don't think it's too hard doing 5.5k with Tao using 2C FC in coner + AB2 ender anyway.
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JC>5B>3C>猫1>5DB>ギザ>2D6>J2D6>JC>J5D6>JC>J8D6>JC>jc>JC>猫2*5 3682でた! j.C->5B->3C->Cat1->5D~B->Gizo (22C?)->2D~6->j.2D~6->j.C->j.5D~6->j.C->j.8D~6->j.C->JC->j.C->Cat2x5 (3682). Coner only probably...but it's intersting that you can do j.2D~6->j.C->j.5D~6. Also doesn't seem that people are using her new j.B to combo 3:
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Tier list after 2 days? In the first days of CS2 Hazama was C tier....look where he's now. Also Arakune doesn't look THAT strong.
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Yeah, Tao seems fine...definitely better than expected lol. The only thing that I'm kinda worried about is...Tao anti-air game seems worse than CT...come on, I was loving that 6A was actually a good anti-air 3: @lurch: Taunt proration now is 40% unless they changed it in the final build. Proration may not affect AB2 damage but it affects the untechable time of the combo.
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So...what combos exactly Tao does midscreen now?
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Wait a minute, is he using 3D->Cat2? I thought you couldn't cancel drive into Cat2 anymore.
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Maybe, maybe not...probably not. Remember that j.2D direction is more vertical now, also if we could do that combo...I think they would have posted it already.
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I think you mean "5B->3C" instead of "5B->5B"...and this is a coner combo for sure...I'm still worried about our midscreen options though. About using 2 j.8D in that combo, I don't think it'll be a problem using the same drive move to end the combo since prorate doesn't affect Cat2 damage...the worst possibility is that the last hit of Cat2 may not hit in some combos.
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I hope that 5B->6A->etc isn't our only midscreen combo...Mu/Hazama/Tsubaki matchup would be a hell.
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Well...it doesn't look bad. But I ask myself, since they nerfed her "ran away" options why still let her HP 9,5k? In CS it was fine since we could abuse her drive and not getting hit and we had high damage, but now they nerfed both pretty hard and she still have 9,5k HP and 4 primes (also guard break is more dangerous now).
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http://www.youtube.com/watch?v=dQcsY6Jk33c&feature=sub Interesting AB2 ender...but it's sad that we won't be able to do them anymore.
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I think the "catch her" part is worse. You are kinda forced to play like that against some characters like Litchi, Ragna and maybe Valk since 1 hit from those characters means that you lose half of you HP and get trapped in oki. About taunt loop, at least you have some options like 1 taunt+22C combos that the damage isn't much different from a full taunt loop combo (like 200-500 dmg, except for 6C, 3C in coner etc) Die flooder, you don't belong to this forum.
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Not that Tao players are respected in CS anyway...most of people actually hate us...and I love that :3
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Hiago translated it for me from the nantoka blog. Well...it was already an overhead in the first loketest but they nerfed it later...now it's an overhead again...I wonder if there'll be any use of this for pressure.
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I don't think so, I think there's only some short videos showing the taunt->236C->236C->6C->6C route...even though I prefer doing 236A->j.4D~6 or 236A->JC->j.5D~6. Xdest posted a list of the possible AB2 enders and what ender is better for each character: http://www.dustloop.com/forums/showthread.php?8071-CS-Edition-Taokaka-Combo-and-BnB-Thread&p=753722&viewfull=1#post753722 *Notes: -The j.D, (taunt->236C->236A->)j.2D route and j.4D are the most universal ones. -Unless you are doing the Cat3 route, you usually have to keep your opponent at low height or delay the 236A (with the exception of Hazama and Carl, maybe Tsubaki) -Make sure you are not doing any extra hits after the second Cat2 5th hit. Just jump->Cat2 when you feel the hitstop of the 5th hit. (you can do j.2369B in the last Cat2 if you want) -In the j.D route, you usually have to delay the j.D a little after the jump. Also it's easier to do ->j.D~6->Cat2->8JC->Cat2->7JC->Cat2 (7JC->Cat2->8JC or 8JC->Cat2->8JC also works, I just think the other way easier...but the 7JC->Cat2->8JC is easier for the other enders though) -Even though it's possible, don't really try to AB2 combo against Hazama unless you are doing the anything->3C->AB2 in coner -I'm not sure if I'm the only person with this problem, but none of the AB2 enders are working right against Valkenhayn (damn long legs). Makoto has a pretty weird hitbox, but you can do it against her without problems using the j.4D or j.D route.
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But if her 3C is techable and you can't cancel it anymore...I don't think we can even oki from it anymore...I ask myself if the combo that we usually do from 3C was that good for they nerf it. BTW, does anybody know what is the new combo from 3C they mentioned in the loketest theard?
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You are some months late.
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Even though I use 1 taunt + 22C combos instead of taunt loop, I prefer Tao CS combos than the CT ones...they were way too simple and kinda boring in my opnion, the CS non-tauntloop combos are funnier to do even if they are more difficult. @TaoFTW: I don't really agree with some of yours points or I think they are kinda weird (like her 3C doesn't combo anymore but you still can do 3k with meter and a slow overhead), but whatever. Basically everybody here is only in theory since none of us really know how exactly she is now, so it's better just wait the arcade release...but I can't say I have much hope for this anyway.
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The drive changes I'm talking about is: -If you don't a follow-up while using her drive (this means ~A/B/C/6 cancel), she'll stop midair and fall to the ground. They are saying that her new j.D is bad now too. Also you didn't really got her new j.B...it's not supposed to be used as a combo finisher (specially because you can only use it 2 times in a row), her combo finisher is still j.236Bx5 and now with the 3C nerf we don't have any oki at all. I'm not commeting about "If the drives have become as bad as you say they have, we can still IAD using jump attacks, and use jump cancels for strong mixup" now because I have to leave...but you can be sure that Tao isn't that effective doing what you are saying.
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I don't care about losing the taunt loop, even though I spent a long time learning it. In the end, learning the taunt loop helped not only my general execution but my drivel cancel timing. Also Mystic, it seems like you are only seeing the nerfs by the damage...but they are not the real problem here. What most of us are really worried about is her drive changes and those changes means that we can't use her drive speed and mobility to get close or zone the opponent anymore (doesn't seem you saw this change since you said "take advantage of her speed and spacing options to get the damage in"). Her drive nerfs + limiting her combo staters options are pretty much the problem. Also we knew the grab range buff, but it doesn't change much...especially because grabs prorate a lot more now...the only useful buff is her new j.B And I really don't care if Tao is S+ tier in Japan or not, both Bang and Litchi are too and they didn't get nerfed this bad. Bang still have his godly 5A (of course, the reward now is lower) and they didn't nerf his drive except for more proration in j.D . Litchi still has her options and she even has a new loop since they buffed some of her normals...not even a normals buff they did to Tao (they even nerfed her 6A speed...which was unnecessary)
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The CS2 arcade release date
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6A got slowed down, but the reports says that just 2B->6A doesn't combo anymore. 6A just doesn't hit Hazama, Mu and Tsubaki crouching. In theory, that combo works. And Tao challeges in CS1 were pretty much useless, it's better waiting to see what combos japanese Tao players will do than waiting an useless challenge.