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DJ_Blactricity

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Everything posted by DJ_Blactricity

  1. I was experimenting with litchi and found that with staff you can do 5B 2C 5D dash 5A jB jD j236B j236C staff2 6D etc. and it carries from midscreen to corner. I only tested this on ragna so it may be character specific.
  2. You caught ashura on a frame where it is invunerable. If I'm reading the frame data right it is invunerable for 2 of its 3 active frames. The rc has nothing to do with it. If yuki catches an attack you can rc, but you will still be frozen on the frame you were caught and you will still have your meter when yuki ends.
  3. It only works against jin's dps and gold bursts. The C input is useless. This thread has info on other useful os's: http://www.dustloop.com/forums/showthread.php?12655-List-and-Discussion-of-Blazblue-Option-Selects
  4. You can get around 4K off of it. Here's the link to the combo: http://www.youtube.com/watch?v=U5j_TcNeaek&feature=player_detailpage#t=34s It's cs2 but it should still work.
  5. you actually need to superjump for it to work
  6. Just tested. It works with 2A and 2B as well.
  7. Corner requires 100 meter 6B FC > 2C > jc > j.236236C > RC 2C > 6C > 2C > TK214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 5B > 236A > 2C > w[j.DB > 3C > j.A > 5D] > 5B > 2C > j.B >j.B > j.C > j.236236C Damage: 9002
  8. Midscreen I couldn"t figure out how to end with sturm > tk flug starting from midscreen so here's the best I could come up with starting with the least amount of meter. Needs 38 meter to start. 6B FC > 2C > 236B RC > 2C > TK214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 5B > 2C > 6C > 2C > 236C > 9D > w[j.B > j.A > 5D] > 5B > 2C > j.B >j.B > j.C > j.236236C Damage:8302 Still working on corner version.
  9. It is much easier to do 6C CH>bumper cancel>3C>etc. You may also be able to do something similar to the gekiwa combo if you use C bumper. Edit: If you do 6C CH>8214C>2C>623B>etc. the bumper should be at the right height for the gekiwa combo
  10. PSN ID:DJ_Blactricity State/Province:NC Main:Valkenhayn/Jin Sub:Bang/Ragna Availability:Anytime
  11. GGs to TheImplicator, VengefulMind, Harakiri_Tiger and anyone else I played today.
  12. Any east coast tao players want to play?
  13. You can RC into Rozen and 5C
  14. Anyone up for some matches? East Coast
  15. There is no conrcete way to do it. It all depends on spacing. It's best to just go in training and practice moving around with Valk and learn the different angles you can attack from. Ex. If you do j.D > w[66D] > D > w[7CD] > j.B to get in on an opponent, it can cross up depending on how you spaced it.
  16. You have to do 5D late the timing is similar to avoiding jin"s 6B
  17. Does anyone hold gatherings around NCSU?
  18. There is no trick to it. You have to actually react to these attacks and do 5D. You can catch the recovery of these attacks with w[5B]. Or if you avoid ragna's 6D you have enough time to transform back and do 2C
  19. After some more testing 5D can be used to avoid Litchi's 4D and all version's of chun, Tao's 6B, Bang's 6B, Jin's 6B, and Hazama's 214D~A. It can be used to avoid most jump-ins but the timing varies depending on your opponents timing.
  20. I am more focused on using 5D for its head invulnerability. So far from what I tested you can use it to avoid valk and jin's safe jump setups and ragna's 6D and gauntlet hades.
  21. Tager Specific Combo 2A>5B>5C>w[j.A>delay j.A>j.B>5B>236B>j.236B>7CD]>j.C>2A>5B>hj.A>j.B>j.C 2583 damage 37 meter The delay j.A may whiff if you're not close enough so you can just go for a mixup(3CD>throw, 3C>j.A/5A, 3C>j.A>land 236D) or return to neutral.
  22. Some attacks aren't even active for half the time and against certain attacks the reward is worth it. Ragna's 6D is only active for 3 frames and gauntlet hades though active for 7 frames is easily avoidable with 5D. If you use 5D to avoid 6D you can transform back and get a 2C starter. Against gauntlet hades you can do the same, but it is safer to do w[5B] in this situation in case he does the follow-up on whiff.
  23. Does anyone know the benefits of using 5B>2C>w[hj.B>j.B] as an ender? It looks like a wolf variant of the falling j.C ender. The valk in the following vid uses it a lot. http://www.youtube.com/watch?v=4dt3lmvtMhY&list=UUwKPd_Yckb2AJsuO8zT_PMg&index=7&feature=plcp Has anyone considered using 5D as a defensive option? It is head and throw invulnerable for the first 6 frames so it may be possible to avoid safe jump setups, jump-ins that are not active for a long time, or certain mixups. It also may allow us to avoid 720 when using Joker's ender on Tager. Will test when I get the chance.
  24. He did 5C>5C>j.A you can input as 5C>5CA or you can piano the 5C~A
  25. Just tested some stuff with 6B>5C etc. 2C>6B>5C>236C>1D>w[236B>J.236A>J.236B>7CD]>j.C>2A>2C>6C>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5733 damage 58 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DB>j.A>5D]>5B>2C>w[hj.DAAA]>j.C for falling j.C ender 5842 damage 61 meter Edit: 236C>9D>w[j.B >j.A] stuff gives more meter 2C>6B>5C>236C>9D>w[j.B >j.A>5D]>2C>6C>2C>j.214B>1D>w[236B>J.236A>J.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5681 damage 72 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 5534 damage 65 meter
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