DJ_Blactricity
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[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
DJ_Blactricity replied to Kiba's topic in Archive
Corner Combos 2C>6B>3C>236A>2C>6C>2C>j.214B>1D>w[236B>j.236A>j.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5627 damage 71 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 5459 damage 64 meter 2C>6B(1)>5C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>2C>6C>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 5482 damage 62 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DB>j.A>5D]>5B>2C>hjw[j.DAAA]>j.C for faliing j.C ender 5575 damage 65 meter will work from P2 to corner 2C>236B~236B>5D>5D>2C>6C>2C>6B>2C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>5B>2C>w[j.DA]>j.C 5389 damage 76 meter remove 2C>6C and replace w[j.DA]>j.C with w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] for joker ender 5150 damage 76 meter 236B CH>3D/5D>w[5C-A]>5D>2C>6C>2C>6B>2C>TK214B>5D>w[j.236A>236A>236B>j.236B>7CD]>j.C>2A>5B>2C>w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] 6399 damage 74 meter replace w[j.DB>j.A>5B>j.AAA>j.B>3C/2C>j.B] with w[j.DA]>j.C for falling j.C ender 6203 damage 67 meter -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
Actually after a little testing 2C into 236B~236B is one of the better options on normal hit if you don't have meter to RC. You sacrifice 200-300 damage for more meter. 236B CH requires you to do CH 236B>5D/3D>[w5C-j.A] >5D>2C etc for 6.2k. That link is difficult on pad so I just follow-up with 236B and do 236B~236B>5D>5D>2C etc for 5K -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
Does anyone know of a way to take advantage of 236B's bonus proration without using meter? -
In CSE , I got 10151 with 6B FC > 2C > 236B RC > 2C jc > gold burst> dash 2C jc > gold burst > dash 2C > TK214B > 5D > w[j.236A > 236A > 236B > j.236B > 7CD] > j.C > 2A > 2C > 6C > 2C > w[j.DB > J.A] > 5D > 2C > 632146D > TK236236C.
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Plebian's Playground (BBCS:EX Exhibition Matches)
DJ_Blactricity replied to Lord Knight's topic in BlazBlue Online Play
1. not_kidviper 2. Minoru_Hoshi 3. feux_follets88 -
[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
DJ_Blactricity replied to Kiba's topic in Archive
Yes -
[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
DJ_Blactricity replied to Kiba's topic in Archive
If you don't want a large list, it may be a good idea to use the format Leo used in his combo guide. Edit: j.A midscreen to corner combo j.A > w[j.DA > 236A > 236B > 5C/4C > j.B > delay j.A] 5D > 2C > 6C > dash 2C > 6B > 236A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C/2C > j.B] 3339 damage 53 meter -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
Does anyone have any info on the ender Joker does in the following vid around 6:05. http://www.youtube.com/watch?v=IFvqtTyvT6I -
[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
DJ_Blactricity replied to Kiba's topic in Archive
For Joker ender you can do: [w]236D > 2C > 6C > TK214B > 1D > w[j.236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DB > j.A > 5B > j.AAA > j.B > 3C/2C > j.B] for 59 meter 3489 damage -
[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
DJ_Blactricity replied to Kiba's topic in Archive
Optimal wolf command throw combo in corner should be: [w]236D > 2C > 6B > 2C > 6C > TK214B > 1D > [w]j.236B > [w] j.236A > [w]j.236B > 7CD > j.C > 2A > 5B > 2C > j.DA > j.C 60 meter 3707 damage You can do 4 beast cannons from a 6C starter for a little more damage and meter -
Corner Switch Combos for when you mash out of someone's pressure crouching opponent 2A>2A>5B>5C>6C>IAD under opponent JD>land HJD>jc JD>BE>dash 5D>DID(1)>236C>236C> dash under 3C>HF>TS Damage:2.7k Meter: 49 On standing opponent I've been experimenting with 6A> IAD JA>JD stuff so far I've come up with 2A>5B>6A>IAD JA>JD> land small dash JB>jc JB>CID>236C>214D Damage:1.8k Meter 21 tested on jin I've hit 6A>IAD JB once and and I've also did 6A>IAD JA>JD> land 5D the latter is unstable. Could someone else test these things when they get the chance?
