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Everything posted by KM Riku
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Guard Break is kinda more dangerous now, they had to nerf some characters potential to break primes. Also SoD taking only 2 primes now is not so bad when your opponent only have 2 primes if they burst once (except if you use Tager)
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You were that bored? :3
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Noel CS2 combo video: http://www.nicovideo.jp/watch/sm13107124
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In the first loketest it was a rumor that they increased her HP. After that it was never mentioned a HP buff...not even in general nantoka...so probably her HP is still 9.5k
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Vs Tsubaki/Litchi: http://www.nicovideo.jp/watch/sm13085222 (first and second fight) Vs Jin/Rachel: http://www.nicovideo.jp/watch/sm13085577 (second and third fight) Vs Platinum/Rachel: http://www.nicovideo.jp/watch/sm13085577 (second and third fight) I think it's time to create a Tao CS2 video theard lol Interesting combo against Jin near coner: 3C->[2]8D~B->5C->j.8D~A loop. I think it's that same zombie Tao from the first Tao videos. I remember reading reports that Tao's 2D and 6A had became weak anti-airs...but they both seem fine for me and now Tao does 3k from a 6A anti-air using the loop. Also I'm kinda disappointed how Tao's j.B isn't useful as we thought it would be.
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Did you try to read the Tao CS2 general theard? http://www.dustloop.com/forums/showthread.php?10690-Taokaka-Continuum-Shift-II-Changes-General-Thread&p=882405&viewfull=1#post882405 http://www.dustloop.com/forums/showthread.php?10690-Taokaka-Continuum-Shift-II-Changes-General-Thread&p=882364&viewfull=1#post882364 Basically, try anything that you can jump cancel->j.8D~A later (6A 2hits or 5C)
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Yeah, you need to be near the coner.
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http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/991 既出かな? 画面端近くで ~<挑発<AH 2B<6A<2DB<挑発<AH など、画面端付近で挑発当てればいける ※注意 相手が画面端の場合、相手が壁に密着しているとAHがあたらない(と思う) 自分が画面端の場合、壁から離れすぎるとAHがあたらない つまり今作の挑発はAH専用コンボだったんだよ!! It seems that 2B->6A->2D~B->Taunt->AH combo
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You didn't need taunt loop in CS1 to do the AB2 ender after a 3C in coner...it's exactly the same way it was in CS1 except that you only use one 6C. Also I love the Tao hate @lurch_E_bean: couldn't resist :3 EDIT: ~A and ~B cancel still seem pretty safe after all.
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Izayoi Matoi's Tao is delicious. No furry :3 After all, looks like they buffed Tao midscreen damage in general even without the loop since j.C and j.B are one of the easier normals to hit midscreen.
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About AB2 combos, we still can do the classic anything->3C->AB2->6C->6c route. However, it seems that the AB2 finisher is much easier know and that you don't need to JC between the Cat2s About the loop...yeah, this one at least is kinda short in most of starters. EDIT: The new videos have a Tao doing the j.8D~A loop...even though that Tao is horrible EDIT 2: Taokaka's 6C is air unblockable lol
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http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/964 Midscreen: 5B->3C>Cat1->5D~B->5C->j.8D~A (4x)->etc - 3947dmg 2B->6A (2 hits)->j.8D~A (2x)->etc - 2621dmg 6B->5B->6A (2 hits)->j.8D~A (2x)->etc - 2721dmg 5B->3C->RC->5B->5C->j.8D~A (3x)->etc - 3933dmg j.4D~A->5B->3C->Cat1->5D~B->5C->j.8D~A (3x)->etc - 4214dmg 4BC->5B->5C->j.8D~A (3x)->etc - *he doesn't know the damage lol* Air grab->5D~B->5C->j.8D~A (4x)->etc - 4137dmg Coner: 6C->Cat3->5D~A->j.8D~A (6x)->etc - 4594dmg Cat3->5D~A->j.8D~A (5x)->etc - 3884dmg 6B->5C->3C->Cat3->5D~A->j.8D~A (3x)->etc - 3590dmg 2C FC->6C->Cat3->5D~A->j.8D~A (9x)->etc - 5762dmg 5B->3C->Cat3->5D~A->j.8D~A (5x)->etc - 4624dmg j.C->5B->3C->Cat3->5D~A->j.8D~A (3x)->etc - 4214dmg 2C->3C->Cat3->5D~A->j.8D~A (6x)->etc - 5431dmg 6BC->j.4D~A->5C->j.8D~A (3x)->etc - 3872dmg There's a note about her 8000 combo (didn't understand it right, but looks like you only use 50 meter for it): タオちゃん、やっぱ金バとゲージ50%あれば8000以上余裕だなw Also there's this post that seems to have some good informations (not sure, sorry if it's useless) http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/960
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Or that j.C->5B->3C->etc in CS2 does more damage than in CS1 even with taunt loop :3 There's a new Tao video, but the player is pretty bad. However, 5B air unblockable is delicious. Also did they increase 5C range a little?