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[CSE-CP] Jin Players List and Availability Information
DJ_Blactricity replied to Chris Chaos's topic in Jin Kisaragi
PSN: DJ_Blactricity State: North Carolina Got a mic?: No Availability: Often. I have extend -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
There are few valks on psn, and most of them can't play neutral. -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
Do you have extend Guardian? -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
What is that supposed to mean? -
[CS1-CSE] Valkenhayn General Discussion
DJ_Blactricity replied to Black Onslaught's topic in Archive
I am -
Does rising j.A hit overhead after 22C or did buppa's opponent just not block in the following vid? http://www.youtube.com/watch?feature=player_detailpage&v=7QvzjTOpWsk#t=291s Edit: I tested this in CS2 and you can make rising j.A hit overhead if the opponent techs immediately. You have to do a short dash like the dash 5A link after 22C but it feels more lenient. This is probably stricter in CSEX. Easiest input for this is 69j.A. Completely useless in CS2 unless you don't mind burning meter for an unconfirmable combo since j.A>j.C whiffs you have to do something like j.A>623D RC>etc. Only works on ragna, jin, and tager(j.A>j.C will combo against tager )in CS2. I was unable to test against makoto and plat. May work on other characters if done faster. Maybe someone with better execution can test.
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To get j2C>jC>sekka to work you may have to buffer a dash somehow. Tetsu does j2C>jC> dash sekka twice in the following vid around 1:01 and 2:52 http://www.youtube.com/watch?v=nB-ou42RyJI Edit: I figured out how to do j2C>jC> dash sekka. You have to buffer a 6 in the last 2 C's(sekkajin activates after you mash C 4 times). The inputs should look something like this j2C>delay jC>(1)C>(2)C>(3)6C>(4)6C. The numbers in parentheses represent each input read for sekkajin.
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[CSE-CP] Jin General Thread "Jin it to win it... again"
DJ_Blactricity replied to Yuushiro's topic in Archive
That is not a combo it resets at sekkajin's 4th hit. -
You can do the following combo for more damage and meter [W](5C)>j.A>3C(Dash)>5C(Brake)>j.A>Land>5B>JC>j.B>3C>j.A>Land>D>[H]2C>6C>2C>6B>5B>2C>SJC>j.B>j.214B>D>j.236B>7CD>j.B>dj.B>j.C Damage: 2718 Meter: 49 Edit: [W]j.A>5C>5C>j.A and [w]j.A>3C>5C>j.A will both combo. 5C can cancel into brake on frame 5 which is only 2 frames slower than 3C.
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TK GH Combos TK GH, dash 5A, 5C, 5D DC, 5B, 5D(1), 214D, dash 5C, hj.C, j.D, j.C, j.D, DIDkick 3.4-3.6K 38-41MG works on everyone except jin(replace dash 5A, 5C with dash 2A, 5C) and bang(replace dash 5A, 5C with dash 5A, 5B) P2 to corner TK GH, (dash) 5A, 5C, hj.C, j.D, j.C, 214C, dash 5C, 5D(1), 214D, 5D, CIDpunch, dash 3C, HF/22C HF:3.8K 52MG 22C:4.1K 43MG dash is optional against everyone except carl, plat, tao, and makoto, do not dash against bang, on jin replace (dash) 5A, 5C with (dash) 2A, 5C
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
DJ_Blactricity replied to DaiAndOh's topic in Archive
If your willing to spend 50 meter you can do 5A,5B,2B,3C RC,2B,5D,HJ4C,IAD JB,J623B, land dash 6D,623B,2B,6C,JC 2.9K 2 seals carries midscreen to corner -
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
DJ_Blactricity replied to DaiAndOh's topic in Archive
It can rapid into 5B and 2B -
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
DJ_Blactricity replied to DaiAndOh's topic in Archive
Nevermind just tested again it works I wasn't dashing far enough before