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It's more like jump->j.8D~A->land->jump->j.8D~A->land->etc
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Not sure what are all the posts, but they are all pretty much on the last page (part 16). Some that I'm kinda sure: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/923 http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/935 http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/928 http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/930 Also there's this one that's new and it's pretty big...but I have no idea what it says: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/951
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It seems that Tao has a new loop now...using j.8D~A : corner 2C FC, 6C, 5C, j.8D~A (11x), 2D, j.D~6, j.C, j.8D~C, j.8D~6, j.2D~6, Cat 2 5.508 dmg A list of how many j.8D~A you can do in a combo: 5B, 6A, j.2D~B, 5C, j.8D~A (3x) 5B, 3C, Cat 1, 5D~B, 5C, j.8D~A (3x) 5B, 2B, 6A, j.2D~B, 5C, j.8D~A (2x) 2B, 6A, j.2D~B, 5C, j.8D~A (2x) 2A, 5B, 6A, j.2D~B, 5C, j.8D~A (1x) 3C, Cat 1, 5D~B, 5C, j.8D~A (5x) corner 6BC, j.D~A, 5C, j.8D~A (2x) 4BC, 5B, 5C, j.8D~A (2x) Air Throw, 5B, 5C, j.8D~A (2x) corner 6C, 5C, j.8D~A (6x) midscreen, ~4.000 damage 5B, 3C, Cat 1, 5D~B, dash 5C, j.8D~A (3x), 2D~C, j.8D, j.D~6, j.C, j.8D~6, j.2D~6, Cat 2 corner, ~4.700 damage 5B, 3C, Cat 3 (2 hits), 5D~A, j.8D~A (6x), aerial +It seems that j.8D doesn't have same move proration +6B normal hit does combo now: 6B, Cat2 (2 hits), 5D~B, 5B, 3C, etc -j.2D has same move proration *2C will only FC if it's fully charged, forces FC in combo (like Rachel j.2C lv.3). It seems that 3C->RC->2[C] works, but they are stil testing combos using it. Source: jBBS and translated by Nikki from HitConfirm
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My japanese is kinda poor, but it seems that you can do 3090dmg after a 5B->6A->JC->2D~B->5C using 3 j.8D . They are talking something about using 3 j.8D, but I can't really understand it with my poor japanese. If I'm not wrong, the combo is like 5B->6A->JC->j.2D~B->5C->j.8D~A->2D->j.5D~6->j.C->j.8D~C->j.8D~6->3D->Cat2. I asked Nikki from HitConfirm (a brazilian forum) to translate somethings to me, apparently they don't really know if j.8D has same move proration...but they are sure that j.2D has. Using this setup, looks like 2C FC->6C->5C does ~5500dmg (in fatal combos looks like they not using 236C or Drive to combo). I would like to XDest or Ronove to confirm it later. EDIT: Nikki translated a little more for me (thx buddy). It seems that we have a new loop now...using j.8D~A : corner 2C FC, 6C, 5C, j.8D~A (11x), 2D, j.D~6, j.C, j.8D~C, j.8D~6, j.2D~6, Cat 2 5.508 dmg A list of how many j.8D~A you can do in a combo: 5B, 6A, j.2D~B, 5C, j.8D~A (3x) 5B, 3C, Cat 1, 5D~B, 5C, j.8D~A (3x) 5B, 2B, 6A, j.2D~B, 5C, j.8D~A (2x) 2B, 6A, j.2D~B, 5C, j.8D~A (2x) 2A, 5B, 6A, j.2D~B, 5C, j.8D~A (1x) 3C, Cat 1, 5D~B, 5C, j.8D~A (5x) corner 6BC, j.D~A, 5C, j.8D~A (2x) 4BC, 5B, 5C, j.8D~A (2x) Air Throw, 5B, 5C, j.8D~A (2x) corner 6C, 5C, j.8D~A (6x) Source: jBBS and translated by Nikki from HitConfirm EDIT2: midscreen, ~4.000 damage 5B, 3C, Cat 1, 5D~B, dash 5C, j.8D~A (3x), 2D~C, j.8D, j.D~6, j.C, j.8D~6, j.2D~6, Cat 2 corner, ~4.700 damage 5B, 3C, Cat 3 (2 hits), 5D~A, j.8D~A (6x), aerial Tao can combo from 6B normal hit now: 6B, Cat2 (2 hits), 5D~B, 5B, 3C, etc, combo
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Gold Burst P2 proration is 110% now, Hazama can do 10.5k with a 6C CH in coner + 2 gold burst + 150 heat for example. However, I can't exactly imagine how this Tao combo is. I guess it envolves AB2 ender, but since Cat2 damage is not affected by proration and it does 2500-3500 extra damage...I don't have any idea how she does the others ~4-5k damage even with the Gold Burst 110% proration.
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バースト2回使えば8000行くんじゃなかろうか Looks like you can reach 8000dmg if you use 2 gold burst in a combo.
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5C->6C and 2C->6C works on crouching characters even in CS1, but it won't work if they are standing.
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Like XDest said in the last page, the j.C->5B->3C->236A->5D~B->etc looks a midscreen combo that you only need to do the 3C close to the opponent...he didn't need the coner to combo the 3C->236A->5D~B part. Edit: In the match against Mu, he tried to do 3C->236A midscreen but he was too far for 236A hit.
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Btw, what lurch_E_bean said about 2C doesn't FC anymore unless it's full charged is true and that it forces FC in combo? . Anyway, I'm liking CS2 Tao so far.
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There are more videos that has Tao in the posting video theard. Tao pressure is looking awesome and j.B is helping a lot...not for combos yet. Howver, there's one thing that I'm finding strange...a j.C->2A->5B->2B->6A->22C->etc did almost the same damage as 5B->6A->22C...and even a random j.A air-to-air did more damage than 5B...what the fuck?
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I kinda saw Tsujikawa switching mains...which is pretty sad...and now Hiago won't leave me alone with this.